refactor: Uses single QML engine for all QML code (#323)

* refactor: Uses single QML engine for all QML code

* fix: Adds missing `QPointer` include

* Parents QML engine instance to plugin instance.

---------

Co-authored-by: Ivan Lebedev <ilebedev@flightpath3d.com>
Co-authored-by: Ivan Lebedev <ilebedev1988@gmail.com>
This commit is contained in:
Ivan Lebedev
2026-04-28 16:33:03 +02:00
committed by GitHub
parent bbb9c47cbb
commit 9bb6d55687
9 changed files with 45 additions and 21 deletions

View File

@@ -7,7 +7,8 @@
namespace QodeAssist::Chat {
NavigationPanel::NavigationPanel()
NavigationPanel::NavigationPanel(QQmlEngine* engine)
: m_engine{engine}
{
setDisplayName(tr("QodeAssist Chat"));
setPriority(500);
@@ -19,10 +20,7 @@ NavigationPanel::~NavigationPanel() {}
Core::NavigationView NavigationPanel::createWidget()
{
Core::NavigationView view;
view.widget = new ChatWidget;
return view;
return {.widget = new ChatWidget{m_engine}};
}
} // namespace QodeAssist::Chat