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https://github.com/vsariola/sointu.git
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feat: remove hold from song
assume songs code it as 1 always; implementations are free to change this during compilation, but this should be a compile time flag / optimization; not a concern of song.
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@ -112,7 +112,7 @@ su_calculate_voices_loop: ; do {
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inc ecx ; ecx++ // ecx=the first voice of next track
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jc su_calculate_voices_loop ; } while bit ecx-1 of bitmask is on
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push {{.CX}} ; Stack: next_instr ptrnrow
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cmp al, {{.Song.Hold}} ; anything but hold causes action
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cmp al, {{.Hold}} ; anything but hold causes action
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je short su_update_voices_nexttrack
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mov cl, byte [{{.BP}}]
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mov edi, ecx
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@ -120,7 +120,7 @@ su_calculate_voices_loop: ; do {
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shl edi, 12 ; each unit = 64 bytes and there are 1<<MAX_UNITS_SHIFT units + small header
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{{- .Prepare "su_synth_obj" | indent 4}}
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inc dword [{{.Use "su_synth_obj"}} + su_synthworkspace.voices + su_voice.release + {{.DI}}] ; set the voice currently active to release; notice that it could increment any number of times
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cmp al, {{.Song.Hold}} ; if cl < HLD (no new note triggered)
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cmp al, {{.Hold}} ; if cl < HLD (no new note triggered)
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jl su_update_voices_nexttrack ; goto nexttrack
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inc ecx ; curvoice++
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cmp ecx, edx ; if (curvoice >= num_voices)
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@ -160,7 +160,7 @@ su_update_voices_trackloop:
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imul eax, {{.EncodedSong.PatternLength}} ; multiply by rows per pattern, eax = offset to current pattern data
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{{- .Prepare "su_patterns" .AX | indent 8}}
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movzx eax, byte [{{.Use "su_patterns" .AX}} + {{.DX}}] ; ecx = note
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cmp al, {{.Song.Hold}} ; anything but hold causes action
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cmp al, {{.Hold}} ; anything but hold causes action
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je short su_update_voices_nexttrack
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inc dword [{{.DI}}+su_voice.release] ; set the voice currently active to release; notice that it could increment any number of times
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jb su_update_voices_nexttrack ; if cl < HLD (no new note triggered) goto nexttrack
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