Files
layer-shell-qt/src/interfaces/window.h
2021-04-20 15:27:43 +03:00

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2.3 KiB
C++

/*
* SPDX-FileCopyrightText: 2021 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
* SPDX-FileCopyrightText: 2018 Drew DeVault <sir@cmpwn.com>
*
* SPDX-License-Identifier: LGPL-3.0-or-later
*/
#ifndef LAYERSHELLQTWINDOW_H
#define LAYERSHELLQTWINDOW_H
#include <QObject>
#include <QWindow>
#include "layershellqt_export.h"
namespace LayerShellQt
{
class WindowPrivate;
class LAYERSHELLQT_EXPORT Window : public QObject
{
Q_OBJECT
public:
~Window() override;
enum Anchor {
AnchorTop = 1, // the top edge of the anchor rectangle
AnchorBottom = 2, // the bottom edge of the anchor rectangle
AnchorLeft = 4, // the left edge of the anchor rectangle
AnchorRight = 8, // the right edge of the anchor rectangle
};
Q_ENUM(Anchor);
Q_DECLARE_FLAGS(Anchors, Anchor)
/**
* This enum type is used to specify the layer where a surface can be put in.
*/
enum Layer {
LayerBackground = 0,
LayerBottom = 1,
LayerTop = 2,
LayerOverlay = 3,
};
Q_ENUM(Layer)
/**
* This enum type is used to specify how the layer surface handles keyboard focus.
*/
enum KeyboardInteractivity {
KeyboardInteractivityNone = 0,
KeyboardInteractivityExclusive = 1,
KeyboardInteractivityOnDemand = 2,
};
Q_ENUM(KeyboardInteractivity)
void setAnchors(Anchors anchor);
Anchors anchors() const;
void setExclusiveZone(int32_t zone);
int32_t exclusionZone() const;
void setMargins(const QMargins &margins);
QMargins margins() const;
void setKeyboardInteractivity(KeyboardInteractivity interactivity);
KeyboardInteractivity keyboardInteractivity() const;
void setLayer(Layer layer);
Layer layer() const;
/**
* Sets a string based identifier for this window.
* This may be used by a compositor to determine stacking
* order within a given layer.
*
* May also be referred to as a role
*/
void setScope(const QString &scope);
QString scope() const;
/**
* Gets the LayerShell Window for a given Qt Window
* Ownership is not transferred
*/
static Window *get(QWindow *window);
private:
Window(QWindow *window);
QScopedPointer<WindowPrivate> d;
};
}
#endif