mirror of
https://github.com/vsariola/sointu.git
synced 2025-07-23 07:24:47 -04:00
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This commit is contained in:
parent
c09a3f04db
commit
4e295a3a2f
@ -153,7 +153,7 @@ func (m *Model) updateDerivedScoreData() {
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}
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func (m *Model) updateDerivedPatchData() {
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m.derived.rail.update(m.d.Song.Patch)
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m.SignalRail().update()
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clear(m.derived.forUnit)
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for i, instr := range m.d.Song.Patch {
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for u, unit := range instr.Units {
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@ -177,8 +177,8 @@ func (m *Model) deriveParams(unit *sointu.Unit) []Parameter {
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return ret
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}
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for i, up := range unitType {
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if !up.CanSet {
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continue
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if !up.CanSet && !up.CanModulate {
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continue // skip parameters that cannot be set or modulated
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}
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if unit.Type == "oscillator" && unit.Parameters["type"] != sointu.Sample && (up.Name == "samplestart" || up.Name == "loopstart" || up.Name == "looplength") {
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continue // don't show the sample related params unless necessary
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@ -230,7 +230,7 @@ func (m *Model) collectSendSources(unit sointu.Unit, paramName string) iter.Seq[
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continue
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}
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port := u.Parameters["port"]
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unitParam, ok := sointu.FindParamForModulationPort(unit.Type, port)
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unitParam, _, ok := sointu.FindParamForModulationPort(unit.Type, port)
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if !ok || unitParam.Name != paramName {
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continue
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}
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@ -12,12 +12,13 @@ import (
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"github.com/vsariola/sointu/tracker"
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)
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const numSignalsDrawn = 8
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const maxSignalsDrawn = 16
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type (
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SignalRailStyle struct {
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Color color.NRGBA
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LineWidth unit.Dp
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SignalWidth unit.Dp
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PortDiameter unit.Dp
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PortColor color.NRGBA
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}
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@ -25,7 +26,6 @@ type (
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SignalRailWidget struct {
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Style *SignalRailStyle
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Signal tracker.Signal
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Width unit.Dp
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Height unit.Dp
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}
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)
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@ -34,63 +34,69 @@ func SignalRail(th *Theme, signal tracker.Signal) SignalRailWidget {
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return SignalRailWidget{
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Style: &th.SignalRail,
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Signal: signal,
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Width: th.UnitEditor.Width,
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Height: th.UnitEditor.Height,
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}
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}
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func (s SignalRailWidget) Layout(gtx C) D {
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w := gtx.Dp(s.Width)
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sw := gtx.Dp(s.Style.SignalWidth)
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h := gtx.Dp(s.Height)
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l := gtx.Dp(s.Style.LineWidth)
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d := gtx.Dp(s.Style.PortDiameter)
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c := max(l, d) / 2
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stride := (w - c*2) / numSignalsDrawn
