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refactor(tracker/gioui): Menu binds to Model during Layout
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parent
b79de95f91
commit
58f6cceb9a
@ -14,104 +14,116 @@ import (
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"github.com/vsariola/sointu/tracker"
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)
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type Menu struct {
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Visible bool
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tags []bool
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clicks []int
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hover int
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list layout.List
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scrollBar ScrollBar
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}
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type MenuStyle struct {
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Menu *Menu
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Title string
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ShortCutColor color.NRGBA
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HoverColor color.NRGBA
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Theme *Theme
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LabelStyle LabelStyle
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Disabled color.NRGBA
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}
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type MenuItem struct {
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IconBytes []byte
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Text string
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ShortcutText string
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Doer tracker.Action
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}
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func (m *Menu) Clicked() (int, bool) {
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if len(m.clicks) == 0 {
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return 0, false
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type (
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// MenuState is the part of the menu that needs to be retained between frames.
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MenuState struct {
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visible bool
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tags []bool
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hover int
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list layout.List
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scrollBar ScrollBar
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}
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first := m.clicks[0]
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for i := 1; i < len(m.clicks); i++ {
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m.clicks[i-1] = m.clicks[i]
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// MenuStyle is the style for a menu that is stored in the theme.yml.
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MenuStyle struct {
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Text LabelStyle
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Shortcut LabelStyle
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Disabled color.NRGBA
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Hover color.NRGBA
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Width unit.Dp
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Height unit.Dp
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}
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// ActionMenuItem is a menu item that has an icon, text, shortcut and an action.
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ActionMenuItem struct {
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Icon []byte
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Text string
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Shortcut string
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Action tracker.Action
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}
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// MenuWidget has a Layout method to display a menu
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MenuWidget struct {
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Theme *Theme
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State *MenuState
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Style *MenuStyle
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}
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// MenuButton displayes a button with text that opens a menu when clicked.
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MenuButton struct {
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Theme *Theme
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Title string
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Style *ButtonStyle
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Clickable *Clickable
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MenuState *MenuState
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Width unit.Dp
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}
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)
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func Menu(th *Theme, state *MenuState) MenuWidget {
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return MenuWidget{
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Theme: th,
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State: state,
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Style: &th.Menu.Main,
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}
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m.clicks = m.clicks[:len(m.clicks)-1]
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return first, true
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}
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func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
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contents := func(gtx C) D {
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for i, item := range items {
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// make sure we have a tag for every item
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for len(m.Menu.tags) <= i {
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m.Menu.tags = append(m.Menu.tags, false)
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}
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// handle pointer events for this item
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for {
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ev, ok := gtx.Event(pointer.Filter{
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Target: &m.Menu.tags[i],
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Kinds: pointer.Press | pointer.Enter | pointer.Leave,
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})
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if !ok {
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break
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}
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Kind {
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case pointer.Press:
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item.Doer.Do()
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m.Menu.Visible = false
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case pointer.Enter:
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m.Menu.hover = i + 1
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case pointer.Leave:
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if m.Menu.hover == i+1 {
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m.Menu.hover = 0
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}
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}
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}
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}
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m.Menu.list.Axis = layout.Vertical
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m.Menu.scrollBar.Axis = layout.Vertical
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func MenuItem(act tracker.Action, text, shortcut string, icon []byte) ActionMenuItem {
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return ActionMenuItem{
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Icon: icon,
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Text: text,
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Shortcut: shortcut,
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Action: act,
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}
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}
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func MenuBtn(th *Theme, ms *MenuState, cl *Clickable, title string) MenuButton {
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return MenuButton{
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Theme: th,
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Title: title,
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Clickable: cl,
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MenuState: ms,
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Style: &th.Button.Menu,
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}
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}
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func (m *MenuWidget) Layout(gtx C, items ...ActionMenuItem) D {
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// unfortunately, there was no way to include items into the MenuWidget
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// without causing heap escapes, so they are passed as a parameter to the Layout
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m.update(gtx, items...)
