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Implement support for 64-bit builds.
The implentation is through a few macros to handle the fact in 64-bit, all addresses have to be loaded first to register and only offsets are ok. Also, push only supports 64-bit registers in 64-bit, so we have _AX, _BX, _CX etc. defines, which are eax, ebx and ecx on 32bit and rax, rbx and rcx on 64bit.
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@ -23,6 +23,30 @@
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x86" ],
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"variables": []
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},
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{
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"name": "x64-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"variables": []
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},
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{
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"name": "x64-Release",
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"generator": "Ninja",
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"configurationType": "RelWithDebInfo",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"variables": []
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}
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]
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}
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