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lw := gtx.Dp(s.Style.LineWidth)
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pd := gtx.Dp(s.Style.PortDiameter)
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center := sw / 2
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var path clip.Path
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path.Begin(gtx.Ops)
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// Draw pass through signals
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for i := range min(numSignalsDrawn, s.Signal.PassThrough) {
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x := float32(i*stride + c)
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for i := range min(maxSignalsDrawn, s.Signal.PassThrough) {
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x := float32(i*sw + center)
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path.MoveTo(f32.Pt(x, 0))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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// Draw the routing of input signals
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for i := range min(len(s.Signal.StackUse.Inputs), numSignalsDrawn-s.Signal.PassThrough) {
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for i := range min(len(s.Signal.StackUse.Inputs), maxSignalsDrawn-s.Signal.PassThrough) {
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input := s.Signal.StackUse.Inputs[i]
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x1 := float32((i+s.Signal.PassThrough)*stride + c)
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x1 := float32((i+s.Signal.PassThrough)*sw + center)
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for _, link := range input {
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x2 := float32((link+s.Signal.PassThrough)*stride + c)
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x2 := float32((link+s.Signal.PassThrough)*sw + center)
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path.MoveTo(f32.Pt(x1, 0))
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path.LineTo(f32.Pt(x2, float32(h/2)))
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}
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}
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if s.Signal.Send {
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for i := range min(len(s.Signal.StackUse.Inputs), maxSignalsDrawn-s.Signal.PassThrough) {
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from := f32.Pt(float32((i+s.Signal.PassThrough)*sw+center), float32(h/2))
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to := f32.Pt(float32(gtx.Constraints.Max.X), float32(h)-float32(sw/2))
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ctrl := f32.Pt(from.X, to.Y)
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path.MoveTo(from)
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path.QuadTo(ctrl, to)
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}
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}
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// Draw the routing of output signals
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for i := range min(s.Signal.StackUse.NumOutputs, numSignalsDrawn-s.Signal.PassThrough) {
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x := float32((i+s.Signal.PassThrough)*stride + c)
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for i := range min(s.Signal.StackUse.NumOutputs, maxSignalsDrawn-s.Signal.PassThrough) {
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x := float32((i+s.Signal.PassThrough)*sw + center)
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path.MoveTo(f32.Pt(x, float32(h/2)))
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path.LineTo(f32.Pt(x, float32(h)))
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}
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// Signal paths finished
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paint.FillShape(gtx.Ops, s.Style.Color,
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clip.Stroke{
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Path: path.End(),
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Width: float32(l),
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Width: float32(lw),
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}.Op())
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// Draw the circles on modified signals
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for i := range min(len(s.Signal.StackUse.Modifies), numSignalsDrawn-s.Signal.PassThrough) {
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// Draw the circles on signals that get modified
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var circle clip.Path
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circle.Begin(gtx.Ops)
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for i := range min(len(s.Signal.StackUse.Modifies), maxSignalsDrawn-s.Signal.PassThrough) {
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if !s.Signal.StackUse.Modifies[i] {
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continue
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}
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var circle clip.Path
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x := float32((i + s.Signal.PassThrough) * stride)
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circle.Begin(gtx.Ops)
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circle.MoveTo(f32.Pt(x, float32(h/2)))
