refactor(tracker): Enabler is optionally implemented when needed

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2026-01-21 19:53:24 +02:00
parent 810998d95b
commit 60222dded4
5 changed files with 70 additions and 87 deletions

View File

@ -6,8 +6,7 @@ import (
type (
Bool struct {
value BoolValue
enabler Enabler
value BoolValue
}
BoolValue interface {
@ -37,15 +36,8 @@ type (
simpleBool bool
)
func MakeBool(valueEnabler interface {
BoolValue
Enabler
}) Bool {
return Bool{value: valueEnabler, enabler: valueEnabler}
}
func MakeEnabledBool(value BoolValue) Bool {
return Bool{value: value, enabler: nil}
func MakeBool(value BoolValue) Bool {
return Bool{value: value}
}
func (v Bool) Toggle() {
@ -66,10 +58,14 @@ func (v Bool) Value() bool {
}
func (v Bool) Enabled() bool {
if v.enabler == nil {
if v.value == nil {
return false
}
e, ok := v.value.(Enabler)
if !ok {
return true
}
return v.enabler.Enabled()
return e.Enabled()
}
func (v *simpleBool) Value() bool { return bool(*v) }
@ -145,31 +141,31 @@ func (m *Model) warnNoThread() {
}
func (m *Model) Thread1() Bool { return MakeEnabledBool((*Thread1)(m)) }
func (m *Model) Thread1() Bool { return MakeBool((*Thread1)(m)) }
func (m *Thread1) Value() bool { return (*Model)(m).getThreadsBit(0) }
func (m *Thread1) SetValue(val bool) { (*Model)(m).setThreadsBit(0, val) }
func (m *Model) Thread2() Bool { return MakeEnabledBool((*Thread2)(m)) }
func (m *Model) Thread2() Bool { return MakeBool((*Thread2)(m)) }
func (m *Thread2) Value() bool { return (*Model)(m).getThreadsBit(1) }
func (m *Thread2) SetValue(val bool) { (*Model)(m).setThreadsBit(1, val) }
func (m *Model) Thread3() Bool { return MakeEnabledBool((*Thread3)(m)) }
func (m *Model) Thread3() Bool { return MakeBool((*Thread3)(m)) }
func (m *Thread3) Value() bool { return (*Model)(m).getThreadsBit(2) }
func (m *Thread3) SetValue(val bool) { (*Model)(m).setThreadsBit(2, val) }
func (m *Model) Thread4() Bool { return MakeEnabledBool((*Thread4)(m)) }
func (m *Model) Thread4() Bool { return MakeBool((*Thread4)(m)) }
func (m *Thread4) Value() bool { return (*Model)(m).getThreadsBit(3) }
func (m *Thread4) SetValue(val bool) { (*Model)(m).setThreadsBit(3, val) }
// Panic methods
func (m *Model) Panic() Bool { return MakeEnabledBool((*Panic)(m)) }
func (m *Model) Panic() Bool { return MakeBool((*Panic)(m)) }
func (m *Panic) Value() bool { return m.panic }
func (m *Panic) SetValue(val bool) { (*Model)(m).setPanic(val) }
// IsRecording methods
func (m *Model) IsRecording() Bool { return MakeEnabledBool((*IsRecording)(m)) }
func (m *Model) IsRecording() Bool { return MakeBool((*IsRecording)(m)) }
func (m *IsRecording) Value() bool { return (*Model)(m).recording }
func (m *IsRecording) SetValue(val bool) {
m.recording = val
@ -194,11 +190,11 @@ func (m *Playing) Enabled() bool { return m.playing || !m.instrEnlarged }
// InstrEnlarged methods
func (m *Model) InstrEnlarged() Bool { return MakeEnabledBool((*simpleBool)(&m.instrEnlarged)) }
func (m *Model) InstrEnlarged() Bool { return MakeBool((*simpleBool)(&m.instrEnlarged)) }
// InstrEditor methods
func (m *Model) InstrEditor() Bool { return MakeEnabledBool((*InstrEditor)(m)) }
func (m *Model) InstrEditor() Bool { return MakeBool((*InstrEditor)(m)) }
func (m *InstrEditor) Value() bool { return m.d.InstrumentTab == InstrumentEditorTab }
func (m *InstrEditor) SetValue(val bool) {
