mirror of
https://github.com/vsariola/sointu.git
synced 2025-06-04 01:28:45 -04:00
feat(sointu, tracker, gioui): add a comment field to the instrument
This commit is contained in:
parent
147e8a2513
commit
40d4d6576e
@ -3,6 +3,7 @@ package sointu
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// Instrument includes a list of units consisting of the instrument, and the number of polyphonic voices for this instrument
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type Instrument struct {
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Name string `yaml:",omitempty"`
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Comment string `yaml:",omitempty"`
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NumVoices int
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Units []Unit
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}
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@ -12,5 +13,5 @@ func (instr *Instrument) Copy() Instrument {
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for i, u := range instr.Units {
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units[i] = u.Copy()
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}
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return Instrument{Name: instr.Name, NumVoices: instr.NumVoices, Units: units}
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return Instrument{Name: instr.Name, Comment: instr.Comment, NumVoices: instr.NumVoices, Units: units}
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}
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@ -174,5 +174,8 @@ func (t *Tracker) loadInstrument(filename string) bool {
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return false
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}
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t.SetInstrument(instrument)
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if t.Instrument().Comment != "" {
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t.InstrumentExpanded = true
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}
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return true
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}
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@ -9,6 +9,7 @@ import (
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"time"
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"gioui.org/io/clipboard"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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@ -72,6 +73,16 @@ func (t *Tracker) layoutInstruments(gtx C) D {
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func (t *Tracker) layoutInstrumentHeader(gtx C) D {
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header := func(gtx C) D {
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collapseIcon := icons.NavigationExpandLess
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if t.InstrumentExpanded {
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collapseIcon = icons.NavigationExpandMore
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}
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instrumentExpandBtnStyle := material.IconButton(t.Theme, t.InstrumentExpandBtn, widgetForIcon(collapseIcon))
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instrumentExpandBtnStyle.Background = transparent
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instrumentExpandBtnStyle.Inset = layout.UniformInset(unit.Dp(6))
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instrumentExpandBtnStyle.Color = primaryColor
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copyInstrumentBtnStyle := material.IconButton(t.Theme, t.CopyInstrumentBtn, widgetForIcon(icons.ContentContentCopy))
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copyInstrumentBtnStyle.Background = transparent
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copyInstrumentBtnStyle.Inset = layout.UniformInset(unit.Dp(6))
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@ -96,23 +107,48 @@ func (t *Tracker) layoutInstrumentHeader(gtx C) D {
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deleteInstrumentBtnStyle.Color = disabledTextColor
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}
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(Label("Voices: ", white)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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maxRemain := t.MaxInstrumentVoices()
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t.InstrumentVoices.Value = t.Instrument().NumVoices
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numStyle := NumericUpDown(t.Theme, t.InstrumentVoices, 0, maxRemain)
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gtx.Constraints.Min.Y = gtx.Px(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Px(unit.Dp(70))
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dims := numStyle.Layout(gtx)
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t.SetInstrumentVoices(t.InstrumentVoices.Value)
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return dims
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}),
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layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
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layout.Rigid(saveInstrumentBtnStyle.Layout),
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layout.Rigid(loadInstrumentBtnStyle.Layout),
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layout.Rigid(copyInstrumentBtnStyle.Layout),
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layout.Rigid(deleteInstrumentBtnStyle.Layout))
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header := func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(Label("Voices: ", white)),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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maxRemain := t.MaxInstrumentVoices()
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t.InstrumentVoices.Value = t.Instrument().NumVoices
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numStyle := NumericUpDown(t.Theme, t.InstrumentVoices, 0, maxRemain)
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gtx.Constraints.Min.Y = gtx.Px(unit.Dp(20))
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gtx.Constraints.Min.X = gtx.Px(unit.Dp(70))
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dims := numStyle.Layout(gtx)
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t.SetInstrumentVoices(t.InstrumentVoices.Value)
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return dims
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}),
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layout.Flexed(1, func(gtx C) D { return layout.Dimensions{Size: gtx.Constraints.Min} }),
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layout.Rigid(instrumentExpandBtnStyle.Layout),
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layout.Rigid(saveInstrumentBtnStyle.Layout),
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layout.Rigid(loadInstrumentBtnStyle.Layout),
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layout.Rigid(copyInstrumentBtnStyle.Layout),
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layout.Rigid(deleteInstrumentBtnStyle.Layout))
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}
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for t.InstrumentExpandBtn.Clicked() {
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t.InstrumentExpanded = !t.InstrumentExpanded
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if !t.InstrumentExpanded {
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key.FocusOp{Tag: nil}.Add(gtx.Ops) // clear focus
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}
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}
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if t.InstrumentExpanded || t.InstrumentCommentEditor.Focused() { // we draw once the widget after it manages to lose focus
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if t.InstrumentCommentEditor.Text() != t.Instrument().Comment {