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f := f32.Pt(x+float32(c), float32(h/2))
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f := f32.Pt(float32((i+s.Signal.PassThrough)*sw+center), float32(h/2))
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circle.MoveTo(f32.Pt(f.X-float32(pd/2), float32(h/2)))
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circle.ArcTo(f, f, float32(2*math.Pi))
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p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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p.Pop()
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}
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return D{Size: image.Pt(w, h)}
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p := clip.Outline{Path: circle.End()}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: s.Style.PortColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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p.Pop()
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return D{Size: image.Pt(sw, h)}
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}
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@ -85,16 +85,16 @@ type Theme struct {
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}
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}
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UnitEditor struct {
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Name LabelStyle
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Chooser LabelStyle
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Hint LabelStyle
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InvalidParam color.NRGBA
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SendTarget color.NRGBA
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Width unit.Dp
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Height unit.Dp
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RowTitleWidth unit.Dp
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ColumnTitleHeight unit.Dp
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RowTitle LabelStyle
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Name LabelStyle
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Chooser LabelStyle
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Hint LabelStyle
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InvalidParam color.NRGBA
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SendTarget color.NRGBA
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Width unit.Dp
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Height unit.Dp
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RowTitle LabelStyle
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RowTitleWidth unit.Dp
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Error color.NRGBA
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}
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Cursor CursorStyle
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Selection CursorStyle
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@ -211,12 +211,12 @@ uniteditor:
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name:
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{ textsize: 12, alignment: 2, color: *highemphasis, shadowcolor: *black }
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invalidparam: { r: 120, g: 120, b: 120, a: 190 }
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sendtarget: { r: 120, g: 120, b: 210, a: 63 }
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sendtarget: *secondarycolor
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width: 60
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height: 60
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rowtitlewidth: 16
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columntitleheight: 16
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height: 70
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rowtitle: { textsize: 12, color: *white, alignment: 2 }
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rowtitlewidth: 16
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error: *errorcolor
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knob:
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diameter: 36
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value: { textsize: 12, color: *highemphasis }
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@ -226,7 +226,8 @@ knob:
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neg: { color: *secondarycolor, bg: { r: 32, g: 55, b: 58, a: 255 } }
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indicator: { color: *white, width: 2, innerdiam: 24, outerdiam: 36 }
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signalrail:
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color: *primarycolor
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color: *secondarycolor
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signalwidth: 10
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linewidth: 2
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portdiameter: 8
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portcolor: *secondarycolor
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portcolor: *primarycolor
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@ -71,7 +71,7 @@ func (pe *UnitEditor) Layout(gtx C) D {
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t := TrackerFromContext(gtx)
