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https://github.com/vsariola/sointu.git
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This commit is contained in:
parent
c09a3f04db
commit
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@ -12,12 +12,13 @@ import (
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"github.com/vsariola/sointu/tracker"
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)
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const numSignalsDrawn = 8
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const maxSignalsDrawn = 16
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type (
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SignalRailStyle struct {
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Color color.NRGBA
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LineWidth unit.Dp
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SignalWidth unit.Dp
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PortDiameter unit.Dp
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PortColor color.NRGBA
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}
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@ -25,7 +26,6 @@ type (
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SignalRailWidget struct {
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Style *SignalRailStyle
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Signal tracker.Signal
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Width unit.Dp
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Height unit.Dp
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}
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)
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@ -34,63 +34,69 @@ func SignalRail(th *Theme, signal tracker.Signal) SignalRailWidget {
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return SignalRailWidget{
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Style: &th.SignalRail,
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Signal: signal,
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Width: th.UnitEditor.Width,
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Height: th.UnitEditor.Height,
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}
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}
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func (s SignalRailWidget) Layout(gtx C) D {
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w := gtx.Dp(s.Width)
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sw := gtx.Dp(s.Style.SignalWidth)
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h := gtx.Dp(s.Height)
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l := gtx.Dp(s.Style.LineWidth)
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d := gtx.Dp(s.Style.PortDiameter)
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c := max(l, d) / 2
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stride := (w - c*2) / numSignalsDrawn
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lw := gtx.Dp(s.Style.LineWidth)
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pd := gtx.Dp(s.Style.PortDiameter)
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center := sw / 2
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var path clip.Path
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path.Begin(gtx.Ops)
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// Draw pass through signals
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for i := range min(numSignalsDrawn, s.Signal.PassThrough) {
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x := float32(i*stride + c)
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for i := range min(maxSignalsDrawn, s.Signal.PassThrough) {
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x := float32(i*sw + center)
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path.MoveTo(f32.Pt(x, 0))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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// Draw the routing of input signals
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for i := range min(len(s.Signal.StackUse.Inputs), numSignalsDrawn-s.Signal.PassThrough) {
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for i := range min(len(s.Signal.StackUse.Inputs), maxSignalsDrawn-s.Signal.PassThrough) {
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input := s.Signal.StackUse.Inputs[i]
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x1 := float32((i+s.Signal.PassThrough)*stride + c)
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x1 := float32((i+s.Signal.PassThrough)*sw + center)
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for _, link := range input {
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x2 := float32((link+s.Signal.PassThrough)*stride + c)
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x2 := float32((link+s.Signal.PassThrough)*sw + center)
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path.MoveTo(f32.Pt(x1, 0))
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path.LineTo(f32.Pt(x2, float32(h/2)))
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}
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}
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if s.Signal.Send {
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for i := range min(len(s.Signal.StackUse.Inputs), maxSignalsDrawn-s.Signal.PassThrough) {
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from := f32.Pt(float32((i+s.Signal.PassThrough)*sw+center), float32(h/2))
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to := f32.Pt(float32(gtx.Constraints.Max.X), float32(h)-float32(sw/2))
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ctrl := f32.Pt(from.X, to.Y)
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path.MoveTo(from)
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path.QuadTo(ctrl, to)
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}
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}
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// Draw the routing of output signals
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for i := range min(s.Signal.StackUse.NumOutputs, numSignalsDrawn-s.Signal.PassThrough) {
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x := float32((i+s.Signal.PassThrough)*stride + c)
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for i := range min(s.Signal.StackUse.NumOutputs, maxSignalsDrawn-s.Signal.PassThrough) {
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x := float32((i+s.Signal.PassThrough)*sw + center)
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path.MoveTo(f32.Pt(x, float32(h/2)))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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// Signal paths finished
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paint.FillShape(gtx.Ops, s.Style.Color,
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clip.Stroke{
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Path: path.End(),
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Width: float32(l),
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Width: float32(lw),
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}.Op())
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// Draw the circles on modified signals
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for i := range min(len(s.Signal.StackUse.Modifies), numSignalsDrawn-s.Signal.PassThrough) {
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// Draw the circles on signals that get modified
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var circle clip.Path
