Merge pull request #4 from yokemura/hotfox/gitignore

Fix .gitignore
This commit is contained in:
Takeshi Yokemura 2020-05-02 17:56:44 +09:00 committed by GitHub
commit 4daa76e322
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GPG Key ID: 4AEE18F83AFDEB23
72 changed files with 22 additions and 13741 deletions

80
.gitignore vendored
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@ -1,59 +1,23 @@
._* # macOS-General
*.mode1v3
*.pbxuser
*.perspectivev3
*.user
*.ncb
*.suo
*.ilk
*.pch
*.pdb
*.dep
*.idb
*.manifest
*.manifest.res
*.o
*.d
*.sdf
*.opensdf
*.VC.db
*.VC.opendb
xcuserdata
*.xccheckout
*.xcscmblueprint
*.xcscheme
contents.xcworkspacedata
.DS_Store .DS_Store
.svn .AppleDouble
.deps .LSOverride
.dirstamp
profile # Windows thumbnail cache files
**/MacOSX/build Thumbs.db
**/iOS/build Thumbs.db:encryptable
**/IDEWorkspaceChecks.plist ehthumbs.db
**/Linux/build ehthumbs_vista.db
**/LinuxMakefile/build
**/VisualStudio[0-9]*/Win32 # Dump file
**/VisualStudio[0-9]*/x64 *.stackdump
**/Builds/x64
**/.vs # Folder config file
**/CodeBlocks/bin [Dd]esktop.ini
**/CodeBlocks/obj
**/CodeBlocks/*.depend # Recycle Bin used on file shares
**/CodeBlocks/*.layout $RECYCLE.BIN/
**/Builds/Android/.gradle
**/Builds/Android/.idea # JUCE
**/Builds/Android/build **/Builds
**/Builds/Android/**/*.iml **/JuceLibraryCode
**/Builds/Android/local.properties
**/Builds/Android/app/build
**/Builds/Android/app/.externalNativeBuild
**/Builds/Android/lib/build
**/Builds/Android/lib/.externalNativeBuild
**/Builds/CLion/cmake-build-*
**/Builds/CLion/.idea
**/Builds/MacOSX/**/Index
**/Builds/MacOSX/**/Intermediates.noindex
**/doxygen/doc
**/doxygen/build
extras/Projucer/JUCECompileEngine.dylib

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.ymck.magical8bitPlug2Juce</string>
<key>CFBundleName</key>
<string>Magical8bitPlug2</string>
<key>CFBundleDisplayName</key>
<string>Magical8bitPlug2</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
<key>AudioComponents</key>
<array>
<dict>
<key>name</key>
<string>Ymck: Magical 8bit Plug 2</string>
<key>description</key>
<string>8bit sound generator 2nd ver. by YMCK</string>
<key>factoryFunction</key>
<string>Magical8bitPlug2AUFactory</string>
<key>manufacturer</key>
<string>Ymck</string>
<key>type</key>
<string>aumu</string>
<key>subtype</key>
<string>synj</string>
<key>version</key>
<integer>65536</integer>
<key>sandboxSafe</key>
<true/>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.ymck.magical8bitPlug2Juce.magical8bitPlug2JuceAUv3</string>
<key>CFBundleName</key>
<string>Magical8bitPlug2</string>
<key>CFBundleDisplayName</key>
<string>Magical8bitPlug2</string>
<key>CFBundlePackageType</key>
<string>XPC!</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSExtension</key>
<dict>
<key>NSExtensionPrincipalClass</key>
<string>Magical8bitPlug2AUFactoryAUv3</string>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.AudioUnit-UI</string>
<key>NSExtensionAttributes</key>
<dict>
<key>AudioComponents</key>
<array>
<dict>
<key>name</key>
<string>Ymck: Magical 8bit Plug 2</string>
<key>description</key>
<string>8bit sound generator 2nd ver. by YMCK</string>
<key>factoryFunction</key>
<string>Magical8bitPlug2AUFactoryAUv3</string>
<key>manufacturer</key>
<string>Ymck</string>
<key>type</key>
<string>aumu</string>
<key>subtype</key>
<string>synj</string>
<key>version</key>
<integer>65536</integer>
<key>sandboxSafe</key>
<true/>
<key>tags</key>
<array>
<string>Synth</string>
</array>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.ymck.magical8bitPlug2Juce</string>
<key>CFBundleName</key>
<string>Magical8bitPlug2</string>
<key>CFBundleDisplayName</key>
<string>Magical8bitPlug2</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.ymck.magical8bitPlug2Juce</string>
<key>CFBundleName</key>
<string>Magical8bitPlug2</string>
<key>CFBundleDisplayName</key>
<string>Magical8bitPlug2</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.ymck.magical8bitPlug2Juce</string>