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pe.update(gtx, t)
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defer clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Push(gtx.Ops).Pop()
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editorFunc := pe.layoutSliders
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editorFunc := pe.layoutRack
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if pe.showingChooser() {
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editorFunc = pe.layoutUnitTypeChooser
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}
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@ -152,7 +152,7 @@ func (pe *UnitEditor) ChooseUnitType(t *Tracker) {
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}
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}
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func (pe *UnitEditor) layoutSliders(gtx C) D {
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func (pe *UnitEditor) layoutRack(gtx C) D {
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t := TrackerFromContext(gtx)
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// create enough parameter widget to match the number of parameters
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width := pe.paramTable.Table.Width()
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@ -161,8 +161,11 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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}
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cellWidth := gtx.Dp(t.Theme.UnitEditor.Width)
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cellHeight := gtx.Dp(t.Theme.UnitEditor.Height)
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rowTitleWidth := gtx.Dp(t.Theme.UnitEditor.RowTitleWidth)
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columnTitleHeight := gtx.Dp(t.Theme.UnitEditor.ColumnTitleHeight)
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rowTitleLabelWidth := gtx.Dp(t.Theme.UnitEditor.RowTitleWidth)
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rowTitleSignalWidth := gtx.Dp(t.Theme.SignalRail.SignalWidth) * t.SignalRail().MaxWidth()
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rowTitleWidth := rowTitleLabelWidth + rowTitleSignalWidth
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signalError := t.SignalRail().Error()
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columnTitleHeight := gtx.Dp(0)
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for i := range pe.Parameters {
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for len(pe.Parameters[i]) < width {
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pe.Parameters[i] = append(pe.Parameters[i], &ParameterWidget{})
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@ -171,20 +174,29 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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coltitle := func(gtx C, x int) D {
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return D{Size: image.Pt(cellWidth, columnTitleHeight)}
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}
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rowTitleBg := func(gtx C, j int) D {
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paint.FillShape(gtx.Ops, t.Theme.NoteEditor.Play, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, 1)}.Op())
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return D{}
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}
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rowtitle := func(gtx C, y int) D {
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//defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
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defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(0, 0), -90*math.Pi/180).Offset(f32.Point{X: 0, Y: float32(cellHeight)})).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(cellHeight, rowTitleWidth))
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Label(t.Theme, &t.Theme.UnitEditor.RowTitle, t.Units().Item(y).Type).Layout(gtx)
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if y < 0 || y >= len(pe.Parameters) {
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return D{}
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}
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sr := SignalRail(t.Theme, t.SignalRail().Item(y))
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label := Label(t.Theme, &t.Theme.UnitEditor.RowTitle, t.Units().Item(y).Type)
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if signalError.Err != nil && signalError.UnitIndex == y {
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label.Color = t.Theme.UnitEditor.Error
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}
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gtx.Constraints = layout.Exact(image.Pt(rowTitleWidth, cellHeight))
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sr.Layout(gtx)
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defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(0, 0), -90*math.Pi/180).Offset(f32.Point{X: float32(rowTitleSignalWidth), Y: float32(cellHeight)})).Push(gtx.Ops).Pop()
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gtx.Constraints = layout.Exact(image.Pt(cellHeight, rowTitleLabelWidth))
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label.Layout(gtx)
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return D{Size: image.Pt(rowTitleWidth, cellHeight)}
