Mirco Miranda c11c5eff4f xcf: format v12 support
This is a patch over MR !108 by @sandsmark. Martin has done a great job implementing support and I find it a shame not to use it.

I made sure that the results are the same as the current version and fixed the problems of pixels with wrong colors with color depth grater than 8 bits. I also fixed conversion errors on mask and gray images (16/32 bits).
Unfortunately the internal rendering engine of the original code is 8-bit so I always forced the output of 8-bit images to correct the problems (see image below). Since it is a plugin with a "rendering engine", the tests to seriously validate it are potentially endless (as the original version is not perfect).

Errors of the original version of the MR (right) which should no longer occur:
![image](/uploads/9ef24eb5436bd19ff1fb428242a9c119/image.png)
2023-08-28 17:27:08 +00:00

324 lines
7.6 KiB
C++

/* -*- c++ -*-
gimp.h: Header for a Qt 3 plug-in for reading GIMP XCF image files
SPDX-FileCopyrightText: 2001 lignum Computing Inc. <allen@lignumcomputing.com>
SPDX-FileCopyrightText: 2004 Melchior FRANZ <mfranz@kde.org>
SPDX-License-Identifier: LGPL-2.1-or-later
*/
#ifndef GIMP_H
#define GIMP_H
typedef unsigned char uchar;
/*
* These are the constants and functions I extracted from The GIMP source
* code. If the reader fails to work, this is probably the place to start
* looking for discontinuities.
*/
// From GIMP "tile.h" v1.2
const uint TILE_WIDTH = 64; //!< Width of a tile in the XCF file.
const uint TILE_HEIGHT = 64; //!< Height of a tile in the XCF file.
// From GIMP "paint_funcs.c" v1.2
const int RANDOM_TABLE_SIZE = 4096; //!< Size of dissolve random number table.
const int RANDOM_SEED = 314159265; //!< Seed for dissolve random number table.
const double EPSILON = 0.0001; //!< Roundup in alpha blending.
// From GIMP "paint_funcs.h" v1.2
const uchar OPAQUE_OPACITY = 255; //!< Opaque value for 8-bit alpha component.
// From GIMP "apptypes.h" v1.2
//! Basic GIMP image type. QImage converter may produce a deeper image
//! than is specified here. For example, a grayscale image with an
//! alpha channel must (currently) use a 32-bit Qt image.
typedef enum {
RGB,
GRAY,
INDEXED,
} GimpImageBaseType;
// From GIMP "libgimp/gimpenums.h" v2.4
// From GIMP "paint_funcs.c" v1.2
/*!
* Multiply two color components. Really expects the arguments to be
* 8-bit quantities.
* \param a first minuend.
* \param b second minuend.
* \return product of arguments.
*/
inline int INT_MULT(int a, int b)
{
int c = a * b + 0x80;
return ((c >> 8) + c) >> 8;
}
/*!
* Blend the two color components in the proportion alpha:
*
* result = alpha a + ( 1 - alpha ) b
*
* \param a first component.
* \param b second component.
* \param alpha blend proportion.
* \return blended color components.
*/
inline int INT_BLEND(int a, int b, int alpha)
{
return INT_MULT(a - b, alpha) + b;
}
// From GIMP "gimpcolorspace.c" v1.2
/*!
* Convert a color in RGB space to HSV space (Hue, Saturation, Value).
* \param red the red component (modified in place).
* \param green the green component (modified in place).
* \param blue the blue component (modified in place).
*/
static void RGBTOHSV(uchar &red, uchar &green, uchar &blue)
{
int r, g, b;
double h, s, v;
int min, max;
h = 0.;
r = red;
g = green;
b = blue;
if (r > g) {
max = qMax(r, b);
min = qMin(g, b);
} else {
max = qMax(g, b);
min = qMin(r, b);
}
v = max;
if (max != 0) {
s = ((max - min) * 255) / (double)max;
} else {
s = 0;
}
if (s == 0) {
h = 0;
} else {
int delta = max - min;
if (r == max) {
h = (g - b) / (double)delta;
} else if (g == max) {
h = 2 + (b - r) / (double)delta;