<key>CFBundleName</key>
<string>Magical8bitPlug2</string>
<key>CFBundleDisplayName</key>
<string>Magical8bitPlug2</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildSystemType</key>
<string>Original</string>
</dict>
</plist>

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2019
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Magical8bitPlug2 - Standalone Plugin", "Magical8bitPlug2_StandalonePlugin.vcxproj", "{C02870D7-AC33-3909-E665-C98867282BC1}"
ProjectSection(ProjectDependencies) = postProject
{80977313-1FCC-A730-AFD8-C24BE8D3CC84} = {80977313-1FCC-A730-AFD8-C24BE8D3CC84}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Magical8bitPlug2 - VST", "Magical8bitPlug2_VST.vcxproj", "{07728894-B31D-C03F-3B53-F1AA56D7D33E}"
ProjectSection(ProjectDependencies) = postProject
{80977313-1FCC-A730-AFD8-C24BE8D3CC84} = {80977313-1FCC-A730-AFD8-C24BE8D3CC84}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Magical8bitPlug2 - VST3", "Magical8bitPlug2_VST3.vcxproj", "{836483B4-BF68-04F1-87CC-D36835A0F3C0}"
ProjectSection(ProjectDependencies) = postProject
{80977313-1FCC-A730-AFD8-C24BE8D3CC84} = {80977313-1FCC-A730-AFD8-C24BE8D3CC84}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Magical8bitPlug2 - Shared Code", "Magical8bitPlug2_SharedCode.vcxproj", "{80977313-1FCC-A730-AFD8-C24BE8D3CC84}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{07728894-B31D-C03F-3B53-F1AA56D7D33E}.Debug|x64.ActiveCfg = Debug|x64
{07728894-B31D-C03F-3B53-F1AA56D7D33E}.Debug|x64.Build.0 = Debug|x64
{07728894-B31D-C03F-3B53-F1AA56D7D33E}.Release|x64.ActiveCfg = Release|x64
{07728894-B31D-C03F-3B53-F1AA56D7D33E}.Release|x64.Build.0 = Release|x64
{836483B4-BF68-04F1-87CC-D36835A0F3C0}.Debug|x64.ActiveCfg = Debug|x64
{836483B4-BF68-04F1-87CC-D36835A0F3C0}.Debug|x64.Build.0 = Debug|x64
{836483B4-BF68-04F1-87CC-D36835A0F3C0}.Release|x64.ActiveCfg = Release|x64
{836483B4-BF68-04F1-87CC-D36835A0F3C0}.Release|x64.Build.0 = Release|x64
{C02870D7-AC33-3909-E665-C98867282BC1}.Debug|x64.ActiveCfg = Debug|x64
{C02870D7-AC33-3909-E665-C98867282BC1}.Debug|x64.Build.0 = Debug|x64
{C02870D7-AC33-3909-E665-C98867282BC1}.Release|x64.ActiveCfg = Release|x64
{C02870D7-AC33-3909-E665-C98867282BC1}.Release|x64.Build.0 = Release|x64
{80977313-1FCC-A730-AFD8-C24BE8D3CC84}.Debug|x64.ActiveCfg = Debug|x64
{80977313-1FCC-A730-AFD8-C24BE8D3CC84}.Debug|x64.Build.0 = Debug|x64
{80977313-1FCC-A730-AFD8-C24BE8D3CC84}.Release|x64.ActiveCfg = Release|x64
{80977313-1FCC-A730-AFD8-C24BE8D3CC84}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="UTF-8"?>
<Project DefaultTargets="Build"
ToolsVersion="16.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C02870D7-AC33-3909-E665-C98867282BC1}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"
Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"
Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
<ImportGroup Label="ExtensionSettings"/>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform"/>
</ImportGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetExt>.exe</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\Standalone Plugin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\Standalone Plugin\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Magical8bitPlug2</TargetName>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath);$(SolutionDir)$(Platform)\$(Configuration)\Shared Code</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\Standalone Plugin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\Standalone Plugin\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Magical8bitPlug2</TargetName>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LibraryPath);$(SolutionDir)$(Platform)\$(Configuration)\Shared Code</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName/>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>C:\JUCE\modules\juce_audio_processors\format_types\VST3_SDK;..\..\JuceLibraryCode;C:\JUCE\modules;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;DEBUG;_DEBUG;JUCER_VS2019_78A5026=1;JUCE_APP_VERSION=1.0.0;JUCE_APP_VERSION_HEX=0x10000;JucePlugin_Build_VST=0;JucePlugin_Build_VST3=0;JucePlugin_Build_AU=0;JucePlugin_Build_AUv3=0;JucePlugin_Build_RTAS=0;JucePlugin_Build_AAX=0;JucePlugin_Build_Standalone=1;JucePlugin_Build_Unity=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader/>