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}
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cursor := t.Model.Params().Cursor()
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cell := func(gtx C, x, y int) D {
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if x == 0 {
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sr := SignalRail(t.Theme, t.SignalRail().Item(y))
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return sr.Layout(gtx)
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}
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x--
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gtx.Constraints = layout.Exact(image.Pt(cellWidth, cellHeight))
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point := tracker.Point{X: x, Y: y}
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if y < 0 || y >= len(pe.Parameters) || x < 0 || x >= len(pe.Parameters[y]) {
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@ -206,63 +218,76 @@ func (pe *UnitEditor) layoutSliders(gtx C) D {
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return D{Size: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y)}
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}
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table := FilledScrollTable(t.Theme, pe.paramTable)
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table.RowTitleWidth = t.Theme.UnitEditor.RowTitleWidth
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table.ColumnTitleHeight = t.Theme.UnitEditor.ColumnTitleHeight
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table.RowTitleWidth = gtx.Metric.PxToDp(rowTitleWidth)
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table.ColumnTitleHeight = 0
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table.CellWidth = t.Theme.UnitEditor.Width
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table.CellHeight = t.Theme.UnitEditor.Height
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pe.drawSignals(gtx)
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dims := table.Layout(gtx, cell, coltitle, rowtitle, nil, nil)
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pe.drawSignals(gtx, rowTitleWidth)
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dims := table.Layout(gtx, cell, coltitle, rowtitle, nil, rowTitleBg)
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return dims
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}
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func (pe *UnitEditor) drawSignals(gtx C) {
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func (pe *UnitEditor) drawSignals(gtx C, rowTitleWidth int) {
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t := TrackerFromContext(gtx)
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units := t.Units()
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colP := pe.paramTable.ColTitleList.List.Position
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rowP := pe.paramTable.RowTitleList.List.Position
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p := image.Pt(gtx.Dp(t.Theme.UnitEditor.RowTitleWidth), gtx.Dp(t.Theme.UnitEditor.ColumnTitleHeight))
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p := image.Pt(rowTitleWidth, 0)
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defer op.Offset(p).Push(gtx.Ops).Pop()
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gtx.Constraints.Max = gtx.Constraints.Max.Sub(p)
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defer clip.Rect(image.Rectangle{Max: gtx.Constraints.Max}).Push(gtx.Ops).Pop()
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defer op.Offset(image.Pt(-colP.Offset, -rowP.Offset)).Push(gtx.Ops).Pop()
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for i := 0; i < units.Count(); i++ {
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item := units.Item(i)
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if item.TargetUnit > 0 {
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pe.drawSignal(gtx, 3-colP.First, i-rowP.First, item.TargetPort-colP.First, item.TargetUnit-1-rowP.First)
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if item.TargetOk {
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pe.drawSignal(gtx, i-rowP.First, item.TargetX-colP.First, item.TargetY-rowP.First)
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}
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}
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}
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func (pe *UnitEditor) drawSignal(gtx C, sx, sy, ex, ey int) {
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func (pe *UnitEditor) drawSignal(gtx C, sy, ex, ey int) {
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t := TrackerFromContext(gtx)
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width := float32(gtx.Dp(t.Theme.UnitEditor.Width))
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height := float32(gtx.Dp(t.Theme.UnitEditor.Height))
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diam := gtx.Dp(t.Theme.Knob.Diameter)
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from := f32.Pt((float32(sx)+.5)*width, (float32(sy)+.6)*height)
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to := f32.Pt((float32(ex)+.5)*width, (float32(ey)+.6)*height)
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var c1, c2 f32.Point
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if sy < ey {
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from.Y += float32(diam) / 2
