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feat(tracker/gioui): add tooltips
Currently, only iconbtns and numeric updowns have tooltips. Closes #84
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@ -11,6 +11,7 @@ import (
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/widget"
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"gioui.org/x/component"
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"gioui.org/gesture"
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"gioui.org/io/pointer"
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@ -27,6 +28,7 @@ type NumberInput struct {
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dragStartXY float32
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clickDecrease gesture.Click
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clickIncrease gesture.Click
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tipArea component.TipArea
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}
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type NumericUpDownStyle struct {
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@ -43,10 +45,13 @@ type NumericUpDownStyle struct {
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Border unit.Dp
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ButtonWidth unit.Dp
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UnitsPerStep unit.Dp
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Tooltip component.Tooltip
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Width unit.Dp
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Height unit.Dp
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shaper text.Shaper
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}
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func NumericUpDown(th *material.Theme, number *NumberInput, min, max int) NumericUpDownStyle {
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func NumericUpDown(th *material.Theme, number *NumberInput, min, max int, tooltip string) NumericUpDownStyle {
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bgColor := th.Palette.Fg
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bgColor.R /= 4
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bgColor.G /= 4
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@ -64,12 +69,23 @@ func NumericUpDown(th *material.Theme, number *NumberInput, min, max int) Numeri
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Border: unit.Dp(1),
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UnitsPerStep: unit.Dp(8),
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TextSize: th.TextSize * 14 / 16,
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Tooltip: Tooltip(th, tooltip),
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Width: unit.Dp(70),
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Height: unit.Dp(20),
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shaper: *th.Shaper,
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}
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}
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func (s NumericUpDownStyle) Layout(gtx C) D {
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size := gtx.Constraints.Min
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if s.Tooltip.Text.Text != "" {
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return s.NumberInput.tipArea.Layout(gtx, s.Tooltip, s.actualLayout)
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}
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return s.actualLayout(gtx)
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}
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func (s NumericUpDownStyle) actualLayout(gtx C) D {
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size := image.Pt(gtx.Dp(s.Width), gtx.Dp(s.Height))
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gtx.Constraints.Min = size
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rr := gtx.Dp(s.CornerRadius)
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border := gtx.Dp(s.Border)
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c := clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops)
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