<AssemblerListingLocation>$(IntDir)\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)\</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)\</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp14</LanguageStandard>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)\Magical8bitPlug2.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmt.lib; msvcrt.lib;;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)\Magical8bitPlug2.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalDependencies>Magical8bitPlug2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(IntDir)\Magical8bitPlug2.bsc</OutputFile>
</Bscmake>
<Lib>
<AdditionalDependencies>Magical8bitPlug2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName/>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<AdditionalIncludeDirectories>C:\JUCE\modules\juce_audio_processors\format_types\VST3_SDK;..\..\JuceLibraryCode;C:\JUCE\modules;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;NDEBUG;JUCER_VS2019_78A5026=1;JUCE_APP_VERSION=1.0.0;JUCE_APP_VERSION_HEX=0x10000;JucePlugin_Build_VST=0;JucePlugin_Build_VST3=0;JucePlugin_Build_AU=0;JucePlugin_Build_AUv3=0;JucePlugin_Build_RTAS=0;JucePlugin_Build_AAX=0;JucePlugin_Build_Standalone=1;JucePlugin_Build_Unity=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader/>
<AssemblerListingLocation>$(IntDir)\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)\</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)\</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp14</LanguageStandard>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)\Magical8bitPlug2.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)\Magical8bitPlug2.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalDependencies>Magical8bitPlug2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(IntDir)\Magical8bitPlug2.bsc</OutputFile>
</Bscmake>
<Lib>
<AdditionalDependencies>Magical8bitPlug2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\JuceLibraryCode\include_juce_audio_plugin_client_Standalone.cpp"/>
</ItemGroup>
<ItemGroup/>
<ItemGroup>
<None Include=".\icon.ico"/>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include=".\resources.rc"/>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
<ImportGroup Label="ExtensionTargets"/>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<Project ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="JUCE Library Code">
<UniqueIdentifier>{7ED5A90E-41AF-A1EF-659B-37CEEAB9BA61}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\JuceLibraryCode\include_juce_audio_plugin_client_Standalone.cpp">
<Filter>JUCE Library Code</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup/>
<ItemGroup>
<None Include=".\icon.ico">
<Filter>JUCE Library Code</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include=".\resources.rc">
<Filter>JUCE Library Code</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<Project DefaultTargets="Build"
ToolsVersion="16.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{07728894-B31D-C03F-3B53-F1AA56D7D33E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"
Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"
Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
<ImportGroup Label="ExtensionSettings"/>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform"/>
</ImportGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
There's a section below where you can add your own custom code safely, and the
Projucer will preserve the contents of that block, but the best way to change
any of these definitions is by using the Projucer's project settings.