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circle.Begin(gtx.Ops)
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for i := range min(len(s.Signal.StackUse.Modifies), maxSignalsDrawn-s.Signal.PassThrough) {
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if !s.Signal.StackUse.Modifies[i] {
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continue
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}
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var circle clip.Path
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x := float32((i + s.Signal.PassThrough) * stride)
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circle.Begin(gtx.Ops)
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circle.MoveTo(f32.Pt(x, float32(h/2)))
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f := f32.Pt(x+float32(c), float32(h/2))
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f := f32.Pt(float32((i+s.Signal.PassThrough)*sw+center), float32(h/2))
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circle.MoveTo(f32.Pt(f.X-float32(pd/2), float32(h/2)))
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circle.ArcTo(f, f, float32(2*math.Pi))
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p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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p.Pop()
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}
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return D{Size: image.Pt(w, h)}
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p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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p.Pop()
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return D{Size: image.Pt(sw, h)}
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}
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@ -85,16 +85,16 @@ type Theme struct {
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}
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}
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UnitEditor struct {
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Name LabelStyle
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Chooser LabelStyle
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Hint LabelStyle
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InvalidParam color.NRGBA
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SendTarget color.NRGBA
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Width unit.Dp
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Height unit.Dp
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RowTitleWidth unit.Dp
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ColumnTitleHeight unit.Dp
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RowTitle LabelStyle
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Name LabelStyle
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Chooser LabelStyle
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Hint LabelStyle
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InvalidParam color.NRGBA
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SendTarget color.NRGBA
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Width unit.Dp
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Height unit.Dp
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RowTitle LabelStyle
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RowTitleWidth unit.Dp
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Error color.NRGBA
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}
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Cursor CursorStyle
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Selection CursorStyle
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@ -211,12 +211,12 @@ uniteditor:
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name:
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{ textsize: 12, alignment: 2, color: *highemphasis, shadowcolor: *black }
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invalidparam: { r: 120, g: 120, b: 120, a: 190 }
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sendtarget: { r: 120, g: 120, b: 210, a: 63 }
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sendtarget: *secondarycolor
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width: 60
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height: 60
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rowtitlewidth: 16
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columntitleheight: 16
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height: 70
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rowtitle: { textsize: 12, color: *white, alignment: 2 }
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rowtitlewidth: 16
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error: *errorcolor
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knob:
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diameter: 36
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value: { textsize: 12, color: *highemphasis }
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@ -226,7 +226,8 @@ knob:
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neg: { color: *secondarycolor, bg: { r: 32, g: 55, b: 58, a: 255 } }
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indicator: { color: *white, width: 2, innerdiam: 24, outerdiam: 36 }
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signalrail:
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color: *primarycolor
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color: *secondarycolor
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signalwidth: 10
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linewidth: 2
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portdiameter: 8
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portcolor: *secondarycolor
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portcolor: *primarycolor
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@ -71,7 +71,7 @@ func (pe *UnitEditor) Layout(gtx C) D {
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t := TrackerFromContext(gtx)
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pe.update(gtx, t)
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defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
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editorFunc := pe.layoutSliders
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editorFunc := pe.layoutRack
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if pe.showingChooser() {
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editorFunc = pe.layoutUnitTypeChooser
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}
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@ -152,7 +152,7 @@ func (pe *UnitEditor) ChooseUnitType(t *Tracker) {
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}
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}
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func (pe *UnitEditor) layoutSliders(gtx C) D {
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func (pe *UnitEditor) layoutRack(gtx C) D {
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t := TrackerFromContext(gtx)
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// create enough parameter widget to match the number of parameters
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width := pe.paramTable.Table.Width()
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@ -161,8 +161,11 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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}
