DDS: simply use 0 for blue channel for readATI2()

Originally we uses getNormalZ() for the image, which treat the
image as a normal map. Visual Studio simply fill the blue channel
with 0 instead. Since DDS is for DirectX which is a MS stuff, align
to Visual Studio might be a good idea.

Also, red and green channel should be swapped.
This commit is contained in:
Wang Zichong
2026-10-27 07:23:35 +01:00
committed by Mirco Miranda
parent 67ee4cb720
commit e07c5386ff
2 changed files with 4 additions and 6 deletions
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