} else if (b == max) {
h = 4 + (r - g) / (double)delta;
}
h *= 42.5;
if (h < 0) {
h += 255;
}
if (h > 255) {
h -= 255;
}
}
red = (uchar)h;
green = (uchar)s;
blue = (uchar)v;
}
/*!
* Convert a color in HSV space to RGB space.
* \param hue the hue component (modified in place).
* \param saturation the saturation component (modified in place).
* \param value the value component (modified in place).
*/
static void HSVTORGB(uchar &hue, uchar &saturation, uchar &value)
{
if (saturation == 0) {
hue = value;
saturation = value;
// value = value;
} else {
double h = hue * 6. / 255.;
double s = saturation / 255.;
double v = value / 255.;
double f = h - (int)h;
double p = v * (1. - s);
double q = v * (1. - (s * f));
double t = v * (1. - (s * (1. - f)));
// Worth a note here that gcc 2.96 will generate different results
// depending on optimization mode on i386.
switch ((int)h) {
case 0:
hue = (uchar)(v * 255);
saturation = (uchar)(t * 255);
value = (uchar)(p * 255);
break;
case 1:
hue = (uchar)(q * 255);
saturation = (uchar)(v * 255);
value = (uchar)(p * 255);
break;
case 2:
hue = (uchar)(p * 255);
saturation = (uchar)(v * 255);
value = (uchar)(t * 255);
break;
case 3:
hue = (uchar)(p * 255);
saturation = (uchar)(q * 255);
value = (uchar)(v * 255);
break;
case 4:
hue = (uchar)(t * 255);
saturation = (uchar)(p * 255);
value = (uchar)(v * 255);
break;
case 5:
hue = (uchar)(v * 255);
saturation = (uchar)(p * 255);
value = (uchar)(q * 255);
}
}
}
/*!
* Convert a color in RGB space to HLS space (Hue, Lightness, Saturation).
* \param red the red component (modified in place).
* \param green the green component (modified in place).
* \param blue the blue component (modified in place).
*/
static void RGBTOHLS(uchar &red, uchar &green, uchar &blue)
{
int r = red;
int g = green;
int b = blue;
int min, max;
if (r > g) {
max = qMax(r, b);
min = qMin(g, b);
} else {
max = qMax(g, b);
min = qMin(r, b);
}
double h;
double l = (max + min) / 2.;
double s;
if (max == min) {
s = 0.;
h = 0.;
} else {
int delta = max - min;
if (l < 128) {
s = 255 * (double)delta / (double)(max + min);
} else {
s = 255 * (double)delta / (double)(511 - max - min);
}
if (r == max) {
h = (g - b) / (double)delta;
} else if (g == max) {
h = 2 + (b - r) / (double)delta;
} else {
h = 4 + (r - g) / (double)delta;
}
h *= 42.5;
if (h < 0) {
h += 255;
} else if (h > 255) {
h -= 255;
}
}
red = (uchar)h;
green = (uchar)l;
blue = (uchar)s;
}
/*!
* Implement the HLS "double hex-cone".
* \param n1 lightness fraction (?)
* \param n2 saturation fraction (?)
* \param hue hue "angle".
* \return HLS value.
*/
static int HLSVALUE(double n1, double n2, double hue)
{
double value;
if (hue > 255) {
hue -= 255;
} else if (hue < 0) {
hue += 255;
}
if (hue < 42.5) {
value = n1 + (n2 - n1) * (hue / 42.5);
} else if (hue < 127.5) {
value = n2;
} else if (hue < 170) {
value = n1 + (n2 - n1) * ((170 - hue) / 42.5);
} else {
value = n1;
}
return (int)(value * 255);
}
/*!
* Convert a color in HLS space to RGB space.
* \param hue the hue component (modified in place).
* \param lightness the lightness component (modified in place).
* \param saturation the saturation component (modified in place).
*/
static void HLSTORGB(uchar &hue, uchar &lightness, uchar &saturation)
{
double h = hue;
double l = lightness;
double s = saturation;
if (s == 0) {
hue = (uchar)l;
lightness = (uchar)l;
saturation = (uchar)l;
} else {
double m1, m2;
if (l < 128) {
m2 = (l * (255 + s)) / 65025.;
} else {
m2 = (l + s - (l * s) / 255.) / 255.;
}
m1 = (l / 127.5) - m2;
hue = HLSVALUE(m1, m2, h + 85);
lightness = HLSVALUE(m1, m2, h);
saturation = HLSVALUE(m1, m2, h - 85);
}
}
#endif