Any commented-out settings will assume their default values.
*/
#pragma once
//==============================================================================
// [BEGIN_USER_CODE_SECTION]
// (You can add your own code in this section, and the Projucer will not overwrite it)
// [END_USER_CODE_SECTION]
/*
==============================================================================
In accordance with the terms of the JUCE 5 End-Use License Agreement, the
JUCE Code in SECTION A cannot be removed, changed or otherwise rendered
ineffective unless you have a JUCE Indie or Pro license, or are using JUCE
under the GPL v3 license.
End User License Agreement: www.juce.com/juce-5-licence
==============================================================================
*/
// BEGIN SECTION A
#ifndef JUCE_DISPLAY_SPLASH_SCREEN
#define JUCE_DISPLAY_SPLASH_SCREEN 1
#endif
#ifndef JUCE_REPORT_APP_USAGE
#define JUCE_REPORT_APP_USAGE 1
#endif
// END SECTION A
#define JUCE_USE_DARK_SPLASH_SCREEN 0
#define JUCE_PROJUCER_VERSION 0x50406
//==============================================================================
#define JUCE_MODULE_AVAILABLE_juce_audio_basics 1
#define JUCE_MODULE_AVAILABLE_juce_audio_devices 1
#define JUCE_MODULE_AVAILABLE_juce_audio_formats 1
#define JUCE_MODULE_AVAILABLE_juce_audio_plugin_client 1
#define JUCE_MODULE_AVAILABLE_juce_audio_processors 1
#define JUCE_MODULE_AVAILABLE_juce_audio_utils 1
#define JUCE_MODULE_AVAILABLE_juce_core 1
#define JUCE_MODULE_AVAILABLE_juce_cryptography 1
#define JUCE_MODULE_AVAILABLE_juce_data_structures 1
#define JUCE_MODULE_AVAILABLE_juce_events 1
#define JUCE_MODULE_AVAILABLE_juce_graphics 1
#define JUCE_MODULE_AVAILABLE_juce_gui_basics 1
#define JUCE_MODULE_AVAILABLE_juce_gui_extra 1
#define JUCE_MODULE_AVAILABLE_juce_opengl 1
#define JUCE_GLOBAL_MODULE_SETTINGS_INCLUDED 1
//==============================================================================
// juce_audio_devices flags:
#ifndef JUCE_USE_WINRT_MIDI
//#define JUCE_USE_WINRT_MIDI 0
#endif
#ifndef JUCE_ASIO
//#define JUCE_ASIO 0
#endif
#ifndef JUCE_WASAPI
//#define JUCE_WASAPI 1
#endif
#ifndef JUCE_WASAPI_EXCLUSIVE
//#define JUCE_WASAPI_EXCLUSIVE 0
#endif
#ifndef JUCE_DIRECTSOUND
//#define JUCE_DIRECTSOUND 1
#endif
#ifndef JUCE_ALSA
//#define JUCE_ALSA 1
#endif
#ifndef JUCE_JACK
//#define JUCE_JACK 0
#endif
#ifndef JUCE_BELA
//#define JUCE_BELA 0
#endif
#ifndef JUCE_USE_ANDROID_OBOE
//#define JUCE_USE_ANDROID_OBOE 0
#endif
#ifndef JUCE_USE_ANDROID_OPENSLES
//#define JUCE_USE_ANDROID_OPENSLES 0
#endif
#ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
//#define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0
#endif
//==============================================================================
// juce_audio_formats flags:
#ifndef JUCE_USE_FLAC
//#define JUCE_USE_FLAC 1
#endif
#ifndef JUCE_USE_OGGVORBIS
//#define JUCE_USE_OGGVORBIS 1
#endif
#ifndef JUCE_USE_MP3AUDIOFORMAT
//#define JUCE_USE_MP3AUDIOFORMAT 0
#endif
#ifndef JUCE_USE_LAME_AUDIO_FORMAT
//#define JUCE_USE_LAME_AUDIO_FORMAT 0
#endif
#ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
//#define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
#endif
//==============================================================================
// juce_audio_plugin_client flags:
#ifndef JUCE_VST3_CAN_REPLACE_VST2
#define JUCE_VST3_CAN_REPLACE_VST2 0
#endif
#ifndef JUCE_FORCE_USE_LEGACY_PARAM_IDS
//#define JUCE_FORCE_USE_LEGACY_PARAM_IDS 0
#endif
