mirror of
https://github.com/vsariola/sointu.git
synced 2025-06-04 01:28:45 -04:00
feat(sointu): rewrote sequencer to add support for keyjazzing
This commit is contained in:
parent
b9c8218ca4
commit
10f53bdbf7
@ -304,6 +304,14 @@ func (s *Song) FirstTrackVoice(track int) int {
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return ret
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}
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func (s *Song) FirstInstrumentVoice(instrument int) int {
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ret := 0
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for _, i := range s.Patch.Instruments[:instrument] {
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ret += i.NumVoices
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}
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return ret
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}
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func (s *Song) TotalTrackVoices() int {
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ret := 0
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for _, t := range s.Tracks {
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@ -268,8 +268,15 @@ func (t *Tracker) KeyEvent(e key.Event) bool {
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return true
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}
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if val, ok := noteMap[e.Name]; ok {
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t.NotePressed(val)
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return true
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if _, ok := t.KeyPlaying[e.Name]; !ok {
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n := getNoteValue(int(t.Octave.Value), val)
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t.SetCurrentNote(n)
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trk := t.Cursor.Track
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start := t.song.FirstTrackVoice(trk)
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end := start + t.song.Tracks[trk].NumVoices
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t.KeyPlaying[e.Name] = t.sequencer.Trigger(start, end, n)
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return true
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}
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}
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}
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case EditUnits:
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@ -279,10 +286,30 @@ func (t *Tracker) KeyEvent(e key.Event) bool {
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}
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if val, ok := unitKeyMap[name]; ok {
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if e.Modifiers.Contain(key.ModCtrl) {
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t.AddUnit()
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t.SetUnit(val)
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return true
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}
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t.SetUnit(val)
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return true
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}
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fallthrough
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case EditParameters:
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if val, ok := noteMap[e.Name]; ok {
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if _, ok := t.KeyPlaying[e.Name]; !ok {
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note := getNoteValue(int(t.Octave.Value), val)
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instr := t.CurrentInstrument
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start := t.song.FirstInstrumentVoice(instr)
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end := start + t.song.Patch.Instruments[instr].NumVoices
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t.KeyPlaying[e.Name] = t.sequencer.Trigger(start, end, note)
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return false
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}
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}
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}
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}
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if e.State == key.Release {
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if f, ok := t.KeyPlaying[e.Name]; ok {
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f()
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delete(t.KeyPlaying, e.Name)
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if t.EditMode == EditTracks && t.Playing && t.getCurrent() == 1 {
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t.SetCurrentNote(0)
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}
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}
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}
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@ -294,11 +321,6 @@ func (t *Tracker) getCurrent() byte {
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return t.song.Tracks[t.Cursor.Track].Patterns[t.song.Tracks[t.Cursor.Track].Sequence[t.Cursor.Pattern]][t.Cursor.Row]
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}
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// NotePressed handles incoming key presses while in the note column
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func (t *Tracker) NotePressed(val int) {
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t.SetCurrentNote(getNoteValue(int(t.Octave.Value), val))
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}
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// NumberPressed handles incoming presses while in either of the hex number columns
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func (t *Tracker) NumberPressed(iv byte) {
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val := t.getCurrent()
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@ -1,19 +1,20 @@
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package tracker
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import (
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"os"
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"gioui.org/app"
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"gioui.org/io/key"
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"gioui.org/io/system"
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"gioui.org/layout"
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"gioui.org/op"
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"os"
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)
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func (t *Tracker) Run(w *app.Window) error {
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var ops op.Ops
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for {
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select {
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case <-t.ticked:
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case <-t.refresh:
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w.Invalidate()
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case e := <-w.Events():
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switch e := e.(type) {
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@ -1,9 +1,7 @@
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package tracker
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import (
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"fmt"
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"math"
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"sync"
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"sync/atomic"
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"github.com/vsariola/sointu"
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@ -20,96 +18,147 @@ const SEQUENCER_MAX_READ_TRIES = 1000
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// iterator. Note that the iterator should be thread safe, as the ReadAudio
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// might be called from another go routine.
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type Sequencer struct {
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// we use mutex to ensure that voices are not triggered during readaudio or
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// that the synth is not changed when audio is being read
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mutex sync.Mutex
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synth sointu.Synth
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validSynth int32
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service sointu.SynthService
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// this iterator is a bit unconventional in the sense that it might return
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// hasNext false, but might still return hasNext true in future attempts if
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// new rows become available.