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t.InstrumentCommentEditor.SetText(t.Instrument().Comment)
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}
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editorStyle := material.Editor(t.Theme, t.InstrumentCommentEditor, "Comment")
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editorStyle.Color = highEmphasisTextColor
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ret := layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(header),
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layout.Rigid(func(gtx C) D {
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return layout.UniformInset(unit.Dp(6)).Layout(gtx, editorStyle.Layout)
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}),
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)
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t.SetInstrumentComment(t.InstrumentCommentEditor.Text())
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return ret
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}
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return header(gtx)
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}
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for t.CopyInstrumentBtn.Clicked() {
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contents, err := yaml.Marshal(t.Instrument())
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@ -82,6 +82,7 @@ var unitKeyMap = map[string]string{
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func (t *Tracker) KeyEvent(w *app.Window, e key.Event) bool {
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if e.State == key.Press {
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if t.InstrumentNameEditor.Focused() ||
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t.InstrumentCommentEditor.Focused() ||
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t.OpenSongDialog.Visible ||
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t.SaveSongDialog.Visible ||
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t.SaveInstrumentDialog.Visible ||
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@ -23,63 +23,66 @@ const (
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)
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type Tracker struct {
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Theme *material.Theme
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MenuBar []widget.Clickable
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Menus []Menu
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OctaveNumberInput *NumberInput
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BPM *NumberInput
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RowsPerPattern *NumberInput
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RowsPerBeat *NumberInput
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Step *NumberInput
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InstrumentVoices *NumberInput
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TrackVoices *NumberInput
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InstrumentNameEditor *widget.Editor
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NewTrackBtn *widget.Clickable
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DeleteTrackBtn *widget.Clickable
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NewInstrumentBtn *widget.Clickable
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DeleteInstrumentBtn *widget.Clickable
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AddSemitoneBtn *widget.Clickable
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SubtractSemitoneBtn *widget.Clickable
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AddOctaveBtn *widget.Clickable
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SubtractOctaveBtn *widget.Clickable
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NoteOffBtn *widget.Clickable
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SongLength *NumberInput
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PanicBtn *widget.Clickable
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CopyInstrumentBtn *widget.Clickable
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SaveInstrumentBtn *widget.Clickable
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LoadInstrumentBtn *widget.Clickable
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ParameterList *layout.List
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ParameterScrollBar *ScrollBar
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Parameters []*ParameterWidget
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UnitDragList *DragList
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UnitScrollBar *ScrollBar
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DeleteUnitBtn *widget.Clickable
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ClearUnitBtn *widget.Clickable
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ChooseUnitTypeList *layout.List
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ChooseUnitScrollBar *ScrollBar
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ChooseUnitTypeBtns []*widget.Clickable
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AddUnitBtn *widget.Clickable
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InstrumentDragList *DragList
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InstrumentScrollBar *ScrollBar
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TrackHexCheckBox *widget.Bool
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TopHorizontalSplit *Split
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BottomHorizontalSplit *Split
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VerticalSplit *Split
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StackUse []int
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KeyPlaying map[string]uint32
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Alert Alert
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PatternOrderList *layout.List
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PatternOrderScrollBar *ScrollBar
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ConfirmInstrDelete *Dialog
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ConfirmSongDialog *Dialog
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WaveTypeDialog *Dialog
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OpenSongDialog *FileDialog
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SaveSongDialog *FileDialog
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OpenInstrumentDialog *FileDialog
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SaveInstrumentDialog *FileDialog
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ExportWavDialog *FileDialog
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ConfirmSongActionType int
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window *app.Window
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Theme *material.Theme
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MenuBar []widget.Clickable
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Menus []Menu
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OctaveNumberInput *NumberInput
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BPM *NumberInput
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RowsPerPattern *NumberInput
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RowsPerBeat *NumberInput
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Step *NumberInput
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InstrumentVoices *NumberInput
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TrackVoices *NumberInput
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InstrumentNameEditor *widget.Editor
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NewTrackBtn *widget.Clickable
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DeleteTrackBtn *widget.Clickable
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NewInstrumentBtn *widget.Clickable