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popup := Popup(m.Theme, &m.State.visible)
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popup.NE = unit.Dp(0)
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popup.ShadowN = unit.Dp(0)
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popup.NW = unit.Dp(0)
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return popup.Layout(gtx, func(gtx C) D {
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gtx.Constraints.Max.X = gtx.Dp(m.Style.Width)
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gtx.Constraints.Max.Y = gtx.Dp(m.Style.Height)
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m.State.list.Axis = layout.Vertical
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m.State.scrollBar.Axis = layout.Vertical
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return layout.Stack{Alignment: layout.SE}.Layout(gtx,
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layout.Expanded(func(gtx C) D {
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return m.Menu.list.Layout(gtx, len(items), func(gtx C, i int) D {
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return m.State.list.Layout(gtx, len(items), func(gtx C, i int) D {
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defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
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var macro op.MacroOp
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item := &items[i]
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if i == m.Menu.hover-1 && item.Doer.Enabled() {
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if i == m.State.hover-1 && item.Action.Enabled() {
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macro = op.Record(gtx.Ops)
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}
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icon := m.Theme.Icon(item.IconBytes)
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iconColor := m.LabelStyle.Color
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icon := m.Theme.Icon(item.Icon)
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iconColor := m.Style.Text.Color
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iconInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(6)}
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textLabel := Label(m.Theme, &m.Theme.Menu.Text, item.Text)
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shortcutLabel := Label(m.Theme, &m.Theme.Menu.Text, item.ShortcutText)
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shortcutLabel.Color = m.ShortCutColor
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if !item.Doer.Enabled() {
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iconColor = m.Disabled
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textLabel.Color = m.Disabled
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shortcutLabel.Color = m.Disabled
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textLabel := Label(m.Theme, &m.Style.Text, item.Text)
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shortcutLabel := Label(m.Theme, &m.Style.Shortcut, item.Shortcut)
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if !item.Action.Enabled() {
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iconColor = m.Style.Disabled
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textLabel.Color = m.Style.Disabled
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shortcutLabel.Color = m.Style.Disabled
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}
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shortcutInset := layout.Inset{Left: unit.Dp(12), Right: unit.Dp(12), Bottom: unit.Dp(2), Top: unit.Dp(2)}
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dims := layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return iconInset.Layout(gtx, func(gtx C) D {
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p := gtx.Dp(unit.Dp(m.LabelStyle.TextSize))
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p := gtx.Dp(unit.Dp(m.Style.Text.TextSize))
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gtx.Constraints.Min = image.Pt(p, p)
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return icon.Layout(gtx, iconColor)
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})
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@ -122,58 +134,71 @@ func (m *MenuStyle) Layout(gtx C, items ...MenuItem) D {
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return shortcutInset.Layout(gtx, shortcutLabel.Layout)
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}),
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)
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if i == m.Menu.hover-1 && item.Doer.Enabled() {
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if i == m.State.hover-1 && item.Action.Enabled() {
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recording := macro.Stop()
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paint.FillShape(gtx.Ops, m.HoverColor, clip.Rect{
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paint.FillShape(gtx.Ops, m.Style.Hover, clip.Rect{
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Max: image.Pt(dims.Size.X, dims.Size.Y),
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}.Op())
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recording.Add(gtx.Ops)
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}
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if item.Doer.Enabled() {
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if item.Action.Enabled() {
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rect := image.Rect(0, 0, dims.Size.X, dims.Size.Y)
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area := clip.Rect(rect).Push(gtx.Ops)
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event.Op(gtx.Ops, &m.Menu.tags[i])
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event.Op(gtx.Ops, &m.State.tags[i])
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area.Pop()
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}
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return dims
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})
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}),
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layout.Expanded(func(gtx C) D {
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return m.Menu.scrollBar.Layout(gtx, &m.Theme.ScrollBar, len(items), &m.Menu.list.Position)
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return m.State.scrollBar.Layout(gtx, &m.Theme.ScrollBar, len(items), &m.State.list.Position)
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}),
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)
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}
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popup := Popup(m.Theme, &m.Menu.Visible)
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popup.NE = unit.Dp(0)
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popup.ShadowN = unit.Dp(0)
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popup.NW = unit.Dp(0)
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return popup.Layout(gtx, contents)
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})
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}
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func PopupMenu(th *Theme, s *LabelStyle, menu *Menu) MenuStyle {
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return MenuStyle{
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Menu: menu,
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ShortCutColor: th.Menu.ShortCut,
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LabelStyle: *s,
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HoverColor: th.Menu.Hover,
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Disabled: th.Menu.Disabled,
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Theme: th,
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func (m *MenuWidget) update(gtx C, items ...ActionMenuItem) {
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for i, item := range items {
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// make sure we have a tag for every item
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for len(m.State.tags) <= i {
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m.State.tags = append(m.State.tags, false)
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}
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// handle pointer events for this item
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for {
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ev, ok := gtx.Event(pointer.Filter{
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Target: &m.State.tags[i],
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Kinds: pointer.Press | pointer.Enter | pointer.Leave,
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})
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if !ok {
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break
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}
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e, ok := ev.(pointer.Event)
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if !ok {
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continue
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}
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switch e.Kind {
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case pointer.Press:
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item.Action.Do()
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m.State.visible = false
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case pointer.Enter:
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m.State.hover = i + 1
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case pointer.Leave:
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if m.State.hover == i+1 {
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m.State.hover = 0
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}
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}
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}
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}
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}
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func (tr *Tracker) layoutMenu(gtx C, title string, clickable *Clickable, menu *Menu, width unit.Dp, items ...MenuItem) layout.Widget {
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for clickable.Clicked(gtx) {
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menu.Visible = true
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}
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m := PopupMenu(tr.Theme, &tr.Theme.Menu.Text, menu)
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return func(gtx C) D {
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defer op.Offset(image.Point{}).Push(gtx.Ops).Pop()
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btn := Btn(tr.Theme, &tr.Theme.Button.Menu, clickable, title, "")
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dims := btn.Layout(gtx)
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op.Offset(image.Pt(0, dims.Size.Y)).Add(gtx.Ops)
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gtx.Constraints.Max.X = gtx.Dp(width)
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gtx.Constraints.Max.Y = gtx.Dp(unit.Dp(300))
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m.Layout(gtx, items...)
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return dims
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func (mb MenuButton) Layout(gtx C, items ...ActionMenuItem) D {
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for mb.Clickable.Clicked(gtx) {
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mb.MenuState.visible = true
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}
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btn := Btn(mb.Theme, mb.Style, mb.Clickable, mb.Title, "")
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dims := btn.Layout(gtx)
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defer op.Offset(image.Pt(0, dims.Size.Y)).Push(gtx.Ops).Pop()
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m := Menu(mb.Theme, mb.MenuState)
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m.Layout(gtx, items...)
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return dims
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}
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