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Detailed UI behavior
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@ -67,8 +67,8 @@ Magical8bitPlug2AudioProcessor::Magical8bitPlug2AudioProcessor()
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//
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// Monophonic
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//
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std::make_unique<AudioParameterChoice> ("monophonicBehavior", "Behavior", StringArray ({"Legato", "Arpeggio Up", "Arpeggio Down", "Non-legato"}), 0),
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std::make_unique<AudioParameterChoice> ("arpeggioIntervalType", "Interval", StringArray ({"1 frame", "2 frames", "3 frames", "96th", "64th", "48th", "32th", "24th", "Slider"}), 0),
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std::make_unique<AudioParameterChoice> ("monophonicBehavior_raw", "Behavior", StringArray ({"Legato", "Arpeggio Up", "Arpeggio Down", "Non-legato"}), 0),
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std::make_unique<AudioParameterChoice> ("arpeggioIntervalType_raw", "Interval", StringArray ({"1 frame", "2 frames", "3 frames", "96th", "64th", "48th", "32nd", "24th", "Slider"}), 0),
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std::make_unique<AudioParameterFloat> ("arpeggioIntervalSliderValue", //ID
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"Interval", //name
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NormalisableRange<float> (0.001f, //min
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@ -76,7 +76,6 @@ Magical8bitPlug2AudioProcessor::Magical8bitPlug2AudioProcessor()
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0.001f, //step
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0.5f), //skew
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0.001f), //default
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std::make_unique<AudioParameterChoice> ("arpeggioDirection", "Direction", StringArray ({"up", "down"}), 0),
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std::make_unique<AudioParameterFloat> ("portamentoTime", "Portamento Time", 0.0f, 1.0f, 0.0f),
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//
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// Bend
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