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to.Y -= float32(diam) / 2
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c1 = from.Add(f32.Pt(0, height/2))
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c2 = to.Sub(f32.Pt(0, height/2))
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} else {
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from.Y -= float32(diam) / 2
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to.Y += float32(diam) / 2
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c1 = from.Sub(f32.Pt(0, height/2))
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c2 = to.Add(f32.Pt(0, height/2))
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from := f32.Pt(0, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height))-float32(gtx.Dp(t.Theme.SignalRail.SignalWidth)/2))
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corner := f32.Pt(1, 1)
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if ex > 0 {
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corner.X = -corner.X
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}
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if sy < ey {
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corner.Y = -corner.Y
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}
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c := float32(diam) / 2 / float32(math.Sqrt2)
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topLeft := f32.Pt(float32(ex)*width, float32(ey)*height)
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center := topLeft.Add(f32.Pt(width/2, height/2))
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to := mulVec(corner, f32.Pt(c, c)).Add(center)
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p2 := mulVec(corner, f32.Pt(width/2, height/2)).Add(center)
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p1 := f32.Pt(p2.X, float32((sy+1)*gtx.Dp(t.Theme.UnitEditor.Height)))
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if sy > ey {
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p1 = f32.Pt(p2.X, (float32(sy)+0.5)*float32(gtx.Dp(t.Theme.UnitEditor.Height))+float32(diam)/2)
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}
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k := float32(width) / 4
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//toTan := mulVec(corner, f32.Pt(-k, -k))
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p2Tan := mulVec(corner, f32.Pt(-k, -k))
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p1Tan := f32.Pt(k, p2Tan.Y)
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fromTan := f32.Pt(k, 0)
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var path clip.Path
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path.Begin(gtx.Ops)
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path.MoveTo(from)
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path.CubeTo(c1, c2, to)
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path.CubeTo(from.Add(fromTan), p1.Sub(p1Tan), p1)
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path.CubeTo(p1.Add(p1Tan), p2, to)
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paint.FillShape(gtx.Ops, t.Theme.UnitEditor.SendTarget,
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clip.Stroke{
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Path: path.End(),
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Width: float32(gtx.Dp(4)),
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Width: float32(gtx.Dp(t.Theme.SignalRail.LineWidth)),
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}.Op())
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}
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func mulVec(a, b f32.Point) f32.Point {
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return f32.Pt(a.X*b.X, a.Y*b.Y)
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}
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func (pe *UnitEditor) layoutFooter(gtx C) D {
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t := TrackerFromContext(gtx)
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st := t.Units().SelectedType()
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@ -426,9 +451,9 @@ func (p ParameterStyle) Layout(gtx C) D {
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}
|
||||
return D{}
|
||||
}
|
||||
return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
|
||||
layout.Rigid(title.Layout),
|
||||
layout.Flexed(1, func(gtx C) D { return layout.Center.Layout(gtx, widget) }),
|
||||
title.Layout(gtx)
|
||||
layout.Center.Layout(gtx, widget)
|
||||
return D{Size: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y)}
|
||||
/* layout.Rigid(func(gtx C) D {
|
||||
if p.w.Parameter.Type() != tracker.IDParameter {
|
||||
hint := p.w.Parameter.Hint()
|
||||
@ -445,7 +470,6 @@ func (p ParameterStyle) Layout(gtx C) D {
|
||||
}
|
||||
return D{}
|
||||
}),*/
|
||||
)
|
||||
}
|
||||
|
||||
func drawCircle(gtx C, i int, nRGBA color.NRGBA) D {
|
||||
|
@ -39,7 +39,8 @@ type (
|
||||
Type, Comment string
|
||||
Disabled bool
|
||||
StackNeed, StackBefore, StackAfter int
|
||||
TargetUnit, TargetPort int
|
||||
TargetOk bool // TargetOk indicates if the target unit is valid
|
||||
TargetX, TargetY int
|
||||
}
|
||||
|
||||
// Range is used to represent a range [Start,End) of integers
|
||||
@ -326,10 +327,17 @@ func (v *Units) Item(index int) UnitListItem {
|
||||
return UnitListItem{}
|
||||
}
|
||||
