mirror of
https://github.com/vsariola/sointu.git
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drafting
This commit is contained in:
parent
e1aa9c0d26
commit
57926d4b0e
@ -12,11 +12,13 @@ import (
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/x/stroke"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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)
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type (
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@ -58,8 +60,87 @@ type (
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Hint string
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Scroll bool
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}
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SwitchStyle struct {
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Neutral struct {
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Fg color.NRGBA
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Bg color.NRGBA
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}
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Pos struct {
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Fg color.NRGBA
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Bg color.NRGBA
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}
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Neg struct {
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Fg color.NRGBA
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Bg color.NRGBA
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}
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Width unit.Dp
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Height unit.Dp
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Outline unit.Dp
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Handle unit.Dp
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Icon unit.Dp
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}
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SwitchWidget struct {
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Theme *Theme
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Value tracker.Parameter
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State *KnobState
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Style *SwitchStyle
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Hint string
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Scroll bool
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}
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)
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// KnobState
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func (s *KnobState) update(gtx C, param tracker.Parameter, scroll bool) {
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for {
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p, ok := s.drag.Update(gtx.Metric, gtx.Source, gesture.Both)
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if !ok {
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break
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}
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switch p.Kind {
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case pointer.Press:
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s.dragStartPt = p.Position
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s.dragStartVal = param.Value()
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case pointer.Drag:
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// update the value based on the drag amount
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m := param.Range()
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d := p.Position.Sub(s.dragStartPt)
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amount := float32(d.X-d.Y) / float32(gtx.Dp(128))
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newValue := int(float32(s.dragStartVal) + amount*float32(m.Max-m.Min))
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param.SetValue(newValue)
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s.tipArea.Appear(gtx.Now)
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}
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}
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for {
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g, ok := s.click.Update(gtx.Source)
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if !ok {
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break
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}
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if g.Kind == gesture.KindClick && g.NumClicks > 1 {
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param.Reset()
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}
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}
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for scroll {
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e, ok := gtx.Event(pointer.Filter{
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Target: s,
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Kinds: pointer.Scroll,
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ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
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})
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if !ok {
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break
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}
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if ev, ok := e.(pointer.Event); ok && ev.Kind == pointer.Scroll {
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delta := -int(math.Min(math.Max(float64(ev.Scroll.Y), -1), 1))
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param.Add(delta, ev.Modifiers.Contain(key.ModShortcut))
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s.tipArea.Appear(gtx.Now)
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}
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}
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}
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// Knob
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func Knob(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll bool) KnobWidget {
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return KnobWidget{
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Theme: th,
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@ -72,7 +153,7 @@ func Knob(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll
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}
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func (k *KnobWidget) Layout(gtx C) D {
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k.update(gtx)
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k.State.update(gtx, k.Value, k.Scroll)
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knob := func(gtx C) D {
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m := k.Value.Range()
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amount := float32(k.Value.Value()-m.Min) / float32(m.Max-m.Min)
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@ -82,8 +163,21 @@ func (k *KnobWidget) Layout(gtx C) D {
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event.Op(gtx.Ops, k.State)
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k.State.drag.Add(gtx.Ops)
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k.State.click.Add(gtx.Ops)
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k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, amount, 1)
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k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, 0, amount)
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middle := float32(k.Value.Neutral()-m.Min) / float32(m.Max-m.Min)
