mirror of
https://github.com/yokemura/Magical8bitPlug2.git
synced 2025-05-24 23:00:21 -04:00
501 lines
21 KiB
C++
501 lines
21 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "PulseVoice.h"
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#include "TriangleVoice.h"
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#include "NoiseVoice.h"
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#include "FrameSequenceParseErrors.h"
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#include "EnvelopeParserTest.h"
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//==============================================================================
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Magical8bitPlug2AudioProcessor::Magical8bitPlug2AudioProcessor()
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: parameters(
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*this, nullptr, Identifier("Params"),
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{//
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// Meta
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//
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std::make_unique<AudioParameterBool>(ParameterID{"isAdvancedPanelOpen_raw", 1},
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"Advanced",
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false),
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std::make_unique<AudioParameterChoice>(ParameterID{"colorScheme", 1},
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"Color Scheme",
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StringArray({"YMCK", "YMCK Dark", "Japan", "Worldwide", "Monotone", "Mono Dark"}),
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0),
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//
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// Basic
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//
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std::make_unique<AudioParameterChoice>(ParameterID{"osc", 1},
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"OSC Type",
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StringArray({"Pulse/Square", "Triangle", "Noise"}),
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0),
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std::make_unique<AudioParameterFloat>(ParameterID{"gain", 1},
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"Gain",
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0.0f,
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1.0f,
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0.5f),
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std::make_unique<AudioParameterFloat>(ParameterID{"maxPoly", 1},
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"Max Poly",
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NormalisableRange<float>(1.0f, // min
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64.0f, // max
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1.0f, // step
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1.0f), // skew
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8),
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//
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// ADSR
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//
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std::make_unique<AudioParameterFloat>(ParameterID{"attack", 1},
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"Attack", // name
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NormalisableRange<float>(0.0f, // min
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5.0f, // max
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0.001f, // step
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0.5f), // skew
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0.0f), // default
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std::make_unique<AudioParameterFloat>(ParameterID{"decay", 1},
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"Decay", // name
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NormalisableRange<float>(0.0f, // min
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5.0f, // max
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0.001f, // step
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0.5f), // skew
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0.0f), // default
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std::make_unique<AudioParameterFloat>(ParameterID{"suslevel", 1},
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"Sustain", // name
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0.0f, // min
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1.0f, // max
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1.0f), // default
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std::make_unique<AudioParameterFloat>(ParameterID{"release", 1},
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"Release", // name
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NormalisableRange<float>(0.0f, // min
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5.0f, // max
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0.001f, // step
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0.5f), // skew
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0.0f), // default
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//
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// Monophonic
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//
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std::make_unique<AudioParameterChoice>(ParameterID{"monophonicBehavior_raw", 1},
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"Behavior",
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StringArray({"Legato", "Arpeggio Up", "Arpeggio Down", "Non-legato"}),
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0),
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std::make_unique<AudioParameterChoice>(ParameterID{"arpeggioIntervalType_raw", 1},
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"Interval",
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StringArray({"1 frame", "2 frames", "3 frames", "96th", "64th", "48th", "32nd", "24th", "Slider"}),
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0),
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std::make_unique<AudioParameterFloat>(ParameterID{"arpeggioIntervalSliderValue", 1},
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"Interval", // name
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NormalisableRange<float>(0.001f, // min
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0.3f, // max
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0.001f, // step
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0.5f), // skew
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0.001f), // default
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std::make_unique<AudioParameterFloat>(ParameterID{"portamentoTime", 1},
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"Portamento Time",
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0.0f,
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1.0f,
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0.0f),
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//
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// Bend
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//
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std::make_unique<AudioParameterInt>(ParameterID{"bendRange", 1},
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"Bend Range",
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0,
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24,
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2),
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//
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// Vibrato
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//
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std::make_unique<AudioParameterFloat>(ParameterID{"vibratoRate", 1},
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"Rate", // name
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NormalisableRange<float>(0.01f, // min
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1.0f, // max
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0.001f, // step
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0.5f), // skew
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0.15f), // default
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std::make_unique<AudioParameterFloat>(ParameterID{"vibratoDepth", 1},
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"Depth",
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0.0f,
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2.0f,
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0.0f),
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std::make_unique<AudioParameterFloat>(ParameterID{"vibratoDelay", 1},
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"Delay",
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0.0f,
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1.0f,
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0.3f),
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std::make_unique<AudioParameterBool>(ParameterID{"vibratoIgnoresWheel_raw", 1},
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"Ignores Wheel",
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true),
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//
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// Sweep
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//
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std::make_unique<AudioParameterInt>(ParameterID{"sweepInitialPitch", 1},
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"Ini.Pitch",
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-24,
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24,
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0),
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std::make_unique<AudioParameterFloat>(ParameterID{"sweepTime", 1},
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"Time", // name
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NormalisableRange<float>(0.01f, // min
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5.0f, // max
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0.001f, // step
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0.5f), // skew
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0.1f), // default