#ifndef JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE
//#define JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE 0
#endif
#ifndef JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS
//#define JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS 1
#endif
#ifndef JUCE_STANDALONE_FILTER_WINDOW_USE_KIOSK_MODE
//#define JUCE_STANDALONE_FILTER_WINDOW_USE_KIOSK_MODE 0
#endif
//==============================================================================
// juce_audio_processors flags:
#ifndef JUCE_PLUGINHOST_VST
//#define JUCE_PLUGINHOST_VST 0
#endif
#ifndef JUCE_PLUGINHOST_VST3
//#define JUCE_PLUGINHOST_VST3 0
#endif
#ifndef JUCE_PLUGINHOST_AU
//#define JUCE_PLUGINHOST_AU 0
#endif
#ifndef JUCE_PLUGINHOST_LADSPA
//#define JUCE_PLUGINHOST_LADSPA 0
#endif
//==============================================================================
// juce_audio_utils flags:
#ifndef JUCE_USE_CDREADER
//#define JUCE_USE_CDREADER 0
#endif
#ifndef JUCE_USE_CDBURNER
//#define JUCE_USE_CDBURNER 0
#endif
//==============================================================================
// juce_core flags:
#ifndef JUCE_FORCE_DEBUG
//#define JUCE_FORCE_DEBUG 0
#endif
#ifndef JUCE_LOG_ASSERTIONS
//#define JUCE_LOG_ASSERTIONS 0
#endif
#ifndef JUCE_CHECK_MEMORY_LEAKS
//#define JUCE_CHECK_MEMORY_LEAKS 1
#endif
#ifndef JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
//#define JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES 0
#endif
#ifndef JUCE_INCLUDE_ZLIB_CODE
//#define JUCE_INCLUDE_ZLIB_CODE 1
#endif
#ifndef JUCE_USE_CURL
//#define JUCE_USE_CURL 1
#endif
#ifndef JUCE_LOAD_CURL_SYMBOLS_LAZILY
//#define JUCE_LOAD_CURL_SYMBOLS_LAZILY 0
#endif
#ifndef JUCE_CATCH_UNHANDLED_EXCEPTIONS
//#define JUCE_CATCH_UNHANDLED_EXCEPTIONS 0
#endif
#ifndef JUCE_ALLOW_STATIC_NULL_VARIABLES
//#define JUCE_ALLOW_STATIC_NULL_VARIABLES 0
#endif
#ifndef JUCE_STRICT_REFCOUNTEDPOINTER
#define JUCE_STRICT_REFCOUNTEDPOINTER 1
#endif
//==============================================================================
// juce_events flags:
#ifndef JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK
//#define JUCE_EXECUTE_APP_SUSPEND_ON_IOS_BACKGROUND_TASK 0
#endif
//==============================================================================
// juce_graphics flags:
#ifndef JUCE_USE_COREIMAGE_LOADER
//#define JUCE_USE_COREIMAGE_LOADER 1
#endif
#ifndef JUCE_USE_DIRECTWRITE
//#define JUCE_USE_DIRECTWRITE 1
#endif
#ifndef JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
//#define JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING 0
#endif
//==============================================================================
// juce_gui_basics flags:
#ifndef JUCE_ENABLE_REPAINT_DEBUGGING
//#define JUCE_ENABLE_REPAINT_DEBUGGING 0
#endif
#ifndef JUCE_USE_XRANDR
//#define JUCE_USE_XRANDR 1
#endif
#ifndef JUCE_USE_XINERAMA
//#define JUCE_USE_XINERAMA 1
#endif
#ifndef JUCE_USE_XSHM
//#define JUCE_USE_XSHM 1
#endif
#ifndef JUCE_USE_XRENDER
//#define JUCE_USE_XRENDER 0
#endif
#ifndef JUCE_USE_XCURSOR
//#define JUCE_USE_XCURSOR 1
#endif
#ifndef JUCE_WIN_PER_MONITOR_DPI_AWARE
//#define JUCE_WIN_PER_MONITOR_DPI_AWARE 1
#endif
//==============================================================================
// juce_gui_extra flags:
#ifndef JUCE_WEB_BROWSER
//#define JUCE_WEB_BROWSER 1
#endif
#ifndef JUCE_ENABLE_LIVE_CONSTANT_EDITOR
//#define JUCE_ENABLE_LIVE_CONSTANT_EDITOR 0
#endif
//==============================================================================
// Audio plugin settings..