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DeleteInstrumentBtn *widget.Clickable
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AddSemitoneBtn *widget.Clickable
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SubtractSemitoneBtn *widget.Clickable
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AddOctaveBtn *widget.Clickable
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SubtractOctaveBtn *widget.Clickable
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NoteOffBtn *widget.Clickable
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SongLength *NumberInput
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PanicBtn *widget.Clickable
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CopyInstrumentBtn *widget.Clickable
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SaveInstrumentBtn *widget.Clickable
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LoadInstrumentBtn *widget.Clickable
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ParameterList *layout.List
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ParameterScrollBar *ScrollBar
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Parameters []*ParameterWidget
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UnitDragList *DragList
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UnitScrollBar *ScrollBar
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DeleteUnitBtn *widget.Clickable
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ClearUnitBtn *widget.Clickable
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ChooseUnitTypeList *layout.List
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ChooseUnitScrollBar *ScrollBar
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ChooseUnitTypeBtns []*widget.Clickable
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AddUnitBtn *widget.Clickable
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InstrumentDragList *DragList
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InstrumentScrollBar *ScrollBar
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TrackHexCheckBox *widget.Bool
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TopHorizontalSplit *Split
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BottomHorizontalSplit *Split
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VerticalSplit *Split
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StackUse []int
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KeyPlaying map[string]uint32
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Alert Alert
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PatternOrderList *layout.List
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PatternOrderScrollBar *ScrollBar
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ConfirmInstrDelete *Dialog
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ConfirmSongDialog *Dialog
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WaveTypeDialog *Dialog
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OpenSongDialog *FileDialog
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SaveSongDialog *FileDialog
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OpenInstrumentDialog *FileDialog
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SaveInstrumentDialog *FileDialog
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ExportWavDialog *FileDialog
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InstrumentCommentEditor *widget.Editor
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InstrumentExpandBtn *widget.Clickable
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InstrumentExpanded bool
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ConfirmSongActionType int
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window *app.Window
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lastVolume tracker.Volume
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volumeChan chan tracker.Volume
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@ -128,60 +131,62 @@ func (t *Tracker) Close() {
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func New(audioContext sointu.AudioContext, synthService sointu.SynthService, syncChannel chan<- []float32, window *app.Window) *Tracker {
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t := &Tracker{
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Theme: material.NewTheme(gofont.Collection()),
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audioContext: audioContext,
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BPM: new(NumberInput),
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OctaveNumberInput: &NumberInput{Value: 4},
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SongLength: new(NumberInput),
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RowsPerPattern: new(NumberInput),
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RowsPerBeat: new(NumberInput),
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Step: &NumberInput{Value: 1},
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InstrumentVoices: new(NumberInput),
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TrackVoices: new(NumberInput),
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InstrumentNameEditor: &widget.Editor{SingleLine: true, Submit: true, Alignment: text.Middle},
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NewTrackBtn: new(widget.Clickable),
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DeleteTrackBtn: new(widget.Clickable),
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NewInstrumentBtn: new(widget.Clickable),
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DeleteInstrumentBtn: new(widget.Clickable),
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AddSemitoneBtn: new(widget.Clickable),
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SubtractSemitoneBtn: new(widget.Clickable),
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AddOctaveBtn: new(widget.Clickable),
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SubtractOctaveBtn: new(widget.Clickable),
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NoteOffBtn: new(widget.Clickable),
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AddUnitBtn: new(widget.Clickable),
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DeleteUnitBtn: new(widget.Clickable),
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ClearUnitBtn: new(widget.Clickable),
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PanicBtn: new(widget.Clickable),
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CopyInstrumentBtn: new(widget.Clickable),
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SaveInstrumentBtn: new(widget.Clickable),
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LoadInstrumentBtn: new(widget.Clickable),
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TrackHexCheckBox: new(widget.Bool),
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Menus: make([]Menu, 2),
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MenuBar: make([]widget.Clickable, 2),
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UnitDragList: &DragList{List: &layout.List{Axis: layout.Vertical}, HoverItem: -1},
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UnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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refresh: make(chan struct{}, 1), // use non-blocking sends; no need to queue extra ticks if one is queued already
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InstrumentDragList: &DragList{List: &layout.List{Axis: layout.Horizontal}, HoverItem: -1},
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InstrumentScrollBar: &ScrollBar{Axis: layout.Horizontal},
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ParameterList: &layout.List{Axis: layout.Vertical},
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ParameterScrollBar: &ScrollBar{Axis: layout.Vertical},
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TopHorizontalSplit: &Split{Ratio: -.6},
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BottomHorizontalSplit: &Split{Ratio: -.6},