if val {
@ -206,7 +202,7 @@ func (m *InstrEditor) SetValue(val bool) {
}
}
func (m *Model) InstrComment() Bool { return MakeEnabledBool((*InstrComment)(m)) }
func (m *Model) InstrComment() Bool { return MakeBool((*InstrComment)(m)) }
func (m *InstrComment) Value() bool { return m.d.InstrumentTab == InstrumentCommentTab }
func (m *InstrComment) SetValue(val bool) {
if val {
@ -214,7 +210,7 @@ func (m *InstrComment) SetValue(val bool) {
}
}
func (m *Model) InstrPresets() Bool { return MakeEnabledBool((*InstrPresets)(m)) }
func (m *Model) InstrPresets() Bool { return MakeBool((*InstrPresets)(m)) }
func (m *InstrPresets) Value() bool { return m.d.InstrumentTab == InstrumentPresetsTab }
func (m *InstrPresets) SetValue(val bool) {
if val {
@ -224,17 +220,17 @@ func (m *InstrPresets) SetValue(val bool) {
// Follow methods
func (m *Model) Follow() Bool { return MakeEnabledBool((*simpleBool)(&m.follow)) }
func (m *Model) Follow() Bool { return MakeBool((*simpleBool)(&m.follow)) }
// TrackMidiIn (Midi Input for notes in the tracks)
func (m *Model) TrackMidiIn() Bool { return MakeEnabledBool((*TrackMidiIn)(m)) }
func (m *Model) TrackMidiIn() Bool { return MakeBool((*TrackMidiIn)(m)) }
func (m *TrackMidiIn) Value() bool { return m.broker.mIDIEventsToGUI.Load() }
func (m *TrackMidiIn) SetValue(val bool) { m.broker.mIDIEventsToGUI.Store(val) }
// Effect methods
func (m *Model) Effect() Bool { return MakeEnabledBool((*Effect)(m)) }
func (m *Model) Effect() Bool { return MakeBool((*Effect)(m)) }
func (m *Effect) Value() bool {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return false
@ -250,7 +246,7 @@ func (m *Effect) SetValue(val bool) {
// Oversampling methods
func (m *Model) Oversampling() Bool { return MakeEnabledBool((*Oversampling)(m)) }
func (m *Model) Oversampling() Bool { return MakeBool((*Oversampling)(m)) }
func (m *Oversampling) Value() bool { return m.oversampling }
func (m *Oversampling) SetValue(val bool) {
m.oversampling = val
@ -259,7 +255,7 @@ func (m *Oversampling) SetValue(val bool) {
// UnitSearching methods
func (m *Model) UnitSearching() Bool { return MakeEnabledBool((*UnitSearching)(m)) }
func (m *Model) UnitSearching() Bool { return MakeBool((*UnitSearching)(m)) }
func (m *UnitSearching) Value() bool { return m.d.UnitSearching }
func (m *UnitSearching) SetValue(val bool) {
m.d.UnitSearching = val
@ -309,7 +305,7 @@ func (m *UnitDisabled) Enabled() bool {
// LoopToggle methods
func (m *Model) LoopToggle() Bool { return MakeEnabledBool((*LoopToggle)(m)) }
func (m *Model) LoopToggle() Bool { return MakeBool((*LoopToggle)(m)) }
func (m *LoopToggle) Value() bool { return m.loop.Length > 0 }
func (t *LoopToggle) SetValue(val bool) {
m := (*Model)(t)
@ -324,7 +320,7 @@ func (t *LoopToggle) SetValue(val bool) {
// UniquePatterns methods
func (m *Model) UniquePatterns() Bool { return MakeEnabledBool((*simpleBool)(&m.uniquePatterns)) }
func (m *Model) UniquePatterns() Bool { return MakeBool((*simpleBool)(&m.uniquePatterns)) }
// Mute methods
func (m *Model) Mute() Bool { return MakeBool((*Mute)(m)) }
@ -378,4 +374,4 @@ func (m *Solo) Enabled() bool { return m.d.InstrIndex >= 0 && m.d.InstrIndex < l
// LinkInstrTrack methods
func (m *Model) LinkInstrTrack() Bool { return MakeEnabledBool((*simpleBool)(&m.linkInstrTrack)) }
func (m *Model) LinkInstrTrack() Bool { return MakeBool((*simpleBool)(&m.linkInstrTrack)) }