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pos := max(amount, middle)
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neg := min(amount, middle)
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if middle > 0 {
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k.strokeKnobArc(gtx, k.Style.Neg.Bg, sw, d, 0, neg)
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}
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if middle < 1 {
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k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, pos, 1)
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}
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if pos > middle {
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k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, middle, pos)
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}
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if neg < middle {
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k.strokeKnobArc(gtx, k.Style.Neg.Color, sw, d, neg, middle)
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}
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k.strokeIndicator(gtx, amount)
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return D{Size: image.Pt(d, d)}
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}
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@ -104,52 +198,6 @@ func (k *KnobWidget) Layout(gtx C) D {
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return w(gtx)
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}
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func (k *KnobWidget) update(gtx C) {
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for {
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p, ok := k.State.drag.Update(gtx.Metric, gtx.Source, gesture.Both)
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if !ok {
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break
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}
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switch p.Kind {
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case pointer.Press:
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k.State.dragStartPt = p.Position
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k.State.dragStartVal = k.Value.Value()
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case pointer.Drag:
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// update the value based on the drag amount
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m := k.Value.Range()
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d := p.Position.Sub(k.State.dragStartPt)
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amount := float32(d.X-d.Y) / float32(gtx.Dp(k.Style.Diameter)) / 4
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newValue := int(float32(k.State.dragStartVal) + amount*float32(m.Max-m.Min))
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k.Value.SetValue(newValue)
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k.State.tipArea.Appear(gtx.Now)
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}
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}
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for {
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g, ok := k.State.click.Update(gtx.Source)
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if !ok {
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break
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}
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if g.Kind == gesture.KindClick && g.NumClicks > 1 {
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k.Value.Reset()
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}
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}
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for k.Scroll {
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e, ok := gtx.Event(pointer.Filter{
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Target: k.State,
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Kinds: pointer.Scroll,
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ScrollY: pointer.ScrollRange{Min: -1e6, Max: 1e6},
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})
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if !ok {
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break
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}
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if ev, ok := e.(pointer.Event); ok && ev.Kind == pointer.Scroll {
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delta := -int(math.Min(math.Max(float64(ev.Scroll.Y), -1), 1))
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k.Value.Add(delta, ev.Modifiers.Contain(key.ModShortcut))
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k.State.tipArea.Appear(gtx.Now)
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}
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}
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}
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func (k *KnobWidget) strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, start, end float32) {
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rad := float32(diameter) / 2
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end = min(max(end, 0), 1)
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@ -197,3 +245,77 @@ func (k *KnobWidget) strokeIndicator(gtx C, amount float32) {
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}
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paint.FillShape(gtx.Ops, k.Style.Indicator.Color, s.Op(gtx.Ops))
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}
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// Switch
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func Switch(v tracker.Parameter, th *Theme, state *KnobState, hint string, scroll bool) SwitchWidget {
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return SwitchWidget{
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Theme: th,
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Value: v,
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State: state,
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Style: &th.Switch,
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Hint: hint,
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Scroll: scroll,
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}
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}
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func (s *SwitchWidget) Layout(gtx C) D {
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s.State.update(gtx, s.Value, s.Scroll)
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width := gtx.Dp(s.Style.Width)
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height := gtx.Dp(s.Style.Height)
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var fg, bg color.NRGBA
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o := 0
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switch {
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case s.Value.Value() < 0:
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fg = s.Style.Neg.Fg
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bg = s.Style.Neg.Bg
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case s.Value.Value() == 0:
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fg = s.Style.Neutral.Fg
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bg = s.Style.Neutral.Bg
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o = gtx.Dp(s.Style.Outline)
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case s.Value.Value() > 0:
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fg = s.Style.Pos.Fg
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bg = s.Style.Pos.Bg