#ifndef JucePlugin_Build_VST
#define JucePlugin_Build_VST 1
#endif
#ifndef JucePlugin_Build_VST3
#define JucePlugin_Build_VST3 1
#endif
#ifndef JucePlugin_Build_AU
#define JucePlugin_Build_AU 1
#endif
#ifndef JucePlugin_Build_AUv3
#define JucePlugin_Build_AUv3 0
#endif
#ifndef JucePlugin_Build_RTAS
#define JucePlugin_Build_RTAS 0
#endif
#ifndef JucePlugin_Build_AAX
#define JucePlugin_Build_AAX 0
#endif
#ifndef JucePlugin_Build_Standalone
#define JucePlugin_Build_Standalone 1
#endif
#ifndef JucePlugin_Build_Unity
#define JucePlugin_Build_Unity 0
#endif
#ifndef JucePlugin_Enable_IAA
#define JucePlugin_Enable_IAA 0
#endif
#ifndef JucePlugin_Name
#define JucePlugin_Name "Magical 8bit Plug 2"
#endif
#ifndef JucePlugin_Desc
#define JucePlugin_Desc "8bit sound generator 2nd ver. by YMCK"
#endif
#ifndef JucePlugin_Manufacturer
#define JucePlugin_Manufacturer "Ymck"
#endif
#ifndef JucePlugin_ManufacturerWebsite
#define JucePlugin_ManufacturerWebsite "http://ymck.net"
#endif
#ifndef JucePlugin_ManufacturerEmail
#define JucePlugin_ManufacturerEmail "info@ymck.net"
#endif
#ifndef JucePlugin_ManufacturerCode
#define JucePlugin_ManufacturerCode 0x596d636b // 'Ymck'
#endif
#ifndef JucePlugin_PluginCode
#define JucePlugin_PluginCode 0x73796e6a // 'synj'
#endif
#ifndef JucePlugin_IsSynth
#define JucePlugin_IsSynth 1
#endif
#ifndef JucePlugin_WantsMidiInput
#define JucePlugin_WantsMidiInput 1
#endif
#ifndef JucePlugin_ProducesMidiOutput
#define JucePlugin_ProducesMidiOutput 0
#endif
#ifndef JucePlugin_IsMidiEffect
#define JucePlugin_IsMidiEffect 0
#endif
#ifndef JucePlugin_EditorRequiresKeyboardFocus
#define JucePlugin_EditorRequiresKeyboardFocus 0
#endif
#ifndef JucePlugin_Version
#define JucePlugin_Version 1.0.0
#endif
#ifndef JucePlugin_VersionCode
#define JucePlugin_VersionCode 0x10000
#endif
#ifndef JucePlugin_VersionString
#define JucePlugin_VersionString "1.0.0"
#endif
#ifndef JucePlugin_VSTUniqueID
#define JucePlugin_VSTUniqueID JucePlugin_PluginCode
#endif
#ifndef JucePlugin_VSTCategory
#define JucePlugin_VSTCategory kPlugCategSynth
#endif
#ifndef JucePlugin_Vst3Category
#define JucePlugin_Vst3Category "Instrument|Synth"
#endif
#ifndef JucePlugin_AUMainType
#define JucePlugin_AUMainType 'aumu'
#endif
#ifndef JucePlugin_AUSubType
#define JucePlugin_AUSubType JucePlugin_PluginCode
#endif
#ifndef JucePlugin_AUExportPrefix
#define JucePlugin_AUExportPrefix Magical8bitPlug2AU
#endif
#ifndef JucePlugin_AUExportPrefixQuoted
#define JucePlugin_AUExportPrefixQuoted "Magical8bitPlug2AU"
