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@ -181,6 +181,9 @@ func (m *Model) deriveParams(unit *sointu.Unit) []Parameter {
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if unit.Type == "oscillator" && unit.Parameters["type"] != sointu.Sample && (up.Name == "samplestart" || up.Name == "loopstart" || up.Name == "looplength") {
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continue // don't show the sample related params unless necessary
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}
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if unit.Type == "send" && up.Name == "port" {
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continue
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}
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ret = append(ret, Parameter{m: m, unit: unit, up: &unitType[i], vtable: &namedParameter{}})
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}
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if unit.Type == "oscillator" && unit.Parameters["type"] == sointu.Sample {
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@ -219,7 +219,8 @@ uniteditor:
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rowtitle: { textsize: 12, color: *white, alignment: 2 }
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knob:
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diameter: 36
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strokewidth: 4
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color: *primarycolor
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trackcolor: { r: 0, g: 0, b: 0, a: 255 }
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value: { textsize: 12, color: *highemphasis }
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strokewidth: 4
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pos: { color: *primarycolor, bg: { r: 51, g: 36, b: 54, a: 255 } }
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neg: { color: *secondarycolor, bg: { r: 32, g: 55, b: 58, a: 255 } }
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indicator: { color: *white, width: 2, innerdiam: 24, outerdiam: 36 }
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@ -23,6 +23,7 @@ import (
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"gioui.org/unit"
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"gioui.org/widget"
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"gioui.org/widget/material"
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"gioui.org/x/stroke"
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"github.com/vsariola/sointu"
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"github.com/vsariola/sointu/tracker"
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"golang.org/x/exp/shiny/materialdesign/icons"
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@ -61,10 +62,22 @@ type (
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KnobStyle struct {
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Diameter unit.Dp
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StrokeWidth unit.Dp
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Color color.NRGBA
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TrackColor color.NRGBA
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Value LabelStyle
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Title LabelStyle
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Pos struct {
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Color color.NRGBA
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Bg color.NRGBA
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}
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Neg struct {
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Color color.NRGBA
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Bg color.NRGBA
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}
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Indicator struct {
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Color color.NRGBA
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Width unit.Dp
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InnerDiam unit.Dp
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OuterDiam unit.Dp
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}
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Value LabelStyle
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Title LabelStyle
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}
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KnobWidget struct {
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@ -452,8 +465,9 @@ func (k *KnobWidget) Layout(gtx C) D {
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event.Op(gtx.Ops, k.State)
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k.State.drag.Add(gtx.Ops)
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k.State.click.Add(gtx.Ops)
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strokeKnobArc(gtx, k.Style.TrackColor, sw, d, 1)
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strokeKnobArc(gtx, k.Style.Color, sw, d, amount)
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k.strokeKnobArc(gtx, k.Style.Pos.Bg, sw, d, amount, 1)
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k.strokeKnobArc(gtx, k.Style.Pos.Color, sw, d, 0, amount)
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k.strokeIndicator(gtx, amount)
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return D{Size: image.Pt(d, d)}
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}
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label := Label(k.Theme, &k.Style.Value, strconv.Itoa(k.Value.Value()))
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@ -519,23 +533,50 @@ func (k *KnobWidget) update(gtx C) {
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}
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}
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func strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, amount float32) {
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var path clip.Path
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func (k *KnobWidget) strokeKnobArc(gtx C, color color.NRGBA, strokeWidth, diameter int, start, end float32) {
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rad := float32(diameter) / 2
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amount = min(max(amount, 0), 1)
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if amount <= 0 {
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end = min(max(end, 0), 1)
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if end <= 0 {
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return
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}
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angle := amount * 8 * math.Pi / 5
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startAngle := float64((start*8 + 1) / 10 * 2 * math.Pi)
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deltaAngle := (end - start) * 8 * math.Pi / 5
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center := f32.Point{X: rad, Y: rad}
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r2 := rad - float32(strokeWidth)/2
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start := f32.Point{X: rad - r2*float32(math.Sin(math.Pi/5)), Y: rad + r2*float32(math.Cos(math.Pi/5))}
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path.Begin(gtx.Ops)
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path.MoveTo(start)
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path.ArcTo(center, center, angle)
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paint.FillShape(gtx.Ops, color,
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clip.Stroke{
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Path: path.End(),
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Width: float32(strokeWidth),
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}.Op())
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startPt := f32.Point{X: rad - r2*float32(math.Sin(startAngle)), Y: rad + r2*float32(math.Cos(startAngle))}
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segments := [...]stroke.Segment{
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stroke.MoveTo(startPt),
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stroke.ArcTo(center, deltaAngle),
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}
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s := stroke.Stroke{
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Path: stroke.Path{Segments: segments[:]},
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Width: float32(strokeWidth),
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Cap: stroke.FlatCap,
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}
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paint.FillShape(gtx.Ops, color, s.Op(gtx.Ops))
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}
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func (k *KnobWidget) strokeIndicator(gtx C, amount float32) {
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innerRad := float32(gtx.Dp(k.Style.Indicator.InnerDiam)) / 2
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outerRad := float32(gtx.Dp(k.Style.Indicator.OuterDiam)) / 2
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center := float32(gtx.Dp(k.Style.Diameter)) / 2
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angle := (float64(amount)*8 + 1) / 10 * 2 * math.Pi
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start := f32.Point{
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X: center - innerRad*float32(math.Sin(angle)),
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Y: center + innerRad*float32(math.Cos(angle)),
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}
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end := f32.Point{
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X: center - outerRad*float32(math.Sin(angle)),
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Y: center + outerRad*float32(math.Cos(angle)),
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}
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segments := [...]stroke.Segment{
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stroke.MoveTo(start),
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stroke.LineTo(end),
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}
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s := stroke.Stroke{
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Path: stroke.Path{Segments: segments[:]},
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Width: float32(k.Style.Indicator.Width),
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Cap: stroke.FlatCap,
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}
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paint.FillShape(gtx.Ops, k.Style.Indicator.Color, s.Op(gtx.Ops))
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}
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