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feat(tracker): multithreading is enabled with a separate bool toggle
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@ -237,7 +237,7 @@ func (m *InstrModel) warnAboutCrossThreadSends() {
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func (m *InstrModel) warnNoMultithreadSupport() {
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for _, instr := range m.d.Song.Patch {
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if instr.ThreadMaskM1 > 0 && !m.synthers[m.syntherIndex].SupportsMultithreading() {
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if instr.ThreadMaskM1 > 0 && !m.curSynther.SupportsMultithreading() {
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(*Alerts)(m).AddNamed("NoMultithreadSupport", "The current synth does not support multithreading and the patch was configured to use more than one thread", Warning)
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return
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}
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