refactor(tracker): split Volume to PeakVolume and AverageVolume

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-19 22:16:13 +03:00
parent 1a8a317464
commit 50ccfe03da
5 changed files with 65 additions and 47 deletions

View File

@ -21,7 +21,8 @@ type (
samplesSinceEvent []int
samplesPerRow int
bpm int
volume Volume
avgVolumeMeter VolumeAnalyzer
peakVolumeMeter VolumeAnalyzer
voiceStates [vm.MAX_VOICES]float32
recording bool
@ -59,10 +60,11 @@ type (
// Volume and SongRow are transmitted so frequently that they are treated specially, to avoid boxing. All the
// rest messages can be boxed to interface{}
PlayerMessage struct {
Volume Volume
SongRow SongRow
VoiceStates [vm.MAX_VOICES]float32
Inner interface{}
AverageVolume Volume
PeakVolume Volume
SongRow SongRow
VoiceStates [vm.MAX_VOICES]float32
Inner interface{}
}
PlayerCrashMessage struct {
@ -87,10 +89,11 @@ const NUM_RENDER_TRIES = 10000
func NewPlayer(synther sointu.Synther, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
p := &Player{
playerMessages: playerMessages,
modelMessages: modelMessages,
synther: synther,
volume: Volume{Average: [2]float64{1e-9, 1e-9}, Peak: [2]float64{1e-9, 1e-9}},
playerMessages: playerMessages,
modelMessages: modelMessages,
synther: synther,
avgVolumeMeter: VolumeAnalyzer{Attack: 0.3, Release: 0.3, Min: -100, Max: 20},
peakVolumeMeter: VolumeAnalyzer{Attack: 1e-4, Release: 1, Min: -100, Max: 20},
}
return p
}
@ -170,11 +173,15 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
}
// when the buffer is full, return
if len(buffer) == 0 {
err := p.volume.Analyze(oldBuffer, 0.3, 1e-4, 1, -100, 20)
err := p.avgVolumeMeter.Update(oldBuffer)
err2 := p.peakVolumeMeter.Update(oldBuffer)
var msg interface{}
if err != nil {
msg = PlayerVolumeErrorMessage{err}
}
if err2 != nil {
msg = PlayerVolumeErrorMessage{err}
}
p.trySend(msg)
return
}
@ -323,7 +330,7 @@ func (p *Player) compileOrUpdateSynth() {
// all sends from player are always non-blocking, to ensure that the player thread cannot end up in a dead-lock
func (p *Player) trySend(message interface{}) {
select {
case p.playerMessages <- PlayerMessage{Volume: p.volume, SongRow: p.position, VoiceStates: p.voiceStates, Inner: message}:
case p.playerMessages <- PlayerMessage{AverageVolume: p.avgVolumeMeter.Level, PeakVolume: p.peakVolumeMeter.Level, SongRow: p.position, VoiceStates: p.voiceStates, Inner: message}:
default:
}
}