unit := v.d.Song.Patch[v.d.InstrIndex].Units[index]
|
||||
targetUnit := 0
|
||||
targetOk := false
|
||||
targetY := 0
|
||||
targetX := 0
|
||||
if unit.Type == "send" {
|
||||
if _, tu, err := v.d.Song.Patch.FindUnit(unit.Parameters["target"]); err == nil {
|
||||
targetUnit = tu + 1
|
||||
if i, y, err := v.d.Song.Patch.FindUnit(unit.Parameters["target"]); err == nil {
|
||||
targetUnit := v.d.Song.Patch[i].Units[y]
|
||||
if _, x, ok := sointu.FindParamForModulationPort(targetUnit.Type, unit.Parameters["port"]); ok {
|
||||
targetX = x
|
||||
targetY = y
|
||||
targetOk = true
|
||||
}
|
||||
}
|
||||
}
|
||||
return UnitListItem{
|
||||
@ -337,8 +345,9 @@ func (v *Units) Item(index int) UnitListItem {
|
||||
Comment: unit.Comment,
|
||||
Disabled: unit.Disabled,
|
||||
StackNeed: unit.StackNeed(),
|
||||
TargetUnit: targetUnit,
|
||||
TargetPort: unit.Parameters["port"],
|
||||
TargetOk: targetOk,
|
||||
TargetY: targetY,
|
||||
TargetX: targetX,
|
||||
StackBefore: 0,
|
||||
StackAfter: 0,
|
||||
}
|
||||
|
@ -10,17 +10,25 @@ type (
|
||||
SignalRail struct {
|
||||
signals [][]Signal
|
||||
scratch []signalScratch
|
||||
|
||||
error SignalError
|
||||
}
|
||||
|
||||
signalScratch struct {
|
||||
instr, unit int
|
||||
SignalError struct {
|
||||
InstrIndex, UnitIndex int
|
||||
Err error
|
||||
}
|
||||
|
||||
Signal struct {
|
||||
PassThrough int
|
||||
Send bool
|
||||
StackUse sointu.StackUse
|
||||
}
|
||||
|
||||
signalScratch struct {
|
||||
instr, unit int
|
||||
}
|
||||
|
||||
SignalRailType Model
|
||||
)
|
||||
|
||||
@ -36,21 +44,51 @@ func (s *SignalRailType) Item(u int) Signal {
|
||||
return s.derived.rail.signals[i][u]
|
||||
}
|
||||
|
||||
func (s *SignalRail) update(patch sointu.Patch) (err error) {
|
||||
func (s *SignalRailType) Error() SignalError {
|
||||
i := s.d.InstrIndex
|
||||
if i < 0 || i >= len(s.derived.rail.signals) {
|
||||
return SignalError{}
|
||||
}
|
||||
if i == s.derived.rail.error.InstrIndex {
|
||||
return s.derived.rail.error
|
||||
}
|
||||
return SignalError{}
|
||||
}
|
||||
|
||||
func (s *SignalRailType) MaxWidth() int {
|
||||
i := s.d.InstrIndex
|
||||
if i < 0 || i >= len(s.derived.rail.signals) {
|
||||
return 0
|
||||
}
|
||||
ret := 0
|
||||
for _, signal := range s.derived.rail.signals[i] {
|
||||
ret = max(ret, signal.PassThrough+max(len(signal.StackUse.Inputs), signal.StackUse.NumOutputs))
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func (st *SignalRailType) update() {
|
||||
s := &st.derived.rail
|
||||
patch := st.d.Song.Patch
|
||||
s.scratch = s.scratch[:0]
|
||||
s.error = SignalError{}
|
||||
for i, instr := range patch {
|
||||
for len(s.signals) <= i {
|
||||
s.signals = append(s.signals, make([]Signal, len(instr.Units)))
|
||||
}
|
||||
start := len(s.scratch)
|
||||
for u, unit := range instr.Units {
|
||||
for len(s.signals[i]) <= i {
|
||||
for len(s.signals[i]) <= u {
|
||||
s.signals[i] = append(s.signals[i], Signal{})
|
||||
}
|
||||
stackUse := unit.StackUse()
|
||||
numInputs := len(stackUse.Inputs)
|
||||
if len(s.scratch) < numInputs && err != nil {
|
||||
err = fmt.Errorf("%s unit in instrument %d / %s needs %d inputs, but got only %d", unit.Type, i, instr.Name, numInputs, len(s.scratch))
|
||||
if len(s.scratch) < numInputs {
|
||||
if s.error.Err == nil {
|
||||
s.error.Err = fmt.Errorf("%s unit in instrument %d / %s needs %d inputs, but got only %d", unit.Type, i, instr.Name, numInputs, len(s.scratch))
|
||||
s.error.InstrIndex = i
|
||||
s.error.UnitIndex = u
|
||||
}
|
||||
s.scratch = s.scratch[:0]
|
||||
} else {
|
||||
s.scratch = s.scratch[:len(s.scratch)-numInputs]
|
||||
@ -58,6 +96,7 @@ func (s *SignalRail) update(patch sointu.Patch) (err error) {
|
||||
s.signals[i][u] = Signal{
|
||||
PassThrough: len(s.scratch),
|
||||
StackUse: stackUse,
|
||||
Send: unit.Type == "send",
|
||||
}
|
||||
for _ = range stackUse.NumOutputs {
|
||||
s.scratch = append(s.scratch, signalScratch{instr: i, unit: u})
|
||||
@ -67,8 +106,12 @@ func (s *SignalRail) update(patch sointu.Patch) (err error) {
|
||||
if instr.NumVoices > 1 && diff != 0 {
|
||||
if diff < 0 {
|
||||
morepop := (instr.NumVoices - 1) * diff
|
||||
if morepop > len(s.scratch) && err != nil {
|
||||
err = fmt.Errorf("each voice of instrument %d / %s consumes %d signals, but there was not enough signals available", i, instr.Name, -diff)
|
||||
if morepop > len(s.scratch) {
|
||||
if s.error.Err == nil {
|
||||
s.error.Err = fmt.Errorf("each voice of instrument %d / %s consumes %d signals, but there was not enough signals available", i, instr.Name, -diff)
|
||||
s.error.InstrIndex = i
|
||||
s.error.UnitIndex = -1
|
||||
}
|
||||
s.scratch = s.scratch[:0]
|
||||
} else {
|
||||
s.scratch = s.scratch[:len(s.scratch)-morepop]
|
||||
@ -80,5 +123,16 @@ func (s *SignalRail) update(patch sointu.Patch) (err error) {
|
||||
}
|
||||
}
|
||||
}
|
||||
return err
|
||||
if len(s.scratch) > 0 && s.error.Err == nil {
|
||||
s.error.Err = fmt.Errorf("instrument %d / %s unit %d / %s leave a signal on stack ", s.scratch[0].instr, patch[s.scratch[0].instr].Name, s.scratch[0].unit, patch[s.scratch[0].instr].Units[s.scratch[0].unit].Type)
|
||||
s.error.InstrIndex = s.scratch[0].instr
|
||||
s.error.UnitIndex = s.scratch[0].unit
|
||||
}
|
||||
if s.error.Err != nil {
|
||||
(*Model)(st).Alerts().AddNamed("SignalError", s.error.Error(), Error)
|
||||
}
|
||||
}
|
||||
|
||||
func (e *SignalError) Error() string {
|
||||
return e.Err.Error()
|
||||
}
|
||||
|
Reference in New Issue
Block a user