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refactor(tracker): rename Notetracking to Follow
Notetracking was used in two completely different meanings: the pitch/bpm notetracking in the delay unit and the cursor follow in when playing. The word for the second meaning was changed to Follow, to avoid confusion.
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@ -17,7 +17,7 @@ type (
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InstrEnlarged Model
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Effect Model
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CommentExpanded Model
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NoteTracking Model
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Follow Model
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UnitSearching Model
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UnitDisabled Model
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LoopToggle Model
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@ -41,7 +41,7 @@ func (m *Model) Playing() *Playing { return (*Playing)(m) }
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func (m *Model) InstrEnlarged() *InstrEnlarged { return (*InstrEnlarged)(m) }
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func (m *Model) Effect() *Effect { return (*Effect)(m) }
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func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m) }
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func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
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func (m *Model) Follow() *Follow { return (*Follow)(m) }
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func (m *Model) UnitSearching() *UnitSearching { return (*UnitSearching)(m) }
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func (m *Model) UnitDisabled() *UnitDisabled { return (*UnitDisabled)(m) }
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func (m *Model) LoopToggle() *LoopToggle { return (*LoopToggle)(m) }
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@ -95,12 +95,12 @@ func (m *CommentExpanded) Value() bool { return m.commentExpanded }
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func (m *CommentExpanded) setValue(val bool) { m.commentExpanded = val }
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func (m *CommentExpanded) Enabled() bool { return true }
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// NoteTracking methods
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// Follow methods
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func (m *NoteTracking) Bool() Bool { return Bool{m} }
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func (m *NoteTracking) Value() bool { return m.noteTracking }
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func (m *NoteTracking) setValue(val bool) { m.noteTracking = val }
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func (m *NoteTracking) Enabled() bool { return true }
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func (m *Follow) Bool() Bool { return Bool{m} }
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func (m *Follow) Value() bool { return m.follow }
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func (m *Follow) setValue(val bool) { m.follow = val }
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func (m *Follow) Enabled() bool { return true }
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// Effect methods
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