refactor: use [][2] as audio buffers, instead of []float32

Throughout sointu, we assume stereo audiobuffers, but were passing
around []float32. This had several issues, including len(buf)/2 and
numSamples*2 type of length conversion in many places. Also, it
caused one bug in a test case, causing it to succeed when it should
have not (the test had +-1 when it should have had +-2). This
refactoring makes it impossible to have odd length buffer issues.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2023-10-18 13:51:02 +03:00
parent bb0d4d6800
commit 38e9007bf8
14 changed files with 106 additions and 82 deletions

View File

@ -8,6 +8,7 @@ import (
"os"
"path/filepath"
"github.com/vsariola/sointu"
"github.com/vsariola/sointu/cmd"
"github.com/vsariola/sointu/tracker"
"github.com/vsariola/sointu/tracker/gioui"
@ -66,7 +67,7 @@ func init() {
tracker.SetInstrEnlarged(true) // start the vsti with the instrument editor enlarged
go tracker.Main()
context := VSTIProcessContext{make([]vst2.MIDIEvent, 100), h}
buf := make([]float32, 2048)
buf := make(sointu.AudioBuffer, 1024)
return vst2.Plugin{
UniqueID: PLUGIN_ID,
Version: version,
@ -79,13 +80,13 @@ func init() {
ProcessFloatFunc: func(in, out vst2.FloatBuffer) {
left := out.Channel(0)
right := out.Channel(1)
if len(buf) < out.Frames*2 {
buf = append(buf, make([]float32, out.Frames*2-len(buf))...)
if len(buf) < out.Frames {
buf = append(buf, make(sointu.AudioBuffer, out.Frames-len(buf))...)
}
buf = buf[:out.Frames*2]
buf = buf[:out.Frames]
player.Process(buf, &context)
for i := 0; i < out.Frames; i++ {
left[i], right[i] = buf[i*2], buf[i*2+1]
left[i], right[i] = buf[i][0], buf[i][1]
}
context.events = context.events[:0]
},