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570 lines
22 KiB
HTML
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<meta http-equiv="Content-Type" content="text/html; charset=Shift_JIS">
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<title>Magical 8bit Plug</title>
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<body>
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<div class="main_div"> <img src="./img/icon-512.png" width="58" height="58" style="float:left; margin-right:20px;">
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<strong class="title_text">Magical 8bit Plug 2 Operation Manual</strong><br>
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by Yokemura(YMCK) <a href="http://www.ymck.net/" target="_blank">http://www.ymck.net/</a> <br>
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<br>
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<!--------------------------------------------------------
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Magical 8bit Plug??
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---------------------------------------------------------->
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<h1>What is Magical 8bit Plug?</h1>
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<p> Magical 8bit Plug is a software-synthesizer developed by Yokemura@YMCK which generates primitive electronic
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sounds like the old 8bit game consoles. It can be used as a plug-in for the host applications that support Audio
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Units or VST. </p>
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</p>
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<h2>Features</h2>
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<ul>
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<li>Basic 8bit-style waveforms</li>
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<li>As the new waveforms, 1bit noise is introduced, which can emulate the sound of original 8bit console more
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accurately</li>
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<li>Envelope forming with so-called ADSR.</li>
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<li>Pitch bend capability with depth control</li>
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<li>Auto Bending(a.k.a Frequency Sweep) which is suitable for making sound effects and drum sound etc.</li>
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<li>Vibrato to enrich your musical expression</li>
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<li>Custom envelopes, which gives you more precise control over volume, pitch and pulse duty values.</li>
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</ul>
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<h2>Open source</h2>
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<p>Magical 8bit Plug 2 is an open source software, so you can modify or enhance the functionality as you want and
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contribute it to share your improvement. The GitHub repository is <a
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href="https://github.com/yokemura/Magical8bitPlug2">here</a>.</p>
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<p>If you want to support the development but are not familiar to coding you can contribute through a donation.</p>
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<h2>Differences from the previous version</h2>
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<p> In this version (Magical 8bit Plug 2) includes all the waveforms that the previous version(Magical 8bit Plug)
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has, namely, square, pulse, 8bit-specific pseudo triangle and low resolution noise. And on top of those more
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precisely emulated noise waveforms and more detailed controls over the sound are newly implemented. </p>
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<p> This version is technically distinct from the previous one. You can't replace with the new version with your
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parameters remaining as it is, but you can install both and keep using them separately. </p>
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<!--
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<h2>Waveforms</h2>
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<table>
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<tr>
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<td>Pulse</td>
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<td>Rectangular Waves</td>
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<td>The simplest waveforms which can be generated only by switching high/low voltages. You can get different timbres by varying the time ratio between high and low states.</td>
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</tr>
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<tr>
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<td>Triangle</td>
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<td>Pseudo Triangle Wave</td>
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<td>The waveform which is intended to form a triangle but actually results like a stepladder because of the limited capability of the console. The unique high frequence noise is best for reproducing the distinct 8bit taste.</td>
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</tr>
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<tr>
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<td>Noise</td>
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<td>Low-bit Noise</td>
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<td> The random waveform. Like the Pseudo Triangle above, this noise waveform is also jaggy and it results in a unique 8bit taste. The previous version had Magical 8bit Plug original "4bit Pure Random noise" which is formed with randomly generated 4 levels of voltage, and this version inherits it. On top of that the new version has more exact real console emulation: 1bit Short Cycle/1bit Long Cycle waveforms. These waveforms only have high and low voltage control and randomization is pseudo-random, which makes it sound rougher and adds some sort of tonality. </td>
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</tr>
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</table>
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-->
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<!--------------------------------------------------------
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Installation
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---------------------------------------------------------->
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<h1>Installation</h1>
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<p>Basically put the plugin file to appropriate folder to start using. As the actual installation method will vary
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according to your system and host application, please refer to the instructions from them for the detail. If you
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have any questions please don't ask me but ask Google. I'm not going be your kindly technical assistant.</p>
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<p>Here's the standard installation paths. The actual installation method may vary according to your environment.
