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https://github.com/vsariola/sointu.git
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feat(tracker/gioui): make buttons never have focus
The exception to the rule is the dialog buttons (which use still the default material buttons), because when there is a modal dialog on screen, there is not much else the user would want to do. Fixes #156
This commit is contained in:
parent
b08f5d4b1e
commit
65a7f060ec
@ -1,18 +1,30 @@
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package gioui
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import (
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"image"
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"image/color"
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"math"
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"time"
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"gioui.org/font"
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"gioui.org/gesture"
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"gioui.org/io/event"
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"gioui.org/x/component"
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"github.com/vsariola/sointu/tracker"
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"github.com/vsariola/sointu/tracker/gioui/patch"
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patched "github.com/vsariola/sointu/tracker/gioui/patch/material"
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)
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type (
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TipClickable struct {
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Clickable patch.Clickable
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Clickable Clickable
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TipArea component.TipArea
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}
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@ -23,12 +35,12 @@ type (
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TipIconButtonStyle struct {
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TipArea *component.TipArea
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IconButtonStyle patched.IconButtonStyle
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IconButtonStyle IconButtonStyle
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Tooltip component.Tooltip
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}
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BoolClickable struct {
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Clickable patch.Clickable
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Clickable Clickable
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TipArea component.TipArea
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Bool tracker.Bool
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}
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@ -64,7 +76,7 @@ func ActionIcon(gtx C, th *material.Theme, w *ActionClickable, icon []byte, tip
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}
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func TipIcon(th *material.Theme, w *TipClickable, icon []byte, tip string) TipIconButtonStyle {
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iconButtonStyle := patched.IconButton(th, &w.Clickable, widgetForIcon(icon), "")
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iconButtonStyle := IconButton(th, &w.Clickable, widgetForIcon(icon), "")
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iconButtonStyle.Color = primaryColor
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iconButtonStyle.Background = transparent
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iconButtonStyle.Inset = layout.UniformInset(unit.Dp(6))
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@ -85,7 +97,7 @@ func ToggleIcon(gtx C, th *material.Theme, w *BoolClickable, offIcon, onIcon []b
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for w.Clickable.Clicked(gtx) {
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w.Bool.Toggle()
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}
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ibStyle := patched.IconButton(th, &w.Clickable, widgetForIcon(icon), "")
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ibStyle := IconButton(th, &w.Clickable, widgetForIcon(icon), "")
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ibStyle.Background = transparent
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ibStyle.Inset = layout.UniformInset(unit.Dp(6))
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ibStyle.Color = primaryColor
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@ -103,11 +115,11 @@ func (t *TipIconButtonStyle) Layout(gtx C) D {
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return t.TipArea.Layout(gtx, t.Tooltip, t.IconButtonStyle.Layout)
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}
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func ActionButton(gtx C, th *material.Theme, w *ActionClickable, text string) patched.ButtonStyle {
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func ActionButton(gtx C, th *material.Theme, w *ActionClickable, text string) ButtonStyle {
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for w.Clickable.Clicked(gtx) {
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w.Action.Do()
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}
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ret := patched.Button(th, &w.Clickable, text)
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ret := Button(th, &w.Clickable, text)
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ret.Color = th.Palette.Fg
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if !w.Action.Allowed() {
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ret.Color = disabledTextColor
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@ -117,11 +129,11 @@ func ActionButton(gtx C, th *material.Theme, w *ActionClickable, text string) pa
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return ret
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}
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func ToggleButton(gtx C, th *material.Theme, b *BoolClickable, text string) patched.ButtonStyle {
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func ToggleButton(gtx C, th *material.Theme, b *BoolClickable, text string) ButtonStyle {
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for b.Clickable.Clicked(gtx) {
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b.Bool.Toggle()
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}
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ret := patched.Button(th, &b.Clickable, text)
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ret := Button(th, &b.Clickable, text)
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ret.Background = transparent
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ret.Inset = layout.UniformInset(unit.Dp(6))
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if b.Bool.Value() {
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@ -134,18 +146,409 @@ func ToggleButton(gtx C, th *material.Theme, b *BoolClickable, text string) patc
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return ret
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}
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func LowEmphasisButton(th *material.Theme, w *patch.Clickable, text string) patched.ButtonStyle {
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ret := patched.Button(th, w, text)
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func LowEmphasisButton(th *material.Theme, w *Clickable, text string) ButtonStyle {
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ret := Button(th, w, text)
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ret.Color = th.Palette.Fg
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ret.Background = transparent
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ret.Inset = layout.UniformInset(unit.Dp(6))
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return ret
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}
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func HighEmphasisButton(th *material.Theme, w *patch.Clickable, text string) patched.ButtonStyle {
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ret := patched.Button(th, w, text)
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func HighEmphasisButton(th *material.Theme, w *Clickable, text string) ButtonStyle {
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ret := Button(th, w, text)
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ret.Color = th.Palette.ContrastFg
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ret.Background = th.Palette.Fg
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ret.Inset = layout.UniformInset(unit.Dp(6))
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return ret
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}
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// Clickable represents a clickable area.