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cellWidth := gtx.Dp(t.Theme.UnitEditor.Width)
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cellHeight := gtx.Dp(t.Theme.UnitEditor.Height)
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rowTitleWidth := gtx.Dp(t.Theme.UnitEditor.RowTitleWidth)
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columnTitleHeight := gtx.Dp(t.Theme.UnitEditor.ColumnTitleHeight)
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rowTitleLabelWidth := gtx.Dp(t.Theme.UnitEditor.RowTitleWidth)
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rowTitleSignalWidth := gtx.Dp(t.Theme.SignalRail.SignalWidth) * t.SignalRail().MaxWidth()
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rowTitleWidth := rowTitleLabelWidth + rowTitleSignalWidth
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signalError := t.SignalRail().Error()
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columnTitleHeight := gtx.Dp(0)
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for i := range pe.Parameters {
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for len(pe.Parameters[i]) < width {
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pe.Parameters[i] = append(pe.Parameters[i], &ParameterWidget{})
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@ -171,20 +174,29 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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coltitle := func(gtx C, x int) D {
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return D{Size: image.Pt(cellWidth, columnTitleHeight)}
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}
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rowTitleBg := func(gtx C, j int) D {
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paint.FillShape(gtx.Ops, t.Theme.NoteEditor.Play, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, 1)}.Op())
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return D{}
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}
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rowtitle := func(gtx C, y int) D {
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//defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
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defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(0, 0), -90*math.Pi/180).Offset(f32.Point{X: 0, Y: float32(cellHeight)})).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(cellHeight, rowTitleWidth))
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Label(t.Theme, &t.Theme.UnitEditor.RowTitle, t.Units().Item(y).Type).Layout(gtx)
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if y < 0 || y >= len(pe.Parameters) {
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return D{}
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}
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sr := SignalRail(t.Theme, t.SignalRail().Item(y))
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label := Label(t.Theme, &t.Theme.UnitEditor.RowTitle, t.Units().Item(y).Type)
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if signalError.Err != nil && signalError.UnitIndex == y {
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label.Color = t.Theme.UnitEditor.Error
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}
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gtx.Constraints = layout.Exact(image.Pt(rowTitleWidth, cellHeight))
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sr.Layout(gtx)
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defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(0, 0), -90*math.Pi/180).Offset(f32.Point{X: float32(rowTitleSignalWidth), Y: float32(cellHeight)})).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(cellHeight, rowTitleLabelWidth))
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label.Layout(gtx)
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return D{Size: image.Pt(rowTitleWidth, cellHeight)}
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}
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cursor := t.Model.Params().Cursor()
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cell := func(gtx C, x, y int) D {
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if x == 0 {
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sr := SignalRail(t.Theme, t.SignalRail().Item(y))
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return sr.Layout(gtx)
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}
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x--
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gtx.Constraints = layout.Exact(image.Pt(cellWidth, cellHeight))
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point := tracker.Point{X: x, Y: y}
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if y < 0 || y >= len(pe.Parameters) || x < 0 || x >= len(pe.Parameters[y]) {
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@ -206,63 +218,76 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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return D{Size: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y)}
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}
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table := FilledScrollTable(t.Theme, pe.paramTable)
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table.RowTitleWidth = t.Theme.UnitEditor.RowTitleWidth
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table.ColumnTitleHeight = t.Theme.UnitEditor.ColumnTitleHeight
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table.RowTitleWidth = gtx.Metric.PxToDp(rowTitleWidth)
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table.ColumnTitleHeight = 0
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table.CellWidth = t.Theme.UnitEditor.Width
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table.CellHeight = t.Theme.UnitEditor.Height
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pe.drawSignals(gtx)
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dims := table.Layout(gtx, cell, coltitle, rowtitle, nil, nil)
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pe.drawSignals(gtx, rowTitleWidth)
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dims := table.Layout(gtx, cell, coltitle, rowtitle, nil, rowTitleBg)
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return dims
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}
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func (pe *UnitEditor) drawSignals(gtx C) {
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func (pe *UnitEditor) drawSignals(gtx C, rowTitleWidth int) {
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t := TrackerFromContext(gtx)
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units := t.Units()
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colP := pe.paramTable.ColTitleList.List.Position
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rowP := pe.paramTable.RowTitleList.List.Position
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p := image.Pt(gtx.Dp(t.Theme.UnitEditor.RowTitleWidth), gtx.Dp(t.Theme.UnitEditor.ColumnTitleHeight))
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p := image.Pt(rowTitleWidth, 0)
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defer op.Offset(p).Push(gtx.Ops).Pop()
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gtx.Constraints.Max = gtx.Constraints.Max.Sub(p)
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defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
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defer op.Offset(image.Pt(-colP.Offset, -rowP.Offset)).Push(gtx.Ops).Pop()