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And again, please don't ask me about the installation because I don't know about your system.</p>
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<table>
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<tr>
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<td rowspan="3">Mac</td>
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<td>AudioUnits</td>
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<td>.component</td>
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<td>/Library/Audio/Plug-ins/Components</td>
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</tr>
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<tr>
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<td>VST2</td>
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<td>.vst</td>
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<td>/Library/Audio/Plug-ins/VST</td>
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</tr>
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<tr>
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<td>VST3</td>
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<td>.vst3</td>
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<td>/Library/Audio/Plug-ins/VST3</td>
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</tr>
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<tr>
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<td rowspan="3">Windows</td>
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<td>VST2</td>
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<td>.dll</td>
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<td> C:¥Program Files¥VSTPlugins<br />
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C:¥Program Files¥Steinberg¥VSTPlugins<br />
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C:¥Program Files¥Common Files¥VST2<br />
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C:¥Program Files¥Common Files¥Steinberg¥VST2</td>
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</tr>
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<tr>
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<td>VST3</td>
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<td>.vst3</td>
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<td>C:¥Program Files¥Common Files¥VST3</td>
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</tr>
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</table>
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<p>About VST2 and VST3 : Steinberg, which defines the VST specifcation, now supports only their new format, VST3.
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But there might be some host applications which still don't fully comply to VST3 and don't work as expected.
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In that case try using VST2.</p>
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<!--------------------------------------------------------
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Usage
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---------------------------------------------------------->
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<h1>Usage</h1>
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<p>Magical 8bit Plug 2 has several sections in its UI.
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The sections may switch its contents or its visibility according to the parameter settings.
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If you don't see the parameter you want to touch check the parameters to make sure they are properly set.
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</p>
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<img src="./img/sections.png">
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<dl>
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<dt><a href="#general">(1)General Section</a></dt>
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<dd>General settings, literally.</dd>
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<dt><a href="#monophonic">(2)Monophonic Section</a></dt>
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<dd>Only appears in Monophonic Mode. You can set portamento and arpeggio in this section.</dd>
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<dt><a href="#oscillatorSpecific">(3)Oscillator Specific Section</a></dt>
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<dd>You can set the parameters for the oscillator which you have chosen. The contents vary according to the OSC
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Type value.</dd>
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<dt><a href="#ampAndPitch">(4)Amp And Pitch Section</a></dt>
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<dd>Parameters about amplitude and pitch.</dd>
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<dt><a href="#customEnvelopes">(5)Custom Envelopes Section</a></dt>
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<dd>Only appears when Advanced Options checkbox is on. You can set complex time variances of pitch, volume and
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duty with simple text commands.</dd>
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</dl>
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<!--- General -->
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<h2><a name="general">General Section</a></h2>
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<img src="./img/generalSection.png">
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<dt>OSC Type</dt>
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<dd>Oscillator selection.
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<table>
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<tr>
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<td>Pulse</td>
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<td>Rectangular waveforms. The duty can be selected in Oscillator Specific Section below.</td>
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</tr>
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<tr>
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<td>Triangle</td>
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<td>Pseudo triangle wave.</td>
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</tr>
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<tr>
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<td>Noise</td>
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<td>Noise. v2 has 3 different noise algorithms. You can choose one of them in Oscillator Specific Section.
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</td>
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</tr>
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</table>
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<dl>
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</dl>
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</dd>
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<dt>Poly</dt>
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<dd>Number of polyphony. By setting it to 1 the plugin enters <strong>Monophonic Mode</strong>. To leave Monophonic
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Mode set the value greater than 1.</dd>
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<dt>mono</dt>
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<dd>The button to set the Poly value to 1. Nothing more. Use it to enter Monophonic Mode quickly.</dd>
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<dt>Advanced Options</dt>
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<dd>Some more controls will appear when checked.</dd>
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<dt>Gain</dt>
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<dd>The volume. As the pulse wave tends to sound louder, it's a good idea to reduce the gain to match with other
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instruments.</dd>
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<dt>Color</dt>
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<dd>One of the advanced options. It just alters the color theme.</dd>
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</dl>
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<!--- Monophonic -->
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<h2><a name="monophonic">Monophonic Section</a></h2>
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<dl>
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<dt>Behavior</dt>
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<dd>Monophonic Mode has several different Behaviors.