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}
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r := min(width, height) / 2
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fillRoundRect := func(ops *op.Ops, rect image.Rectangle, r int, c color.NRGBA) {
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defer clip.UniformRRect(rect, r).Push(ops).Pop()
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paint.ColorOp{Color: c}.Add(ops)
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paint.PaintOp{}.Add(ops)
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}
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if o > 0 {
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fillRoundRect(gtx.Ops, image.Rect(0, 0, width, height), r, fg)
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}
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fillRoundRect(gtx.Ops, image.Rect(o, o, width-o, height-o), r-o, bg)
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a := r
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b := width - r
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p := a + (b-a)*(s.Value.Value()-s.Value.Range().Min)/(s.Value.Range().Max-s.Value.Range().Min)
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circle := func(x, y, r int) clip.Op {
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b := image.Rectangle{
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Min: image.Pt(x-r, y-r),
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Max: image.Pt(x+r, y+r),
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}
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return clip.Ellipse(b).Op(gtx.Ops)
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}
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paint.FillShape(gtx.Ops, fg, circle(p, height/2, gtx.Dp(s.Style.Handle)/2))
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defer clip.Rect(image.Rectangle{Max: image.Pt(width, height)}).Push(gtx.Ops).Pop()
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event.Op(gtx.Ops, s.State)
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s.State.drag.Add(gtx.Ops)
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s.State.click.Add(gtx.Ops)
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icon := icons.NavigationClose
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if s.Value.Range().Min < 0 {
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if s.Value.Value() < 0 {
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icon = icons.ImageExposureNeg1
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} else if s.Value.Value() > 0 {
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icon = icons.ImageExposurePlus1
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}
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} else if s.Value.Value() > 0 {
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icon = icons.NavigationCheck
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}
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w := s.Theme.Icon(icon)
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i := gtx.Dp(s.Style.Icon)
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defer op.Offset(image.Pt(p-i/2, (height-i)/2)).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(i, i))
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w.Layout(gtx, bg)
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return D{Size: image.Pt(width, height)}
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}
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@ -67,8 +67,9 @@ func (s SignalRailWidget) Layout(gtx C) D {
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}
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if s.Signal.Send {
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for i := range min(len(s.Signal.StackUse.Inputs), maxSignalsDrawn-s.Signal.PassThrough) {
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d := gtx.Dp(8)
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from := f32.Pt(float32((i+s.Signal.PassThrough)*sw+center), float32(h/2))
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to := f32.Pt(float32(gtx.Constraints.Max.X), float32(h)-float32(sw/2))
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to := f32.Pt(float32(gtx.Constraints.Max.X), float32(h)-float32(d))
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ctrl := f32.Pt(from.X, to.Y)
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path.MoveTo(from)
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path.QuadTo(ctrl, to)
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@ -114,6 +114,7 @@ type Theme struct {
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Split SplitStyle
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ScrollBar ScrollBarStyle
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Knob KnobStyle
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Switch SwitchStyle
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SignalRail SignalRailStyle
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Port PortStyle
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@ -239,3 +239,18 @@ port:
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diameter: 36
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strokewidth: 4
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color: { r: 32, g: 55, b: 58, a: 255 }
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switch:
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width: 36
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height: 20
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handle: 16
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neutral:
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fg: { r: 147, g: 143, b: 153, a: 255 }
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bg: { r: 54, g: 52, b: 59, a: 255 }
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pos:
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fg: *white
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bg: { r: 125, g: 87, b: 128, a: 255 }
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neg:
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fg: *white
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bg: { r: 70, g: 128, b: 131, a: 255 }
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icon: 10
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outline: 1
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@ -11,14 +11,12 @@ import (
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"gioui.org/f32"
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"gioui.org/io/clipboard"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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@ -103,12 +101,19 @@ func (pe *UnitEditor) update(gtx C, t *Tracker) {
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e, ok := gtx.Event(
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key.Filter{Focus: pe.searchList, Name: key.NameEnter},
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key.Filter{Focus: pe.searchList, Name: key.NameReturn},
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key.Filter{Focus: pe.searchList, Name: key.NameEscape},
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)
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if !ok {
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break
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}
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if e, ok := e.(key.Event); ok && e.State == key.Press {
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pe.ChooseUnitType(t)
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switch e.Name {
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case key.NameEscape:
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t.UnitSearching().SetValue(false)
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pe.paramTable.RowTitleList.Focus()
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case key.NameEnter, key.NameReturn:
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pe.ChooseUnitType(t)
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}
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}
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}
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for {
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@ -135,12 +140,28 @@ func (pe *UnitEditor) update(gtx C, t *Tracker) {
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}
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}
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for {
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e, ok := gtx.Event(key.Filter{Focus: pe.paramTable.RowTitleList, Name: key.NameLeftArrow})
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e, ok := gtx.Event(
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key.Filter{Focus: pe.paramTable.RowTitleList, Name: key.NameEnter},
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key.Filter{Focus: pe.paramTable.RowTitleList, Name: key.NameReturn},
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key.Filter{Focus: pe.paramTable.RowTitleList, Name: key.NameLeftArrow},
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)
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if !ok {
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break
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}
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if e, ok := e.(key.Event); ok && e.State == key.Press {
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t.PatchPanel.unitList.dragList.Focus()
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switch e.Name {
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case key.NameLeftArrow:
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t.PatchPanel.unitList.dragList.Focus()
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case key.NameDeleteBackward:
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t.UnitSearch().SetValue("")
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t.UnitSearching().SetValue(true)
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pe.searchList.Focus()
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case key.NameEnter, key.NameReturn:
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t.Model.AddUnit(e.Modifiers.Contain(key.ModCtrl)).Do()
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t.UnitSearch().SetValue("")
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t.UnitSearching().SetValue(true)
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pe.searchList.Focus()
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}
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}
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}
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}
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@ -148,7 +169,7 @@ func (pe *UnitEditor) update(gtx C, t *Tracker) {
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func (pe *UnitEditor) ChooseUnitType(t *Tracker) {
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if ut, ok := t.SearchResults().Item(pe.searchList.TrackerList.Selected()); ok {
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t.Units().SetSelectedType(ut)
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t.PatchPanel.unitList.dragList.Focus()
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pe.paramTable.RowTitleList.Focus()
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}
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}
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@ -259,7 +280,7 @@ func (pe *UnitEditor) drawBackGround(gtx C) {
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func (pe *UnitEditor) drawRemoteSendSignal(gtx C, wire tracker.Wire, col, row int) {
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sy := wire.From - row
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t := TrackerFromContext(gtx)
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defer op.Offset(image.Pt(0, (sy+1)*gtx.Dp(t.Theme.UnitEditor.Height)-gtx.Dp(16))).Push(gtx.Ops).Pop()
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defer op.Offset(image.Pt(gtx.Dp(5), (sy+1)*gtx.Dp(t.Theme.UnitEditor.Height)-gtx.Dp(16))).Push(gtx.Ops).Pop()
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Label(t.Theme, &t.Theme.UnitEditor.WireHint, wire.Hint).Layout(gtx)
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}
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@ -300,7 +321,7 @@ func (pe *UnitEditor) drawSignal(gtx C, wire tracker.Wire, col, row int) {
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c := float32(diam) / 2 / float32(math.Sqrt2)
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width := float32(gtx.Dp(t.Theme.UnitEditor.Width))
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height := float32(gtx.Dp(t.Theme.UnitEditor.Height))
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from := f32.Pt(0, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height))-float32(gtx.Dp(t.Theme.SignalRail.SignalWidth)/2))
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from := f32.Pt(0, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height))-float32(gtx.Dp(8)))
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corner := f32.Pt(1, 1)
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if ex > 0 {
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corner.X = -corner.X
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@ -438,18 +459,8 @@ func (p ParameterStyle) Layout(gtx C) D {
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k := Knob(p.Parameter, p.Theme, &p.State.knobState, p.Parameter.Hint().Label, p.Focus)
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return k.Layout(gtx)
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case tracker.BoolParameter:
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ra := p.Parameter.Range()
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p.State.boolWidget.Value = p.Parameter.Value() > ra.Min
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boolStyle := material.Switch(&p.Theme.Material, &p.State.boolWidget, "Toggle boolean parameter")
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boolStyle.Color.Disabled = p.Theme.Material.Fg
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defer pointer.PassOp{}.Push(gtx.Ops).Pop()
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dims := layout.Center.Layout(gtx, boolStyle.Layout)
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if p.State.boolWidget.Value {
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p.Parameter.SetValue(ra.Max)
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} else {
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p.Parameter.SetValue(ra.Min)
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}
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return dims
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s := Switch(p.Parameter, p.Theme, &p.State.knobState, p.Parameter.Hint().Label, p.Focus)
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return s.Layout(gtx)
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case tracker.IDParameter:
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btn := ActionBtn(t.ChooseSendSource(p.Parameter.UnitID()), t.Theme, &p.State.clickable, "Set", p.Parameter.Hint().Label)
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return btn.Layout(gtx)
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Block a user