mirror of
https://github.com/yokemura/Magical8bitPlug2.git
synced 2025-05-24 23:00:21 -04:00
231 lines
7.8 KiB
C++
231 lines
7.8 KiB
C++
/*
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==============================================================================
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This is an automatically generated GUI class created by the Projucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Projucer version: 6.1.5
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------------------------------------------------------------------------------
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The Projucer is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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#include "PluginProcessor.h"
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#include "FrameSequenceParseErrors.h"
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//[/Headers]
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#include "CustomEnvelopeComponent.h"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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CustomEnvelopeComponent::CustomEnvelopeComponent (Magical8bitPlug2AudioProcessor& p, String type, String displayName, String flagParameterName)
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: processor(p)
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{
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//[Constructor_pre] You can add your own custom stuff here..
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//[/Constructor_pre]
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textEditor.reset (new juce::TextEditor ("text editor"));
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addAndMakeVisible (textEditor.get());
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textEditor->setMultiLine (false);
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textEditor->setReturnKeyStartsNewLine (false);
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textEditor->setReadOnly (false);
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textEditor->setScrollbarsShown (false);
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textEditor->setCaretVisible (true);
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textEditor->setPopupMenuEnabled (true);
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textEditor->setText (juce::String());
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toggleButton.reset (new juce::ToggleButton ("toggle button"));
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addAndMakeVisible (toggleButton.get());
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toggleButton->setButtonText (TRANS("Enabled"));
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toggleButton->addListener (this);
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toggleButton->setBounds (8, 4, 104, 24);
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label.reset (new juce::Label ("new label",
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juce::String()));
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addAndMakeVisible (label.get());
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label->setFont (juce::Font (12.00f, juce::Font::plain).withTypefaceStyle ("Regular"));
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label->setJustificationType (juce::Justification::centredLeft);
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label->setEditable (false, false, false);
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label->setColour (juce::TextEditor::textColourId, juce::Colours::black);
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label->setColour (juce::TextEditor::backgroundColourId, juce::Colour (0x00000000));
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//[UserPreSize]
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//[/UserPreSize]
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setSize (540, 56);
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//[Constructor] You can add your own custom stuff here..
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paramType = type;
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attc.reset (new ButtonAttachment (p.parameters, flagParameterName, *toggleButton));
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textEditor->addListener (this);
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textEditor->setText (p.settingRefs.getSequenceString (type));
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toggleButton->setButtonText (displayName);
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//[/Constructor]
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}
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CustomEnvelopeComponent::~CustomEnvelopeComponent()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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textEditor = nullptr;
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toggleButton = nullptr;
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label = nullptr;
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//[Destructor]. You can add your own custom destruction code here..
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attc.reset();
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//[/Destructor]
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}
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//==============================================================================
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void CustomEnvelopeComponent::paint (juce::Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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//[/UserPrePaint]
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//[UserPaint] Add your own custom painting code here..
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//[/UserPaint]
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}
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void CustomEnvelopeComponent::resized()
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{
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//[UserPreResize] Add your own custom resize code here..
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//[/UserPreResize]
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textEditor->setBounds (112, 4, getWidth() - 124, 24);
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label->setBounds (112, 28, getWidth() - 124, 24);
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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void CustomEnvelopeComponent::buttonClicked (juce::Button* buttonThatWasClicked)
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{
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//[UserbuttonClicked_Pre]
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//[/UserbuttonClicked_Pre]
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if (buttonThatWasClicked == toggleButton.get())
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{
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//[UserButtonCode_toggleButton] -- add your button handler code here..
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//[/UserButtonCode_toggleButton]
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}
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//[UserbuttonClicked_Post]
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//[/UserbuttonClicked_Post]
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}
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void CustomEnvelopeComponent::lookAndFeelChanged()
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{
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//[UserCode_lookAndFeelChanged] -- Add your code here...
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ColorScheme cs = ColorScheme (processor.settingRefs.colorSchemeType());
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labelLookAndFeel.setColour (Label::textColourId, cs.warning);
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label->setLookAndFeel (&labelLookAndFeel);
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textEditor->applyColourToAllText (cs.mainThinLine, true);
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//[/UserCode_lookAndFeelChanged]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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void CustomEnvelopeComponent::textEditorTextChanged (TextEditor& editor)
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{
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printf ("*** text changed!\n");
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String txt = editor.getText();
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ParseError err = kParseErrorNone;
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processor.settingRefs.setSequenceWithString (paramType, txt, &err);
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ColorScheme cs = ColorScheme (processor.settingRefs.colorSchemeType());
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Colour c = (err < kParseErrorLevelFatal) ? cs.main : cs.warning;
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label->setColour (juce::Label::textColourId, c);
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if (err == kParseErrorValueOutOfRange)
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{
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if (paramType == "volume")
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{
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label->setText (getParseErrorString (err, 0, 15), dontSendNotification);
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}
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else if (paramType == "pitch")
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{
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label->setText (getParseErrorString (err, -64, 63), dontSendNotification);
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}
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else if (paramType == "duty")
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{
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label->setText (getParseErrorString (err, 0, 2), dontSendNotification);
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}
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}
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else
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{
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label->setText (getParseErrorString (err), dontSendNotification);
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}
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}
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void CustomEnvelopeComponent::sequenceChanged (String& str)
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{
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textEditor->setText (str);
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}
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Projucer information section --
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This is where the Projucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="CustomEnvelopeComponent"
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componentName="" parentClasses="public Component, TextEditor::Listener, FrameSequenceChangeListener"
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constructorParams="Magical8bitPlug2AudioProcessor& p, String type, String displayName, String flagParameterName"
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variableInitialisers="processor(p)" snapPixels="8" snapActive="1"
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snapShown="1" overlayOpacity="0.330" fixedSize="1" initialWidth="540"
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initialHeight="56">
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<METHODS>
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<METHOD name="lookAndFeelChanged()"/>
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</METHODS>
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<BACKGROUND backgroundColour="ffffff"/>
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<TEXTEDITOR name="text editor" id="9e63a9c08f238222" memberName="textEditor"
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virtualName="" explicitFocusOrder="0" pos="112 4 124M 24" initialText=""
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multiline="0" retKeyStartsLine="0" readonly="0" scrollbars="0"
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caret="1" popupmenu="1"/>
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<TOGGLEBUTTON name="toggle button" id="87baaa12bb810ff" memberName="toggleButton"
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virtualName="" explicitFocusOrder="0" pos="8 4 104 24" buttonText="Enabled"
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connectedEdges="0" needsCallback="1" radioGroupId="0" state="0"/>
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<LABEL name="new label" id="ea955df87cc606d6" memberName="label" virtualName=""
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explicitFocusOrder="0" pos="112 28 124M 24" edTextCol="ff000000"
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edBkgCol="0" labelText="" editableSingleClick="0" editableDoubleClick="0"
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focusDiscardsChanges="0" fontname="Default font" fontsize="12.0"
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kerning="0.0" bold="0" italic="0" justification="33"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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