#endif
#ifndef JucePlugin_AUManufacturerCode
#define JucePlugin_AUManufacturerCode JucePlugin_ManufacturerCode
#endif
#ifndef JucePlugin_CFBundleIdentifier
#define JucePlugin_CFBundleIdentifier com.ymck.magical8bitPlug2Juce
#endif
#ifndef JucePlugin_RTASCategory
#define JucePlugin_RTASCategory 2048
#endif
#ifndef JucePlugin_RTASManufacturerCode
#define JucePlugin_RTASManufacturerCode JucePlugin_ManufacturerCode
#endif
#ifndef JucePlugin_RTASProductId
#define JucePlugin_RTASProductId JucePlugin_PluginCode
#endif
#ifndef JucePlugin_RTASDisableBypass
#define JucePlugin_RTASDisableBypass 0
#endif
#ifndef JucePlugin_RTASDisableMultiMono
#define JucePlugin_RTASDisableMultiMono 0
#endif
#ifndef JucePlugin_AAXIdentifier
#define JucePlugin_AAXIdentifier com.ymck.magical8bitPlug2Juce
#endif
#ifndef JucePlugin_AAXManufacturerCode
#define JucePlugin_AAXManufacturerCode JucePlugin_ManufacturerCode
#endif
#ifndef JucePlugin_AAXProductId
#define JucePlugin_AAXProductId JucePlugin_PluginCode
#endif
#ifndef JucePlugin_AAXCategory
#define JucePlugin_AAXCategory 2048
#endif
#ifndef JucePlugin_AAXDisableBypass
#define JucePlugin_AAXDisableBypass 0
#endif
#ifndef JucePlugin_AAXDisableMultiMono
#define JucePlugin_AAXDisableMultiMono 0
#endif
#ifndef JucePlugin_IAAType
#define JucePlugin_IAAType 0x61757269 // 'auri'
#endif
#ifndef JucePlugin_IAASubType
#define JucePlugin_IAASubType JucePlugin_PluginCode
#endif
#ifndef JucePlugin_IAAName
#define JucePlugin_IAAName "Ymck: Magical 8bit Plug 2"
#endif
#ifndef JucePlugin_VSTNumMidiInputs
#define JucePlugin_VSTNumMidiInputs 16
#endif
#ifndef JucePlugin_VSTNumMidiOutputs
#define JucePlugin_VSTNumMidiOutputs 16
#endif
#ifndef JucePlugin_MaxNumInputChannels
#define JucePlugin_MaxNumInputChannels 0
#endif
#ifndef JucePlugin_MaxNumOutputChannels
#define JucePlugin_MaxNumOutputChannels 2
#endif
#ifndef JucePlugin_PreferredChannelConfigurations
#define JucePlugin_PreferredChannelConfigurations {0, 2}
#endif
//==============================================================================
#ifndef JUCE_STANDALONE_APPLICATION
#if defined(JucePlugin_Name) && defined(JucePlugin_Build_Standalone)
#define JUCE_STANDALONE_APPLICATION JucePlugin_Build_Standalone
#else
#define JUCE_STANDALONE_APPLICATION 0
#endif
#endif

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/* =========================================================================================
This is an auto-generated file: Any edits you make may be overwritten!