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iterator func() ([]Note, bool)
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rowTime int
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rowLength int
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validSynth int32
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closer chan struct{}
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setPatch chan sointu.Patch
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setRowLength chan int
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noteOn chan noteOnEvent
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noteOff chan uint32
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synth sointu.Synth
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voiceNoteID []uint32
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voiceReleased []bool
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idCounter uint32
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}
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type Note struct {
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Voice int
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Note byte
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type RowNote struct {
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NumVoices int
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Note byte
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}
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func NewSequencer(service sointu.SynthService, iterator func() ([]Note, bool)) *Sequencer {
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return &Sequencer{
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service: service,
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iterator: iterator,
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rowLength: math.MaxInt32,
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rowTime: math.MaxInt32,
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type noteOnEvent struct {
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voiceStart int
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voiceEnd int
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note byte
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id uint32
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}
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type noteID struct {
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voice int
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id uint32
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}
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func NewSequencer(bufferSize int, service sointu.SynthService, context sointu.AudioContext, iterator func([]RowNote) []RowNote) *Sequencer {
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ret := &Sequencer{
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closer: make(chan struct{}),
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setPatch: make(chan sointu.Patch, 32),
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setRowLength: make(chan int, 32),
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noteOn: make(chan noteOnEvent, 32),
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noteOff: make(chan uint32, 32),
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voiceNoteID: make([]uint32, 32),
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voiceReleased: make([]bool, 32),
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}
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// the iterator is a bit unconventional in the sense that it might return
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// false to indicate that there is no row available, but might still return
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// true in future attempts if new rows become available.
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go ret.loop(bufferSize, service, context, iterator)
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return ret
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}
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func (s *Sequencer) ReadAudio(buffer []float32) (int, error) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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totalRendered := 0
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for i := 0; i < SEQUENCER_MAX_READ_TRIES; i++ {
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gotRow := true
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if s.rowTime >= s.rowLength {
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var row []Note
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s.mutex.Unlock()
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row, gotRow = s.iterator()
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s.mutex.Lock()
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if gotRow {
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for _, n := range row {
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s.doNote(n.Voice, n.Note)
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}
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s.rowTime = 0
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} else {
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for i := 0; i < 32; i++ {
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s.doNote(i, 0)
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func (s *Sequencer) loop(bufferSize int, service sointu.SynthService, context sointu.AudioContext, iterator func([]RowNote) []RowNote) {
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buffer := make([]float32, bufferSize)
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renderTries := 0
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audioOut := context.Output()
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defer audioOut.Close()
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rowIn := make([]RowNote, 32)
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rowLength := math.MaxInt32
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rowTimeRemaining := 0
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trackNotes := make([]uint32, 32)
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for {
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for !s.Enabled() {
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select {
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case <-s.closer:
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return
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case <-s.noteOn:
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case <-s.noteOff:
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case rowLength = <-s.setRowLength:
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case patch := <-s.setPatch:
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var err error
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s.synth, err = service.Compile(patch)
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if err == nil {
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s.enable()
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break
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}
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}
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}
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rowTimeRemaining := s.rowLength - s.rowTime
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if !gotRow {
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rowTimeRemaining = math.MaxInt32
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}
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if s.Enabled() {
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rendered, timeAdvanced, err := s.synth.Render(buffer[totalRendered*2:], rowTimeRemaining)
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if err != nil {
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s.Disable()
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}
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totalRendered += rendered
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s.rowTime += timeAdvanced
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} else {
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for totalRendered*2 < len(buffer) && rowTimeRemaining > 0 {
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buffer[totalRendered*2] = 0
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buffer[totalRendered*2+1] = 0
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totalRendered++
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s.rowTime++
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rowTimeRemaining--
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released := false
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for s.Enabled() {
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select {
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case <-s.closer:
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return
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case n := <-s.noteOn:
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s.trigger(n.voiceStart, n.voiceEnd, n.note, n.id)
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case n := <-s.noteOff:
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s.release(n)
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case rowLength = <-s.setRowLength:
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case patch := <-s.setPatch:
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err := s.synth.Update(patch)
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if err != nil {
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s.Disable()
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break
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}