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type Clickable struct {
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click gesture.Click
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history []widget.Press
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requestClicks int
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}
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// Click executes a simple programmatic click.
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func (b *Clickable) Click() {
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b.requestClicks++
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}
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// Clicked calls Update and reports whether a click was registered.
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func (b *Clickable) Clicked(gtx layout.Context) bool {
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return b.clicked(b, gtx)
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}
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func (b *Clickable) clicked(t event.Tag, gtx layout.Context) bool {
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_, clicked := b.update(t, gtx)
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return clicked
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}
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// Hovered reports whether a pointer is over the element.
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func (b *Clickable) Hovered() bool {
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return b.click.Hovered()
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}
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// Pressed reports whether a pointer is pressing the element.
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func (b *Clickable) Pressed() bool {
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return b.click.Pressed()
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}
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// History is the past pointer presses useful for drawing markers.
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// History is retained for a short duration (about a second).
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func (b *Clickable) History() []widget.Press {
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return b.history
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}
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// Layout and update the button state.
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func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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return b.layout(b, gtx, w)
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}
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func (b *Clickable) layout(t event.Tag, gtx layout.Context, w layout.Widget) layout.Dimensions {
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for {
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_, ok := b.update(t, gtx)
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if !ok {
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break
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}
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}
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m := op.Record(gtx.Ops)
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dims := w(gtx)
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c := m.Stop()
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defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
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b.click.Add(gtx.Ops)
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event.Op(gtx.Ops, t)
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c.Add(gtx.Ops)
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return dims
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}
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// Update the button state by processing events, and return the next
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// click, if any.
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func (b *Clickable) Update(gtx layout.Context) (widget.Click, bool) {
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return b.update(b, gtx)
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}
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func (b *Clickable) update(t event.Tag, gtx layout.Context) (widget.Click, bool) {
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for len(b.history) > 0 {
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c := b.history[0]
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if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
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break
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}
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n := copy(b.history, b.history[1:])
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b.history = b.history[:n]
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}
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if c := b.requestClicks; c > 0 {
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b.requestClicks = 0
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return widget.Click{
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NumClicks: c,
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}, true
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}
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for {
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e, ok := b.click.Update(gtx.Source)
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if !ok {
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break
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}
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switch e.Kind {
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case gesture.KindClick:
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if l := len(b.history); l > 0 {
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b.history[l-1].End = gtx.Now
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}
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return widget.Click{
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Modifiers: e.Modifiers,
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NumClicks: e.NumClicks,
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}, true
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case gesture.KindCancel:
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for i := range b.history {
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b.history[i].Cancelled = true
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if b.history[i].End.IsZero() {
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b.history[i].End = gtx.Now
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}
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}
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case gesture.KindPress:
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b.history = append(b.history, widget.Press{
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Position: e.Position,
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Start: gtx.Now,
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})
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}
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}
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return widget.Click{}, false
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}
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type ButtonStyle struct {
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Text string
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// Color is the text color.