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//
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// For Pulse
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//
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std::make_unique<AudioParameterChoice>(ParameterID{"duty", 1},
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"Duty",
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StringArray({"12.5%", "25%", "50%"}),
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0),
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//
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// For Noise
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//
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std::make_unique<AudioParameterChoice>(ParameterID{"noiseAlgorithm_raw", 1},
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"Algorithm", StringArray({"4bit Pure Random", "1bit Long Cycle", "1bit Short Cycle"}),
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0),
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std::make_unique<AudioParameterBool>(ParameterID{"restrictsToNESFrequency_raw", 1},
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"Restricts to NES frequency",
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false),
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//
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// Sequence
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//
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std::make_unique<AudioParameterBool>(ParameterID{"isVolumeSequenceEnabled_raw", 1},
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"Enabled",
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false),
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std::make_unique<AudioParameterBool>(ParameterID{"isPitchSequenceEnabled_raw", 1},
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"Enabled",
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false),
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std::make_unique<AudioParameterBool>(ParameterID{"isDutySequenceEnabled_raw", 1},
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"Enabled",
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false),
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std::make_unique<AudioParameterChoice>(ParameterID{"pitchSequenceMode_raw", 1},
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"Mode",
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StringArray({"Coarse", "Fine"}),
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0)
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}),
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settingRefs(¶meters), synth(*this)
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#ifndef JucePlugin_PreferredChannelConfigurations
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,
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AudioProcessor(BusesProperties()
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#if !JucePlugin_IsMidiEffect
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#if !JucePlugin_IsSynth
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.withInput("Input", AudioChannelSet::stereo(), true)
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#endif
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.withOutput("Output", AudioChannelSet::stereo(), true)
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#endif
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)
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#endif
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{
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synth.setCurrentPlaybackSampleRate(44100); // Temporary setup, just in case. The actual sample rate is set in prepareToPlay func.
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setupVoice();
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synth.addSound(new GenericSound());
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#if JUCE_DEBUG
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EnvelopeParserTest test;
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UnitTestRunner runner;
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runner.runAllTests();
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#endif
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}
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Magical8bitPlug2AudioProcessor::~Magical8bitPlug2AudioProcessor()
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{
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}
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//==============================================================================
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void Magical8bitPlug2AudioProcessor::setupVoice()
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{
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int poly = synth.getNumVoices();
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for (auto i = 0; i < poly; i++)
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{
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synth.removeVoice(0);
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}
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int type = roundToInt(*settingRefs.osc);
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for (auto i = 0; i < (int)(*settingRefs.maxPoly); ++i)
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{
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switch (type)
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{
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case kVoiceTypePulse:
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synth.addVoice(new PulseVoice(&settingRefs));
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break;
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case kVoiceTypeTriangle:
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synth.addVoice(new TriangleVoice(&settingRefs));
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break;
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case kVoiceTypeNoise:
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synth.addVoice(new NoiseVoice(&settingRefs));
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break;
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}
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}
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}
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double Magical8bitPlug2AudioProcessor::getCurrentBPM()
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{
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double bpm { 120 }; // default fallback when host does not provide info
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if (auto bpmFromHost = *getPlayHead()->getPosition()->getBpm())
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bpm = bpmFromHost;
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return bpm;
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}
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//==============================================================================
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const String Magical8bitPlug2AudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool Magical8bitPlug2AudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool Magical8bitPlug2AudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool Magical8bitPlug2AudioProcessor::isMidiEffect() const
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{
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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return false;
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#endif
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}
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double Magical8bitPlug2AudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int Magical8bitPlug2AudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int Magical8bitPlug2AudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void Magical8bitPlug2AudioProcessor::setCurrentProgram(int index)
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{
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}
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const String Magical8bitPlug2AudioProcessor::getProgramName(int index)
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{
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return {};
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}
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void Magical8bitPlug2AudioProcessor::changeProgramName(int index, const String &newName)
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{
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}
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//==============================================================================
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void Magical8bitPlug2AudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock)
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{
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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synth.setCurrentPlaybackSampleRate(sampleRate);
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}
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void Magical8bitPlug2AudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool Magical8bitPlug2AudioProcessor::isBusesLayoutSupported(const BusesLayout &layouts) const
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{
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#if JucePlugin_IsMidiEffect
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ignoreUnused(layouts);
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return true;
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#else
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
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return false;
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// This checks if the input layout matches the output layout
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#if !JucePlugin_IsSynth
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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#endif
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return true;
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#endif
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}
