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hold notes when playing live
separate render and update voices
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parent
8d62af5c45
commit
57a4ce7d64
@ -793,15 +793,19 @@
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;; "Entry point" for the player
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;;------------------------------------------------------------------------------
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(func $render_128_samples (param)
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(func $render_128_samples (param) (result i32)
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(local $rendersamplecount i32)
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(local $should_update_voices i32)
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(i32.const 0)
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(local.set $rendersamplecount)
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(i32.const 0)
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(local.set $should_update_voices)
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{{- if .Output16Bit }} (local $channel i32) {{- end }}
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(loop $sample_loop
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(if (i32.eq (global.get $sample) (i32.const 0))
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(then
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(call $su_update_voices)
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(i32.const 1)
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(local.set $should_update_voices)
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)
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)
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(global.set $COM (i32.const {{index .Labels "su_patch_code"}}))
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@ -842,8 +846,10 @@
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(local.set $rendersamplecount (i32.add (local.get $rendersamplecount) (i32.const 1)))
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(br_if $sample_loop (i32.lt_s (local.get $rendersamplecount) (i32.const 128)))
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)
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(local.get $should_update_voices)
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)
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(export "render_128_samples" (func $render_128_samples))
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(export "update_voices" (func $su_update_voices))
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;; (start $render) ;; we run render automagically when the module is instantiated
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@ -975,10 +981,25 @@
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(i32.mul (i32.const 4096) (local.get $voice_no))
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))
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(memory.fill (local.get $di) (i32.const 0) (i32.const 4096))
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(i32.store (local.get $di) (local.get $value))
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(i32.store (local.get $di) (local.get $value))
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)
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(export "update_single_voice" (func $update_single_voice))
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(func $set_current_pattern_value (param $voice_no i32) (param $value i32)
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(local $si i32)
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(local.set $si (global.get $pattern))
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(local.set $si
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(
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i32.add (local.get $si)
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(i32.mul (local.get $voice_no) (i32.const {{.SequenceLength}}))
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)
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)
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(i32.load8_u offset={{index .Labels "su_tracks"}} (local.get $si))
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(i32.mul (i32.const {{.PatternLength}}))
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(i32.add (global.get $row))
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(local.get $value)
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(i32.store8 offset={{index .Labels "su_patterns"}})
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)
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(export "set_current_pattern_value" (func $set_current_pattern_value))
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{{template "patch.wat" .}}
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;; All data is collected into a byte buffer and emitted at once
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