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Color color.NRGBA
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Font font.Font
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TextSize unit.Sp
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Background color.NRGBA
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CornerRadius unit.Dp
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Inset layout.Inset
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Button *Clickable
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shaper *text.Shaper
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}
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type ButtonLayoutStyle struct {
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Background color.NRGBA
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CornerRadius unit.Dp
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Button *Clickable
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}
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type IconButtonStyle struct {
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Background color.NRGBA
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// Color is the icon color.
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Color color.NRGBA
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Icon *widget.Icon
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// Size is the icon size.
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Size unit.Dp
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Inset layout.Inset
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Button *Clickable
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Description string
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}
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func Button(th *material.Theme, button *Clickable, txt string) ButtonStyle {
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b := ButtonStyle{
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Text: txt,
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Color: th.Palette.ContrastFg,
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CornerRadius: 4,
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Background: th.Palette.ContrastBg,
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TextSize: th.TextSize * 14.0 / 16.0,
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Inset: layout.Inset{
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Top: 10, Bottom: 10,
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Left: 12, Right: 12,
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},
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Button: button,
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shaper: th.Shaper,
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}
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b.Font.Typeface = th.Face
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return b
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}
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func ButtonLayout(th *material.Theme, button *Clickable) ButtonLayoutStyle {
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return ButtonLayoutStyle{
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Button: button,
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Background: th.Palette.ContrastBg,
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CornerRadius: 4,
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}
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}
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func IconButton(th *material.Theme, button *Clickable, icon *widget.Icon, description string) IconButtonStyle {
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return IconButtonStyle{
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Background: th.Palette.ContrastBg,
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Color: th.Palette.ContrastFg,
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Icon: icon,
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Size: 24,
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Inset: layout.UniformInset(12),
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Button: button,
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Description: description,
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}
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}
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func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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return ButtonLayoutStyle{
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Background: b.Background,
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CornerRadius: b.CornerRadius,
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Button: b.Button,
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}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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colMacro := op.Record(gtx.Ops)
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paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
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return widget.Label{Alignment: text.Middle}.Layout(gtx, b.shaper, b.Font, b.TextSize, b.Text, colMacro.Stop())
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})
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})
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}
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func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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min := gtx.Constraints.Min
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return b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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semantic.Button.Add(gtx.Ops)
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return layout.Background{}.Layout(gtx,
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func(gtx layout.Context) layout.Dimensions {
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rr := gtx.Dp(b.CornerRadius)
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defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case b.Button.Hovered():
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background = hoveredColor(background)
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}
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, (widget.Press)(c))
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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},
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func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min = min
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return layout.Center.Layout(gtx, w)
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},
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)
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})
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}
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func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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m := op.Record(gtx.Ops)
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dims := b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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semantic.Button.Add(gtx.Ops)
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if d := b.Description; d != "" {
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semantic.DescriptionOp(b.Description).Add(gtx.Ops)
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}
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return layout.Background{}.Layout(gtx,
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func(gtx layout.Context) layout.Dimensions {
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rr := (gtx.Constraints.Min.X + gtx.Constraints.Min.Y) / 4
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defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case b.Button.Hovered():
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background = hoveredColor(background)
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}
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, (widget.Press)(c))
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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},
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func(gtx layout.Context) layout.Dimensions {
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return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Dp(b.Size)
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if b.Icon != nil {
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gtx.Constraints.Min = image.Point{X: size}
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b.Icon.Layout(gtx, b.Color)
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}
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return layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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})
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},
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)
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})
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c := m.Stop()
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bounds := image.Rectangle{Max: dims.Size}
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defer clip.Ellipse(bounds).Push(gtx.Ops).Pop()
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c.Add(gtx.Ops)
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return dims
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}
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func drawInk(gtx layout.Context, c widget.Press) {
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// duration is the number of seconds for the
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// completed animation: expand while fading in, then
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// out.
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const (
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expandDuration = float32(0.5)
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fadeDuration = float32(0.9)
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)
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now := gtx.Now
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t := float32(now.Sub(c.Start).Seconds())
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end := c.End
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if end.IsZero() {
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// If the press hasn't ended, don't fade-out.
