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refactor: Uses single QML engine for all QML code (#323)
* refactor: Uses single QML engine for all QML code * fix: Adds missing `QPointer` include * Parents QML engine instance to plugin instance. --------- Co-authored-by: Ivan Lebedev <ilebedev@flightpath3d.com> Co-authored-by: Ivan Lebedev <ilebedev1988@gmail.com>
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@@ -7,7 +7,8 @@
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namespace QodeAssist::Chat {
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NavigationPanel::NavigationPanel()
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NavigationPanel::NavigationPanel(QQmlEngine* engine)
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: m_engine{engine}
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{
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setDisplayName(tr("QodeAssist Chat"));
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setPriority(500);
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@@ -19,10 +20,7 @@ NavigationPanel::~NavigationPanel() {}
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Core::NavigationView NavigationPanel::createWidget()
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{
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Core::NavigationView view;
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view.widget = new ChatWidget;
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return view;
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return {.widget = new ChatWidget{m_engine}};
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}
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} // namespace QodeAssist::Chat
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