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default:
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renderTime := rowTimeRemaining
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if rowTimeRemaining <= 0 {
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rowOut := iterator(rowIn[:0])
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if len(rowOut) > 0 {
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curVoice := 0
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for i, rn := range rowOut {
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end := curVoice + rn.NumVoices
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if rn.Note != 1 {
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s.release(trackNotes[i])
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}
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if rn.Note > 1 {
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id := s.getNewID()
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s.trigger(curVoice, end, rn.Note, id)
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trackNotes[i] = id
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}
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curVoice = end
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}
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rowTimeRemaining = rowLength
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renderTime = rowLength
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released = false
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} else {
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if !released {
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s.releaseVoiceRange(0, len(s.voiceNoteID))
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released = true
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}
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rowTimeRemaining = 0
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renderTime = math.MaxInt32
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}
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}
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rendered, timeAdvanced, err := s.synth.Render(buffer, renderTime)
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if err != nil {
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s.Disable()
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break
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}
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rowTimeRemaining -= timeAdvanced
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if timeAdvanced == 0 {
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renderTries++
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} else {
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renderTries = 0
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}
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if renderTries >= SEQUENCER_MAX_READ_TRIES {
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s.Disable()
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break
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}
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err = audioOut.WriteAudio(buffer[:2*rendered])
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if err != nil {
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s.Disable()
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break
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}
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}
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}
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if totalRendered*2 >= len(buffer) {
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return totalRendered * 2, nil
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}
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}
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return totalRendered * 2, fmt.Errorf("despite %v attempts, Sequencer.ReadAudio could not fill the buffer (rowLength was %v, should be >> 0)", SEQUENCER_MAX_READ_TRIES, s.rowLength)
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}
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// Updates the patch of the synth
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func (s *Sequencer) SetPatch(patch sointu.Patch) {
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s.mutex.Lock()
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var err error
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if s.Enabled() {
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err = s.synth.Update(patch)
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} else {
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s.synth, err = s.service.Compile(patch)
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}
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if err == nil {
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atomic.StoreInt32(&s.validSynth, 1)
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}
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s.mutex.Unlock()
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}
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func (s *Sequencer) Enabled() bool {
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@ -121,32 +170,97 @@ func (s *Sequencer) Disable() {
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}
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func (s *Sequencer) SetRowLength(rowLength int) {
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s.mutex.Lock()
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s.rowLength = rowLength
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s.mutex.Unlock()
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s.setRowLength <- rowLength
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}
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// Close closes the sequencer and releases all its resources
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func (s *Sequencer) Close() {
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s.closer <- struct{}{}
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}
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// SetPatch updates the synth to match given patch
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func (s *Sequencer) SetPatch(patch sointu.Patch) {
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s.setPatch <- patch.Copy()
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}
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// Trigger is used to manually play a note on the sequencer when jamming. It is
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// thread-safe.
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func (s *Sequencer) Trigger(voice int, note byte) {
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s.mutex.Lock()
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s.doNote(voice, note)
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s.mutex.Unlock()
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// thread-safe. It starts to play one of the voice in the range voiceStart
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// (inclusive) and voiceEnd (exclusive). It returns a release function that can
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// be called to release the voice playing the note (in case the voice has not
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// been captured by someone else already). Note that Trigger will never block,
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// but calling the release function might block until the sequencer has been
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// able to assign a voice to the note.
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func (s *Sequencer) Trigger(voiceStart, voiceEnd int, note byte) func() {
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if note <= 1 {
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return func() {}
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}
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id := s.getNewID()
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e := noteOnEvent{
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voiceStart: voiceStart,
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voiceEnd: voiceEnd,
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note: note,
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id: id,
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}
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s.noteOn <- e
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return func() {
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s.noteOff <- id // now, tell the sequencer to stop it
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}
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}
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// Release is used to manually release a note on the sequencer when jamming. It
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// is thread-safe.
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func (s *Sequencer) Release(voice int) {
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s.Trigger(voice, 0)
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func (s *Sequencer) getNewID() uint32 {
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return atomic.AddUint32(&s.idCounter, 1)
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}
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// doNote is the internal trigger/release function that is not thread safe
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func (s *Sequencer) doNote(voice int, note byte) {
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if s.synth != nil {
