refactor(gioui): update gioui to v0.5.0

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2024-03-01 22:11:44 +02:00
parent 267973e061
commit 1c020fffa3
19 changed files with 662 additions and 354 deletions

View File

@ -1,6 +1,7 @@
package gioui
import (
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/layout"
"gioui.org/op/paint"
@ -11,10 +12,11 @@ import (
)
type Dialog struct {
BtnAlt *ActionClickable
BtnOk *ActionClickable
BtnCancel *ActionClickable
tag bool
BtnAlt *ActionClickable
BtnOk *ActionClickable
BtnCancel *ActionClickable
tag bool
keyFilters []event.Filter
}
type DialogStyle struct {
@ -30,45 +32,77 @@ type DialogStyle struct {
}
func NewDialog(ok, alt, cancel tracker.Action) *Dialog {
return &Dialog{
ret := &Dialog{
BtnOk: NewActionClickable(ok),
BtnAlt: NewActionClickable(alt),
BtnCancel: NewActionClickable(cancel),
}
return ret
}
func ConfirmDialog(th *material.Theme, dialog *Dialog, title, text string) DialogStyle {
func ConfirmDialog(gtx C, th *material.Theme, dialog *Dialog, title, text string) DialogStyle {
ret := DialogStyle{
dialog: dialog,
Title: title,
Text: text,
Inset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12), Left: unit.Dp(20), Right: unit.Dp(20)},
TextInset: layout.Inset{Top: unit.Dp(12), Bottom: unit.Dp(12)},
AltStyle: ActionButton(th, dialog.BtnAlt, "Alt"),
OkStyle: ActionButton(th, dialog.BtnOk, "Ok"),
CancelStyle: ActionButton(th, dialog.BtnCancel, "Cancel"),
AltStyle: ActionButton(gtx, th, dialog.BtnAlt, "Alt"),
OkStyle: ActionButton(gtx, th, dialog.BtnOk, "Ok"),
CancelStyle: ActionButton(gtx, th, dialog.BtnCancel, "Cancel"),
Shaper: th.Shaper,
}
return ret
}
func (d *DialogStyle) Layout(gtx C) D {
if !d.dialog.BtnOk.Clickable.Focused() && !d.dialog.BtnCancel.Clickable.Focused() && !d.dialog.BtnAlt.Clickable.Focused() {
d.dialog.BtnCancel.Clickable.Focus()
func (d *Dialog) handleKeysForButton(gtx C, btn, next, prev *ActionClickable) {
for {
e, ok := gtx.Event(
key.Filter{Focus: &btn.Clickable, Name: key.NameLeftArrow},
key.Filter{Focus: &btn.Clickable, Name: key.NameRightArrow},
key.Filter{Focus: &btn.Clickable, Name: key.NameEscape},
key.Filter{Focus: &btn.Clickable, Name: key.NameTab, Optional: key.ModShift},
)
if !ok {
break
}
if e, ok := e.(key.Event); ok && e.State == key.Press {
switch {
case e.Name == key.NameLeftArrow || (e.Name == key.NameTab && e.Modifiers.Contain(key.ModShift)):
gtx.Execute(key.FocusCmd{Tag: &prev.Clickable})
case e.Name == key.NameRightArrow || (e.Name == key.NameTab && !e.Modifiers.Contain(key.ModShift)):
gtx.Execute(key.FocusCmd{Tag: &next.Clickable})
case e.Name == key.NameEscape:
d.BtnCancel.Action.Do()
}
}
}
}
func (d *Dialog) handleKeys(gtx C) {
if d.BtnAlt.Action.Allowed() {
d.handleKeysForButton(gtx, d.BtnAlt, d.BtnCancel, d.BtnOk)
d.handleKeysForButton(gtx, d.BtnCancel, d.BtnOk, d.BtnAlt)
d.handleKeysForButton(gtx, d.BtnOk, d.BtnAlt, d.BtnCancel)
} else {
d.handleKeysForButton(gtx, d.BtnOk, d.BtnCancel, d.BtnCancel)
d.handleKeysForButton(gtx, d.BtnCancel, d.BtnOk, d.BtnOk)
}
}
func (d *DialogStyle) Layout(gtx C) D {
if !gtx.Source.Focused(&d.dialog.BtnOk.Clickable) && !gtx.Source.Focused(&d.dialog.BtnCancel.Clickable) && !gtx.Source.Focused(&d.dialog.BtnAlt.Clickable) {
gtx.Execute(key.FocusCmd{Tag: &d.dialog.BtnCancel.Clickable})
}
d.dialog.handleKeys(gtx)
paint.Fill(gtx.Ops, dialogBgColor)
text := func(gtx C) D {
return d.TextInset.Layout(gtx, LabelStyle{Text: d.Text, Color: highEmphasisTextColor, Font: labelDefaultFont, FontSize: unit.Sp(14), Shaper: d.Shaper}.Layout)
}
for _, e := range gtx.Events(&d.dialog.tag) {
if e, ok := e.(key.Event); ok && e.State == key.Press {
d.command(e)
}
}
visible := true
return layout.Center.Layout(gtx, func(gtx C) D {
return Popup(&visible).Layout(gtx, func(gtx C) D {
key.InputOp{Tag: &d.dialog.tag, Keys: "⎋|←|→|Tab"}.Add(gtx.Ops)
return d.Inset.Layout(gtx, func(gtx C) D {
return layout.Flex{Axis: layout.Vertical, Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(Label(d.Title, highEmphasisTextColor, d.Shaper)),
@ -94,36 +128,3 @@ func (d *DialogStyle) Layout(gtx C) D {
})
})
}
func (d *DialogStyle) command(e key.Event) {
switch e.Name {
case key.NameEscape:
d.dialog.BtnCancel.Action.Do()
case key.NameLeftArrow:
switch {
case d.dialog.BtnOk.Clickable.Focused():
d.dialog.BtnCancel.Clickable.Focus()
case d.dialog.BtnCancel.Clickable.Focused():
if d.dialog.BtnAlt.Action.Allowed() {
d.dialog.BtnAlt.Clickable.Focus()
} else {
d.dialog.BtnOk.Clickable.Focus()
}
case d.dialog.BtnAlt.Clickable.Focused():
d.dialog.BtnOk.Clickable.Focus()
}
case key.NameRightArrow, key.NameTab:
switch {
case d.dialog.BtnOk.Clickable.Focused():
if d.dialog.BtnAlt.Action.Allowed() {
d.dialog.BtnAlt.Clickable.Focus()
} else {
d.dialog.BtnCancel.Clickable.Focus()
}
case d.dialog.BtnCancel.Clickable.Focused():
d.dialog.BtnOk.Clickable.Focus()
case d.dialog.BtnAlt.Clickable.Focused():
d.dialog.BtnCancel.Clickable.Focus()
}
}
}