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By setting it you'll see some additional parameters.
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<table>
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<tr>
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<td>Legato</td>
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<td>
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<img src="./img/legato.png"><br>
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This behavior changes the pitch without restarting the envelope when the already sounding note is followed
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by a new note with an overlap. While selecting this option Portamento parameter appears, with which you
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can get a smooth transition of pitch.
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<dl>
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<dt>Portamento</dt>
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<dd>The time it takes to reach the pitch of new note. If you don't want a portamento set it to 0.</dd>
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</dl>
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</td>
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</tr>
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<tr>
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<td>Arpeggio Up / Arpeggio Down</td>
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<td>
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<img src="./img/arpeggio.png"><br>
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This behavior plays fast arpeggio when multiple notes pressed at the same time. You'll see Interval
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parameter while selecting this option.
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<dl>
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<dt>Interval</dt>
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<dd>Specify the interval of arpeggio notes.
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<table>
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<tr>
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<td>1frame / 2frames / 3frames</td>
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<td>Set the interval to 1/60, 1/30, 1/20 seconds respectively. The name "frame" and the 1/60
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second interval are derived from NES's control frame.</td>
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</tr>
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<tr>
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<td>96th / 48th / 32nd / 24th</td>
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<td>Set the interval according to your song tempo. The length is set literally to 96th / 48th /
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32nd / 24th note length. Song tempo is retrieved from your DAW each time a new note starts
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playing.</5d>
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</tr>
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<tr>
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<td>Slider</td>
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<td>Set to arbitrary length by a slider which appears only while selectiong this option.</td>
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</tr>
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</table>
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<dl>
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</dl>
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</dd>
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</td>
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</dl>
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</dd>
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</tr>
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<tr>
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<td>Non-legato</td>
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<td>The notes are always newly played without keeping current envelope even they have overlaps.</td>
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</tr>
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</table>
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<dl>
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</dl>
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</dd>
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</dl>
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<!--- Oscillator specific -->
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<h2><a name="oscillatorSpecific">Oscillator Specific Section</a></h2>
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<h3>Pulse case</h3>
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<img class="half" src="./img/pulse.png">
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<p>By setting OSC Type to "Pulse", Duty parameter will be displayed.</p>
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<dl>
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<dt>Duty</dt>
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<dd>The high/low ratio of the waveform. At 50%, the high and low voltage alternate at the same time duration.
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Smaller value gives you a sharper impression.</dd>
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</dl>
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<h3>Noise case</h3>
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<img class="half" src="./img/noise.png">
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<p>By setting OSC Type to "Noise", Noise Type parameter will be displayed.</p>
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<dl>
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<dt>Noise Type</dt>
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<dd>Magical 8bit Plug 2 has 3 different noise generating algorithms.
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<table>
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<tr>
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<td>4bit Pure random</td>
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<td>
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Randomly generates 16 level(4bit) voltage, which is exactly same to v1's noise.
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</td>
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</tr>
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<tr>
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<td>1bit Long Cycle</td>
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<td>
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The emulation of NES's long cycle noise. Generates high or low voltage according to pseudo random values.
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As it's "pseudo", the values have a cycle, in other words it just repeats the fixed sequence of random-ish
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numbers. But the cycle length is long enough to make the sound "noisy" enough.
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</td>
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</tr>
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<tr>
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<td>1bit Short Cycle</td>
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<td>The emulation of NES's short cycle noise. Generates high or low voltage according to a pseudo
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randomization, but as the randomization cycle is pretty short (only 93 steps) the sound is rather tonal.
