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Expose the Window interface to QML
If we are designing our UI's windows from QML, it makes sense that we might want to configure how they're placed from the same place. Everything was already in place but for a few technical bits which this change adds. Signed-off-by: Victoria Fischer <victoria.fischer@mbition.io>
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src/declarative/CMakeLists.txt
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src/declarative/CMakeLists.txt
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# SPDX-FileCopyrightText: 2021 Aleix Pol Gonzalez <aleix.pol_gonzalez@mercedes-benz.com>
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# SPDX-License-Identifier: BSD-3-Clause
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qt_add_qml_module(LayerShellQtQml
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URI "org.kde.layershell"
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VERSION 1.0
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SOURCES layershellqtplugin.cpp)
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target_link_libraries(LayerShellQtQml PRIVATE Qt::Qml LayerShellQtInterface)
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src/declarative/layershellqtplugin.cpp
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src/declarative/layershellqtplugin.cpp
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/*
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* SPDX-FileCopyrightText: 2023 Aleix Pol Gonzalez <aleix.pol_gonzalez@mercedes-benz.com>
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*
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* SPDX-License-Identifier: LGPL-3.0-or-later
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*/
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#include <QQmlExtensionPlugin>
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#include "../interfaces/window.h"
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#include <qqml.h>
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QML_DECLARE_TYPEINFO(LayerShellQt::Window, QML_HAS_ATTACHED_PROPERTIES)
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class Plugin : public QQmlExtensionPlugin
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{
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Q_PLUGIN_METADATA(IID "org.kde.layershellqt")
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Q_OBJECT
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public:
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void registerTypes(const char *uri) override {
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Q_ASSERT(QLatin1String(uri) == QLatin1String("org.kde.layershell"));
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qmlRegisterType<LayerShellQt::Window>(uri, 1, 0, "Window");
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}
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};
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#include "layershellqtplugin.moc"
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