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71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System.IO;
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namespace AssetStudio
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{
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public class ResourceReader
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{
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private bool needSearch;
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private string path;
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private SerializedFile assetsFile;
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private long offset;
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private int size;
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private BinaryReader reader;
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public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
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{
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needSearch = true;
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this.path = path;
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this.assetsFile = assetsFile;
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this.offset = offset;
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this.size = size;
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}
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public ResourceReader(BinaryReader reader, long offset, int size)
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{
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this.reader = reader;
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this.offset = offset;
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this.size = size;
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}
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public byte[] GetData()
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{
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if (needSearch)
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{
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var resourceFileName = Path.GetFileName(path);
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if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
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{
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needSearch = false;
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reader.BaseStream.Position = offset;
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return reader.ReadBytes(size);
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}
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var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
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var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
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if (!File.Exists(resourceFilePath))
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{
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var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
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if (findFiles.Length > 0)
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{
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resourceFilePath = findFiles[0];
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}
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}
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if (File.Exists(resourceFilePath))
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{
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reader = new BinaryReader(File.OpenRead(resourceFilePath));
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needSearch = false;
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assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
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reader.BaseStream.Position = offset;
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return reader.ReadBytes(size);
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}
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throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
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}
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reader.BaseStream.Position = offset;
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return reader.ReadBytes(size);
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}
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}
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}
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