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refactor: use [][2] as audio buffers, instead of []float32
Throughout sointu, we assume stereo audiobuffers, but were passing around []float32. This had several issues, including len(buf)/2 and numSamples*2 type of length conversion in many places. Also, it caused one bug in a test case, causing it to succeed when it should have not (the test had +-1 when it should have had +-2). This refactoring makes it impossible to have odd length buffer issues.
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@ -10,6 +10,7 @@ import (
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"runtime/pprof"
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"gioui.org/app"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/cmd"
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"github.com/vsariola/sointu/oto"
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"github.com/vsariola/sointu/tracker"
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@ -61,7 +62,7 @@ func main() {
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output := audioContext.Output()
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defer output.Close()
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go func() {
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buf := make([]float32, 2048)
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buf := make(sointu.AudioBuffer, 1024)
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ctx := NullContext{}
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for {
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player.Process(buf, ctx)
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