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for i := 0; i < units.Count(); i++ {
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item := units.Item(i)
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if item.TargetUnit > 0 {
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pe.drawSignal(gtx, 3-colP.First, i-rowP.First, item.TargetPort-colP.First, item.TargetUnit-1-rowP.First)
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if item.TargetOk {
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pe.drawSignal(gtx, i-rowP.First, item.TargetX-colP.First, item.TargetY-rowP.First)
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}
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}
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}
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func (pe *UnitEditor) drawSignal(gtx C, sx, sy, ex, ey int) {
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func (pe *UnitEditor) drawSignal(gtx C, sy, ex, ey int) {
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t := TrackerFromContext(gtx)
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width := float32(gtx.Dp(t.Theme.UnitEditor.Width))
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height := float32(gtx.Dp(t.Theme.UnitEditor.Height))
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diam := gtx.Dp(t.Theme.Knob.Diameter)
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from := f32.Pt((float32(sx)+.5)*width, (float32(sy)+.6)*height)
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to := f32.Pt((float32(ex)+.5)*width, (float32(ey)+.6)*height)
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var c1, c2 f32.Point
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if sy < ey {
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from.Y += float32(diam) / 2
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to.Y -= float32(diam) / 2
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c1 = from.Add(f32.Pt(0, height/2))
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c2 = to.Sub(f32.Pt(0, height/2))
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} else {
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from.Y -= float32(diam) / 2
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to.Y += float32(diam) / 2
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c1 = from.Sub(f32.Pt(0, height/2))
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c2 = to.Add(f32.Pt(0, height/2))
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from := f32.Pt(0, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height))-float32(gtx.Dp(t.Theme.SignalRail.SignalWidth)/2))
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corner := f32.Pt(1, 1)
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if ex > 0 {
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corner.X = -corner.X
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}
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if sy < ey {
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corner.Y = -corner.Y
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}
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c := float32(diam) / 2 / float32(math.Sqrt2)
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topLeft := f32.Pt(float32(ex)*width, float32(ey)*height)
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center := topLeft.Add(f32.Pt(width/2, height/2))
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to := mulVec(corner, f32.Pt(c, c)).Add(center)
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p2 := mulVec(corner, f32.Pt(width/2, height/2)).Add(center)
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p1 := f32.Pt(p2.X, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height)))
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if sy > ey {
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p1 = f32.Pt(p2.X, (float32(sy)+0.5)*float32(gtx.Dp(t.Theme.UnitEditor.Height))+float32(diam)/2)
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}
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k := float32(width) / 4
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//toTan := mulVec(corner, f32.Pt(-k, -k))
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p2Tan := mulVec(corner, f32.Pt(-k, -k))
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p1Tan := f32.Pt(k, p2Tan.Y)
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fromTan := f32.Pt(k, 0)
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var path clip.Path
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path.Begin(gtx.Ops)
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path.MoveTo(from)
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path.CubeTo(c1, c2, to)
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path.CubeTo(from.Add(fromTan), p1.Sub(p1Tan), p1)
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path.CubeTo(p1.Add(p1Tan), p2, to)
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paint.FillShape(gtx.Ops, t.Theme.UnitEditor.SendTarget,
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clip.Stroke{
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Path: path.End(),
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Width: float32(gtx.Dp(4)),
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Width: float32(gtx.Dp(t.Theme.SignalRail.LineWidth)),
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}.Op())
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}
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func mulVec(a, b f32.Point) f32.Point {
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return f32.Pt(a.X*b.X, a.Y*b.Y)
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}
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func (pe *UnitEditor) layoutFooter(gtx C) D {
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t := TrackerFromContext(gtx)
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st := t.Units().SelectedType()
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@ -426,9 +451,9 @@ func (p ParameterStyle) Layout(gtx C) D {
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}
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return D{}
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}
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return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(title.Layout),
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layout.Flexed(1, func(gtx C) D { return layout.Center.Layout(gtx, widget) }),
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title.Layout(gtx)
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layout.Center.Layout(gtx, widget)
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return D{Size: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y)}
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/* layout.Rigid(func(gtx C) D {
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if p.w.Parameter.Type() != tracker.IDParameter {
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hint := p.w.Parameter.Hint()
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@ -445,7 +470,6 @@ func (p ParameterStyle) Layout(gtx C) D {
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}
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return D{}
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}),*/
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)
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}
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func drawCircle(gtx C, i int, nRGBA color.NRGBA) D {
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