*/
#pragma once
namespace BinaryData
{
extern const char* icon256_png;
const int icon256_pngSize = 35016;
extern const char* icon512_png;
const int icon512_pngSize = 134935;
// Number of elements in the namedResourceList and originalFileNames arrays.
const int namedResourceListSize = 2;
// Points to the start of a list of resource names.
extern const char* namedResourceList[];
// Points to the start of a list of resource filenames.
extern const char* originalFilenames[];
// If you provide the name of one of the binary resource variables above, this function will
// return the corresponding data and its size (or a null pointer if the name isn't found).
const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes);
// If you provide the name of one of the binary resource variables above, this function will
// return the corresponding original, non-mangled filename (or a null pointer if the name isn't found).
const char* getNamedResourceOriginalFilename (const char* resourceNameUTF8);
}

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
This is the header file that your files should include in order to get all the
JUCE library headers. You should avoid including the JUCE headers directly in
your own source files, because that wouldn't pick up the correct configuration
options for your app.
*/
#pragma once
#include "AppConfig.h"
#include <juce_audio_basics/juce_audio_basics.h>
#include <juce_audio_devices/juce_audio_devices.h>
#include <juce_audio_formats/juce_audio_formats.h>
#include <juce_audio_plugin_client/juce_audio_plugin_client.h>
#include <juce_audio_processors/juce_audio_processors.h>
#include <juce_audio_utils/juce_audio_utils.h>
#include <juce_core/juce_core.h>
#include <juce_cryptography/juce_cryptography.h>
#include <juce_data_structures/juce_data_structures.h>
#include <juce_events/juce_events.h>
#include <juce_graphics/juce_graphics.h>
#include <juce_gui_basics/juce_gui_basics.h>
#include <juce_gui_extra/juce_gui_extra.h>
#include <juce_opengl/juce_opengl.h>
#include "BinaryData.h"
#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
/** If you've hit this error then the version of the Projucer that was used to generate this project is
older than the version of the JUCE modules being included. To fix this error, re-save your project
using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
remove the JUCE_PROJUCER_VERSION define from the AppConfig.h file.
*/
#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
#endif
#if ! DONT_SET_USING_JUCE_NAMESPACE
// If your code uses a lot of JUCE classes, then this will obviously save you
// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
using namespace juce;
#endif
#if ! JUCE_DONT_DECLARE_PROJECTINFO
namespace ProjectInfo
{
const char* const projectName = "Magical8bitPlug2";
const char* const companyName = "YMCK";
const char* const versionString = "1.0.0";
const int versionNumber = 0x10000;
}
#endif

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Important Note!!
================
The purpose of this folder is to contain files that are auto-generated by the Projucer,
and ALL files in this folder will be mercilessly DELETED and completely re-written whenever
the Projucer saves your project.
Therefore, it's a bad idea to make any manual changes to the files in here, or to
put any of your own files in here if you don't want to lose them. (Of course you may choose
to add the folder's contents to your version-control system so that you can re-merge your own
modifications after the Projucer has saved its changes).

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_basics/juce_audio_basics.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_basics/juce_audio_basics.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_devices/juce_audio_devices.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_devices/juce_audio_devices.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_formats/juce_audio_formats.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_formats/juce_audio_formats.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_AAX.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_AAX.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client_AU.r>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_AU_1.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_AU_2.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_AUv3.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client_RTAS.r>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_1.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_2.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_3.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_4.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_utils.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_RTAS_utils.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_Standalone.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_Unity.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST2.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST3.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST_utils.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_plugin_client/juce_audio_plugin_client_utils.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_processors/juce_audio_processors.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_processors/juce_audio_processors.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_utils/juce_audio_utils.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_audio_utils/juce_audio_utils.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_core/juce_core.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_core/juce_core.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_cryptography/juce_cryptography.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_cryptography/juce_cryptography.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_data_structures/juce_data_structures.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_data_structures/juce_data_structures.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_events/juce_events.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_events/juce_events.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_graphics/juce_graphics.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_graphics/juce_graphics.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_gui_basics/juce_gui_basics.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_gui_basics/juce_gui_basics.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_gui_extra/juce_gui_extra.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_gui_extra/juce_gui_extra.mm>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_opengl/juce_opengl.cpp>

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@ -1,9 +0,0 @@
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include "AppConfig.h"
#include <juce_opengl/juce_opengl.mm>