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#endif
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void Magical8bitPlug2AudioProcessor::processBlock(AudioBuffer<float> &buffer, MidiBuffer &midiMessages)
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{
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buffer.clear();
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synth.renderNextBlock(buffer, midiMessages, 0, buffer.getNumSamples());
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}
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//==============================================================================
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bool Magical8bitPlug2AudioProcessor::hasEditor() const
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{
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return true;
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}
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AudioProcessorEditor *Magical8bitPlug2AudioProcessor::createEditor()
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{
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return new Magical8bitPlug2AudioProcessorEditor(*this);
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}
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//==============================================================================
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void Magical8bitPlug2AudioProcessor::getStateInformation(MemoryBlock &destData)
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{
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auto state = parameters.copyState();
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XmlElement *rootElement = new XmlElement("root");
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std::unique_ptr<XmlElement> stateElement = std::unique_ptr<XmlElement>(state.createXml());
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rootElement->addChildElement(stateElement.get());
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stateElement.release(); // give up the ownership already because xml object will delete it
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XmlElement *volEnvElement = new XmlElement("volumeEnv");
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XmlElement *pitEnvElement = new XmlElement("pitchEnv");
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XmlElement *dutEnvElement = new XmlElement("dutyEnv");
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volEnvElement->addTextElement(settingRefs.volumeSequenceString);
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pitEnvElement->addTextElement(settingRefs.pitchSequenceString);
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dutEnvElement->addTextElement(settingRefs.dutySequenceString);
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rootElement->addChildElement(volEnvElement);
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rootElement->addChildElement(pitEnvElement);
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rootElement->addChildElement(dutEnvElement);
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std::unique_ptr<XmlElement> xml(rootElement);
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copyXmlToBinary(*xml, destData);
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}
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void Magical8bitPlug2AudioProcessor::setStateInformation(const void *data, int sizeInBytes)
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{
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std::unique_ptr<XmlElement> xmlState(getXmlFromBinary(data, sizeInBytes));
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if (xmlState.get() != nullptr)
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{
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if (xmlState->hasTagName("root"))
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{
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// ValueTree
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XmlElement *valueTreeXml = xmlState->getChildByName(parameters.state.getType());
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if (valueTreeXml != nullptr)
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{
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parameters.replaceState(ValueTree::fromXml(*valueTreeXml));
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}
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else
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{
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printf("Saved plugin parameters are incompatible");
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}
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// Custom Env
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XmlElement *volumeEnvXml = xmlState->getChildByName("volumeEnv");
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XmlElement *pitchEnvXml = xmlState->getChildByName("pitchEnv");
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XmlElement *dutyEnvXml = xmlState->getChildByName("dutyEnv");
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if (volumeEnvXml != nullptr)
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{
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XmlElement *volElem = volumeEnvXml->getFirstChildElement();
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if (volElem != nullptr && volElem->isTextElement())
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{
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String volStr = volElem->getText();
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ParseError err = kParseErrorNone;
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settingRefs.setSequenceWithString("volume", volStr, &err);
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if (settingRefs.volumeSequenceListener != nullptr)
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{
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settingRefs.volumeSequenceListener->sequenceChanged(volStr);
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}
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Logger::writeToLog("volume seq = " + volStr);
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}
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else
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{
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Logger::writeToLog("volumeEnv entry found, but seems not like a text element.");
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}
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}
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if (pitchEnvXml != nullptr)
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{
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XmlElement *pitElem = pitchEnvXml->getFirstChildElement();
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if (pitElem != nullptr && pitElem->isTextElement())
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{
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String pitStr = pitElem->getText();
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ParseError err = kParseErrorNone;
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settingRefs.setSequenceWithString("pitch", pitStr, &err);
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if (settingRefs.pitchSequenceListener != nullptr)
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{
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settingRefs.pitchSequenceListener->sequenceChanged(pitStr);
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}
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Logger::writeToLog("pitch seq = " + pitStr);
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}
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else
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{
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Logger::writeToLog("pitchEnv entry found, but seems not like a text element.");
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}
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}
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if (dutyEnvXml != nullptr)
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{
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XmlElement *dutElem = dutyEnvXml->getFirstChildElement();
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if (dutElem != nullptr && dutElem->isTextElement())
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{
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String dutStr = dutElem->getText();
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ParseError err = kParseErrorNone;
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settingRefs.setSequenceWithString("duty", dutStr, &err);
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if (settingRefs.dutySequenceListener != nullptr)
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{
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settingRefs.dutySequenceListener->sequenceChanged(dutStr);
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}
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Logger::writeToLog("duty seq = " + dutStr);
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}
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else
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{
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Logger::writeToLog("dutyEnv entry found, but seems not like a text element.");
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}
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}
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}
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}
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setupVoice();
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}
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//==============================================================================
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// This creates new instances of the plugin..
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AudioProcessor *JUCE_CALLTYPE createPluginFilter()
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{
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return new Magical8bitPlug2AudioProcessor();
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}
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