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- Sprites with alpha mask can now be viewed and exported with transparency - Added hotkeys to control display of an alpha mask on the preview tab - Added an option to the export settings to enable/disable export with alpha mask as well - Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected) |
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.. | ||
CSspv | ||
FMOD Studio API | ||
Smolv | ||
Unity.CecilTools | ||
Unity.SerializationLogic | ||
AssemblyLoader.cs | ||
AssetStudioUtility.csproj | ||
AudioClipConverter.cs | ||
ImageExtensions.cs | ||
ImageFormat.cs | ||
ModelConverter.cs | ||
ModelExporter.cs | ||
MonoBehaviourConverter.cs | ||
MyAssemblyResolver.cs | ||
SerializedTypeHelper.cs | ||
ShaderConverter.cs | ||
SpirVShaderConverter.cs | ||
SpriteHelper.cs | ||
Texture2DConverter.cs | ||
Texture2DExtensions.cs | ||
TypeDefinitionConverter.cs |