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refactor: Move to agent architecture
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58
sources/Session/ContextAssembler.hpp
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58
sources/Session/ContextAssembler.hpp
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// Copyright (C) 2024-2026 Petr Mironychev
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Additional attribution terms under GPLv3 §7(b) apply — see LICENSE
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#pragma once
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#include <ContextData.hpp>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include <functional>
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#include <vector>
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namespace QodeAssist {
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class Message;
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namespace ContextAssembler {
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using ContentLoader = std::function<QString(const QString &storedPath)>;
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struct PinnedBlock
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{
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QString id;
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QString text;
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};
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struct Manifest
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{
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qsizetype systemChars = 0;
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int historyMessages = 0;
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int wireMessages = 0;
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qsizetype textChars = 0;
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qsizetype thinkingChars = 0;
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qsizetype toolChars = 0;
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qsizetype pinnedChars = 0;
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int imageBlocks = 0;
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int toolUseBlocks = 0;
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int toolResultBlocks = 0;
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int pinnedBlocks = 0;
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int unsupportedBlocks = 0;
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bool hasCompletionContext = false;
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QStringList elided;
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QString summary() const;
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};
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Templates::ContextData assemble(
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const std::vector<Message> &history,
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const QString &systemPrompt,
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const ContentLoader &loader,
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const QVector<PinnedBlock> &pinned = {},
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Manifest *outManifest = nullptr);
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} // namespace ContextAssembler
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} // namespace QodeAssist
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