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</td>
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</tr>
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</table>
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<dl>
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</dl>
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</dd>
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</dl>
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<h3>Triangle case</h3>
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<p>When you chose "Triangle" as OSC Type this section will be empty.</p>
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<!--- Amp and pitch -->
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<h2><a name="ampAndPitch">Amp And Pitch Section</a></h2>
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<img src="./img/ampAndPitch.png">
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<p>Parameters that control time variance of amplitude and pitch. There are several subsections.</p>
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<h3>Envelope Subsection</h3>
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<p>You can specify time variance of the volume with 4 parameters below.</p>
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<dl>
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<dt>Attack</dt>
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<dd>The duration until the volume reaches to the maximum. Once it reaches to max it goes to decay phase.</dd>
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<dt>Decay</dt>
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<dd>The duration until the volume goes down to Sustain level in decay phase.</dd>
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<dt>Sustain</dt>
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<dd>The volume it keeps until you release the keyboard.</dd>
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<dt>Release</dt>
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<dd>The duration until the volume reaches to zero after you released the key.</dd>
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</dl>
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<h3>Bend Range Subsection</h3>
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<p>This subsection only has the pitch bend range parameter.</p>
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<dl>
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<dt>Range</dt>
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<dd>The range. The actual pitch diviation when you twist the pitch bend wheel will vary according to this value.
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The unit is half tone and the value corresponds to the pitch diviation at the wheel's maximum position.</dd>
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</dl>
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<h3>Auto Bend Subsection</h3>
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<p>Unlike Pitch Bend above Auto Bend automatically bends the pitch right after the note on regardless if you touch
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the wheel or not.</p>
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<dl>
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<dt>Ini.Pitch</dt>
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<dd>Initial Pitch. At key on the pitch starts from higher(lower if the value is minus) than the note you played.
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This value specifies the amount of it. </dd>
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<dt>Time</dt>
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<dd>The pitch automatically approach to the note you played in the time you specified with this value.</dd>
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</dl>
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<h3>Vibrato Subsection</h3>
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<p>You can apply a vibrato with the parameters below.</p>
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<dl>
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<dt>Rate</dt>
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<dd>Frequency to modulate the pitch. The unit is in seconds </dd>
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<dt>Depth</dt>
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<dd>Pitch amount to modulate. Value 1 corresponds to half tone.</dd>
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<dt>Delay</dt>
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<dd>Time before vibrato starts. the unit is in seconds.</dd>
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<dt>Ignores Wheel</dt>
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<dd>When checked it literally ignores the modulation wheel. This is useful if you want always apply the vibrato.
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</dd>
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</dl>
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<!--- Custom envelopes -->
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<h2><a name="customEnvelopes">Custom Envelopes Section</a></h2>
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<img src="./img/customEnv.png">
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<p> This section appears only when you checked "Show Advanced Options".
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You can specify the time variation of Volume, Pitch and Pulse Duty by typing the values by text.
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The detail is explained in the next chapter. </p>
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<!--------------------------------------------------------
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Custom Envelopes
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---------------------------------------------------------->
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<h1>Custom Envelopes</h1>
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<p> Custom Envelope is a new functionality introduced in Magical 8bit Plug 2 to achieve the functionality of
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frame-wise control often seen in chiptunes with real consoles. It allows you to set a non linear time variance of
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volume, pitch and pulse duty, which can extend your musical expression. The time variance of Pulse Duty can be
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assigned only with this option.</p>
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<h2>Value range and semantics</h2>
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<p>Numeric values are used to set the volume, pitch and pulse duty in Custom Envelopes, and the meaning of the
|
||
number differs according to the parameter you are setting.</p>
|
||
<table>
|
||
<tr>
|
||
<td>Parameter</td>
|
||
<td>Range</td>
|
||
<td>Meaning</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Volume</td>
|
||
<td>0`15</td>
|
||
<td>0 is silence, 15 is max.</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Pitch</td>
|
||
<td>-64`63</td>
|
||
<td>The result changes according to Resolution combo box to the right.