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VerticalSplit: &Split{Axis: layout.Vertical},
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ChooseUnitTypeList: &layout.List{Axis: layout.Vertical},
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ChooseUnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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KeyPlaying: make(map[string]uint32),
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volumeChan: make(chan tracker.Volume, 1),
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playerCloser: make(chan struct{}),
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PatternOrderList: &layout.List{Axis: layout.Vertical},
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PatternOrderScrollBar: &ScrollBar{Axis: layout.Vertical},
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ConfirmInstrDelete: new(Dialog),
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ConfirmSongDialog: new(Dialog),
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WaveTypeDialog: new(Dialog),
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OpenSongDialog: NewFileDialog(),
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SaveSongDialog: NewFileDialog(),
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OpenInstrumentDialog: NewFileDialog(),
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SaveInstrumentDialog: NewFileDialog(),
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Theme: material.NewTheme(gofont.Collection()),
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audioContext: audioContext,
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BPM: new(NumberInput),
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OctaveNumberInput: &NumberInput{Value: 4},
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SongLength: new(NumberInput),
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RowsPerPattern: new(NumberInput),
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RowsPerBeat: new(NumberInput),
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Step: &NumberInput{Value: 1},
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InstrumentVoices: new(NumberInput),
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TrackVoices: new(NumberInput),
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InstrumentNameEditor: &widget.Editor{SingleLine: true, Submit: true, Alignment: text.Middle},
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NewTrackBtn: new(widget.Clickable),
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DeleteTrackBtn: new(widget.Clickable),
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NewInstrumentBtn: new(widget.Clickable),
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DeleteInstrumentBtn: new(widget.Clickable),
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AddSemitoneBtn: new(widget.Clickable),
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SubtractSemitoneBtn: new(widget.Clickable),
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AddOctaveBtn: new(widget.Clickable),
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SubtractOctaveBtn: new(widget.Clickable),
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NoteOffBtn: new(widget.Clickable),
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AddUnitBtn: new(widget.Clickable),
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DeleteUnitBtn: new(widget.Clickable),
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ClearUnitBtn: new(widget.Clickable),
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PanicBtn: new(widget.Clickable),
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CopyInstrumentBtn: new(widget.Clickable),
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SaveInstrumentBtn: new(widget.Clickable),
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LoadInstrumentBtn: new(widget.Clickable),
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TrackHexCheckBox: new(widget.Bool),
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Menus: make([]Menu, 2),
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MenuBar: make([]widget.Clickable, 2),
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UnitDragList: &DragList{List: &layout.List{Axis: layout.Vertical}, HoverItem: -1},
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UnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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refresh: make(chan struct{}, 1), // use non-blocking sends; no need to queue extra ticks if one is queued already
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InstrumentDragList: &DragList{List: &layout.List{Axis: layout.Horizontal}, HoverItem: -1},
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InstrumentScrollBar: &ScrollBar{Axis: layout.Horizontal},
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ParameterList: &layout.List{Axis: layout.Vertical},
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ParameterScrollBar: &ScrollBar{Axis: layout.Vertical},
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TopHorizontalSplit: &Split{Ratio: -.6},
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BottomHorizontalSplit: &Split{Ratio: -.6},
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VerticalSplit: &Split{Axis: layout.Vertical},
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ChooseUnitTypeList: &layout.List{Axis: layout.Vertical},
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ChooseUnitScrollBar: &ScrollBar{Axis: layout.Vertical},
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KeyPlaying: make(map[string]uint32),
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volumeChan: make(chan tracker.Volume, 1),
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playerCloser: make(chan struct{}),
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PatternOrderList: &layout.List{Axis: layout.Vertical},
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PatternOrderScrollBar: &ScrollBar{Axis: layout.Vertical},
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ConfirmInstrDelete: new(Dialog),
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ConfirmSongDialog: new(Dialog),
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WaveTypeDialog: new(Dialog),
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OpenSongDialog: NewFileDialog(),
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SaveSongDialog: NewFileDialog(),
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OpenInstrumentDialog: NewFileDialog(),
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SaveInstrumentDialog: NewFileDialog(),
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InstrumentCommentEditor: new(widget.Editor),
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InstrumentExpandBtn: new(widget.Clickable),
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ExportWavDialog: NewFileDialog(),
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errorChannel: make(chan error, 32),
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@ -171,6 +171,14 @@ func (m *Model) SetInstrumentName(name string) {
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m.song.Patch[m.instrIndex].Name = name
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}
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func (m *Model) SetInstrumentComment(comment string) {
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if m.Instrument().Comment == comment {
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return
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}
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m.saveUndo("SetInstrumentComment", 10)
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m.song.Patch[m.instrIndex].Comment = comment
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}
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func (m *Model) SetBPM(value int) {
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if value < 1 {
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value = 1
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