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if note == 0 {
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s.synth.Release(voice)
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} else {
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s.synth.Trigger(voice, note)
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func (s *Sequencer) enable() {
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atomic.StoreInt32(&s.validSynth, 1)
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}
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func (s *Sequencer) trigger(voiceStart, voiceEnd int, note byte, newID uint32) {
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if !s.Enabled() {
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return
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}
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var oldestID uint32 = math.MaxUint32
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oldestReleased := false
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oldestVoice := 0
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for i := voiceStart; i < voiceEnd; i++ {
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// find a suitable voice to trigger. if the voice has been released,
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// then we prefer to trigger that over a voice that is still playing. in
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// case two voices are both playing or or both are released, we prefer
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// the older one
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id := s.voiceNoteID[i]
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isReleased := s.voiceReleased[i]
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if id < oldestID && (oldestReleased == isReleased) || (!oldestReleased && isReleased) {
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oldestVoice = i
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oldestID = id
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oldestReleased = isReleased
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}
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}
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s.voiceNoteID[oldestVoice] = newID
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s.voiceReleased[oldestVoice] = false
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s.synth.Trigger(oldestVoice, note)
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}
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func (s *Sequencer) release(id uint32) {
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if !s.Enabled() {
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return
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}
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for i := 0; i < len(s.voiceNoteID); i++ {
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if s.voiceNoteID[i] == id && !s.voiceReleased[i] {
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s.voiceReleased[i] = true
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s.synth.Release(i)
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return
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}
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}
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}
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func (s *Sequencer) releaseVoiceRange(voiceStart, voiceEnd int) {
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if !s.Enabled() {
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return
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}
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for i := voiceStart; i < voiceEnd; i++ {
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if !s.voiceReleased[i] {
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s.voiceReleased[i] = true
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s.synth.Release(i)
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}
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}
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}
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@ -77,9 +77,10 @@ type Tracker struct {
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BottomHorizontalSplit *Split
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VerticalSplit *Split
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StackUse []int
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KeyPlaying map[string]func()
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sequencer *Sequencer
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ticked chan struct{}
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refresh chan struct{}
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setPlaying chan bool
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rowJump chan int
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patternJump chan int
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@ -131,25 +132,6 @@ func (t *Tracker) TogglePlay() {
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}
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}
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func (t *Tracker) sequencerLoop(closer <-chan struct{}) {
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output := t.audioContext.Output()
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defer output.Close()
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buffer := make([]float32, 8192)
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for {
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select {
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case <-closer:
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return
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default:
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read, _ := t.sequencer.ReadAudio(buffer)
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for read < len(buffer) {
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buffer[read] = 0
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read++
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}
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output.WriteAudio(buffer)
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}
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}
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}
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func (t *Tracker) ChangeOctave(delta int) bool {
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newOctave := t.Octave.Value + delta
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if newOctave < 0 {
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@ -557,7 +539,7 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
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setPlaying: make(chan bool),
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rowJump: make(chan int),
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patternJump: make(chan int),
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ticked: make(chan struct{}),
|
||||
refresh: make(chan struct{}, 1), // use non-blocking sends; no need to queue extra ticks if one is queued already
|
||||
closer: make(chan struct{}),
|
||||
undoStack: []sointu.Song{},
|
||||
redoStack: []sointu.Song{},
|
||||
@ -567,6 +549,7 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
|
||||
BottomHorizontalSplit: new(Split),
|
||||
VerticalSplit: new(Split),
|
||||
ChooseUnitTypeList: &layout.List{Axis: layout.Vertical},
|
||||
KeyPlaying: make(map[string]func()),
|
||||
}
|
||||
t.UnitDragList.HoverItem = -1
|
||||
t.InstrumentDragList.HoverItem = -1
|
||||
@ -578,12 +561,11 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
|
||||
for range allUnits {
|
||||
t.ChooseUnitTypeBtns = append(t.ChooseUnitTypeBtns, new(widget.Clickable))
|
||||
}
|
||||
curVoices := make([]int, 32)
|
||||
t.sequencer = NewSequencer(synthService, func() ([]Note, bool) {
|
||||
t.sequencer = NewSequencer(2048, synthService, audioContext, func(row []RowNote) []RowNote {
|
||||
t.playRowPatMutex.Lock()
|
||||
if !t.Playing {
|
||||
t.playRowPatMutex.Unlock()
|
||||
return nil, false
|
||||
return nil
|
||||
}
|
||||
t.PlayPosition.Row++
|
||||
t.PlayPosition.Wrap(t.song)
|
||||
@ -591,28 +573,20 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService) *Tr
|
||||
t.Cursor.SongRow = t.PlayPosition
|
||||
t.SelectionCorner.SongRow = t.PlayPosition
|
||||
}
|
||||
notes := make([]Note, 0, 32)
|
||||
for track := range t.song.Tracks {
|
||||
patternIndex := t.song.Tracks[track].Sequence[t.PlayPosition.Pattern]
|
||||
note := t.song.Tracks[track].Patterns[patternIndex][t.PlayPosition.Row]
|
||||
if note == 1 { // anything but hold causes an action.
|
||||
continue
|
||||
}
|
||||
first := t.song.FirstTrackVoice(track)
|
||||
notes = append(notes, Note{first + curVoices[track], 0})
|
||||
if note > 1 {
|
||||
curVoices[track]++
|
||||
if curVoices[track] >= t.song.Tracks[track].NumVoices {
|
||||
curVoices[track] = 0
|
||||
}
|
||||
notes = append(notes, Note{first + curVoices[track], note})
|
||||
}
|
||||
for _, track := range t.song.Tracks {
|
||||
patternIndex := track.Sequence[t.PlayPosition.Pattern]
|
||||
note := track.Patterns[patternIndex][t.PlayPosition.Row]
|
||||
row = append(row, RowNote{Note: note, NumVoices: track.NumVoices})
|
||||
}
|
||||
t.playRowPatMutex.Unlock()
|
||||
t.ticked <- struct{}{}
|
||||
return notes, true
|
||||
select {
|
||||
case t.refresh <- struct{}{}:
|
||||
default:
|
||||
// message dropped, there's already a tick queued, so no need to queue extra
|
||||
}
|
||||
|
||||
return row
|
||||
})
|
||||
go t.sequencerLoop(t.closer)
|
||||
if err := t.LoadSong(defaultSong.Copy()); err != nil {
|
||||
panic(fmt.Errorf("cannot load default song: %w", err))
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user