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feat: add ability to select & move multiple units (closes #71)
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@ -179,7 +179,7 @@ func (pe *ParamEditor) layoutUnitFooter(t *Tracker) layout.Widget {
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t.InstrumentEditor.unitDragList.Focus()
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}
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for pe.DeleteUnitBtn.Clickable.Clicked() {
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t.DeleteUnit(false)
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t.DeleteUnits(false, t.UnitIndex(), t.UnitIndex())
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op.InvalidateOp{}.Add(gtx.Ops)
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t.InstrumentEditor.unitDragList.Focus()
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}
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