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end = now
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}
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endt := float32(end.Sub(c.Start).Seconds())
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// Compute the fade-in/out position in [0;1].
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var alphat float32
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{
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var haste float32
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if c.Cancelled {
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// If the press was cancelled before the inkwell
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// was fully faded in, fast forward the animation
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// to match the fade-out.
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if h := 0.5 - endt/fadeDuration; h > 0 {
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haste = h
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}
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}
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// Fade in.
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half1 := t/fadeDuration + haste
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if half1 > 0.5 {
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half1 = 0.5
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}
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// Fade out.
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half2 := float32(now.Sub(end).Seconds())
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half2 /= fadeDuration
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half2 += haste
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if half2 > 0.5 {
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// Too old.
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return
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}
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alphat = half1 + half2
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}
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// Compute the expand position in [0;1].
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sizet := t
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if c.Cancelled {
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// Freeze expansion of cancelled presses.
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sizet = endt
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}
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sizet /= expandDuration
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// Animate only ended presses, and presses that are fading in.
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if !c.End.IsZero() || sizet <= 1.0 {
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gtx.Execute(op.InvalidateCmd{})
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}
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if sizet > 1.0 {
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sizet = 1.0
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}
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if alphat > .5 {
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// Start fadeout after half the animation.
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alphat = 1.0 - alphat
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}
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// Twice the speed to attain fully faded in at 0.5.
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t2 := alphat * 2
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// Beziér ease-in curve.
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alphaBezier := t2 * t2 * (3.0 - 2.0*t2)
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sizeBezier := sizet * sizet * (3.0 - 2.0*sizet)
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size := gtx.Constraints.Min.X
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if h := gtx.Constraints.Min.Y; h > size {
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size = h
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}
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// Cover the entire constraints min rectangle and
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// apply curve values to size and color.
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size = int(float32(size) * 2 * float32(math.Sqrt(2)) * sizeBezier)
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alpha := 0.7 * alphaBezier
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const col = 0.8
|
||||
ba, bc := byte(alpha*0xff), byte(col*0xff)
|
||||
rgba := color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}
|
||||
rgba.A = uint8(uint32(rgba.A) * uint32(ba) / 0xFF)
|
||||
ink := paint.ColorOp{Color: rgba}
|
||||
ink.Add(gtx.Ops)
|
||||
rr := size / 2
|
||||
defer op.Offset(c.Position.Add(image.Point{
|
||||
X: -rr,
|
||||
Y: -rr,
|
||||
})).Push(gtx.Ops).Pop()
|
||||
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(size, size)}, rr).Push(gtx.Ops).Pop()
|
||||
paint.PaintOp{}.Add(gtx.Ops)
|
||||
}
|
||||
|
||||
func hoveredColor(c color.NRGBA) (h color.NRGBA) {
|
||||
if c.A == 0 {
|
||||
// Provide a reasonable default for transparent widgets.
|
||||
return color.NRGBA{A: 0x44, R: 0x88, G: 0x88, B: 0x88}
|
||||
}
|
||||
const ratio = 0x20
|
||||
m := color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: c.A}
|
||||
if int(c.R)+int(c.G)+int(c.B) > 384 {
|
||||
m = color.NRGBA{A: c.A}
|
||||
}
|
||||
return mix(m, c, ratio)
|
||||
}
|
||||
|
||||
// mix mixes c1 and c2 weighted by (1 - a/256) and a/256 respectively.
|
||||
func mix(c1, c2 color.NRGBA, a uint8) color.NRGBA {
|
||||
ai := int(a)
|
||||
return color.NRGBA{
|
||||
R: byte((int(c1.R)*ai + int(c2.R)*(256-ai)) / 256),
|
||||
G: byte((int(c1.G)*ai + int(c2.G)*(256-ai)) / 256),
|
||||
B: byte((int(c1.B)*ai + int(c2.B)*(256-ai)) / 256),
|
||||
A: byte((int(c1.A)*ai + int(c2.A)*(256-ai)) / 256),
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user