|
||
<dl>
|
||
<dt>Coarse</dt>
|
||
<dd>Value 1 corresponds to 1 half tone. 2 is whole tone and 12 is 1 octave.</dd>
|
||
<dt>Fine</dt>
|
||
<dd>Value 8 corresponse to 1 half note. Simply 8x finer than Coarse.</dd>
|
||
</dl>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Duty</td>
|
||
<td>0`2</td>
|
||
<td>0: 12.5% , 1: 25%, 2: 50%.</td>
|
||
</tr>
|
||
</table>
|
||
<h2>Grammar</h2>
|
||
<p>As Custom Envelope is like a tiny programming language so you have to follow the grammar to specify what you'd
|
||
like the plugin to perform. Basically it's just placing the numbers in row but it also has some specific notations
|
||
to save your efforts.</p>
|
||
<h3>Basic Sequence</h3>
|
||
<p> You can specify the time variance by comma separated values. The time unit is 1/60 sec without depending to your
|
||
song tempo.
|
||
Spaces are ignored. </p>
|
||
<pre>ex) 15, 13, 12, 5, 0</pre>
|
||
<h3>Slope</h3>
|
||
<p> To specify 1 second sequence only with Basic Sequence youfll have to write a row of 60 numbers, which is
|
||
cumbersome. If the sequence you want is a simple slope this Slope grammar will help. The format is: </p>
|
||
<p><i>startValue</i> to <i>EndValue</i> in <i>NumberOfFrames</i> f</p>
|
||
<pre>ex) 15 to 0 in 15f</pre>
|
||
<p>Again, spaces are ignored.</p>
|
||
<p>Another example used with Basic Sequence</p>
|
||
<pre>ex) 15, 14, 13, 12to3in30f, 2, 2, 1, 1, 0 </pre>
|
||
<p>The last f can be omitted.</p>
|
||
<pre>ex) 15 to 0 in 15</pre>
|
||
<h3>Hold</h3>
|
||
<p>You can hold the same value for specified frames. The format is:</p>
|
||
<p><i>value</i> x <i>NumberOfFrames</i> f</p>
|
||
<p>The last f can also be omitted.</p>
|
||
<pre>ex) 15 x 10</pre>
|
||
<p>Another example used with Basic Sequence</p>
|
||
<p>ex) 15x10f, 9, 7, 5, 3, 1, 0</p>
|
||
<h3>Repeat</h3>
|
||
<p>Enclose the sequence you want to repeat with [ ] </p>
|
||
<pre>ex) [0,1,2]</pre>
|
||
<p>You can place the repeated sequence after basic sequence. Only infinite loop is supported. This means it's
|
||
meaningless to put a sequence after [ ] unless you have a Release Sequence(see below)</p>
|
||
<pre>ex) 15, 13, 12, 11 [10, 7, 4]</pre>
|
||
<h3>Release Sequence</h3>
|
||
<p>To specify the value change after the key off place the sequence after | </p>
|
||
<pre>ex) 15, 14, 12, 10 | 5, 3, 1, 0</pre>
|
||
<p>If you use both Repeat and Release Sequence the repeat sequence is repeated until the key off and is switched to
|
||
Release sequence after key off.</p>
|
||
<pre>ex) 15, 13, 12, 11 [10, 7, 4] | 3, 2, 1, 0</pre>
|
||
|
||
<h1>About Demo song</h1>
|
||
<p>The sound of the attatched demo song(m8p2demo.mp3) can be reproduced by using MIDI file(m8p2demo.mid) and setting
|
||
the plugin parameters according to this <a
|
||
href="https://docs.google.com/spreadsheets/d/1OHtjWbxvmw0iZqV4XfX0OMxmrkgoJOkgt4xR21I8yFs/edit?usp=sharing">Parameter
|
||
List</a></p>
|
||
.
|
||
<h1>License</h1>
|
||
<p>This plugin is released under <a href="https://www.gnu.org/licenses/gpl-3.0.html">GPL v3</a> License. The source
|
||
code is open on GitHub, you can duplicate, distribute or modify it under the condition of GPL.</p>
|
||
<h1>Donation</h1>
|
||
<p>You can support developing Magical 8bit Plug not only by contribing source code but by a donation as
|
||
well. We really appreciate your support.</p>
|
||
|
||
<p>You can make donation from <a href="https://ymck.net/app/magical-8bit-plug-en/">this page</a>.</p>
|
||
</body>
|
||
|
||
</html> |