AssetStudio/UnityStudio/StudioClasses/ClassStruct.cs
Perfare f87390cc2b Update README.md
Updated project
Support 2017.4
2018-03-25 13:53:52 +08:00

190 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UnityStudio
{
public class ClassMember
{
public int Level;
public string Type;
public string Name;
public int Size;
public int Flag;
//use for read
public bool alignBefore;
}
public class ClassStruct : ListViewItem
{
public int ID;
public List<ClassMember> members;
public string membersstr
{
get
{
var sb = new StringBuilder();
foreach (var i in members)
{
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
}
return sb.ToString();
}
}
}
public static class ClassStructHelper
{
public static string ViewStruct(this AssetPreloadData asset)
{
var reader = asset.Reader;
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
{
var sb = new StringBuilder();
ReadClassStruct(sb, classStructure.members, reader);
return sb.ToString();
}
return null;
}
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader reader)
{
for (int i = 0; i < members.Count; i++)
{
var member = members[i];
var level = member.Level;
var varTypeStr = member.Type;
var varNameStr = member.Name;
object value = null;
var align = (member.Flag & 0x4000) != 0;
var append = true;
if (member.alignBefore)
reader.AlignStream(4);
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
value = reader.ReadByte();
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
break;
case "UInt16":
case "unsigned short":
value = reader.ReadUInt16();
break;
case "int":
case "SInt32":
value = reader.ReadInt32();
break;
case "UInt32":
case "unsigned int":
case "Type*":
value = reader.ReadUInt32();
break;
case "long long":
case "SInt64":
value = reader.ReadInt64();
break;
case "UInt64":
case "unsigned long long":
value = reader.ReadUInt64();
break;
case "float":
value = reader.ReadSingle();
break;
case "double":
value = reader.ReadDouble();
break;
case "bool":
value = reader.ReadBoolean();
break;
case "string":
append = false;
var str = reader.ReadAlignedString(reader.ReadInt32());
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;//skip
break;
case "Array":
{
append = false;
if ((members[i - 1].Flag & 0x4000) != 0)
align = true;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
var array = ReadArray(members, level, i);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
ReadClassStruct(sb, array, reader);
}
i += array.Count + 1;//skip
break;
}
case "TypelessData":
{
append = false;
var size = reader.ReadInt32();
reader.ReadBytes(size);
i += 2;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
break;
}
default:
append = false;
if (align)
{
align = false;
SetAlignBefore(members, level, i + 1);
}
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
break;
}
if (append)
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
if (align)
reader.AlignStream(4);
}
}
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
{
var member2 = new List<ClassMember>();
for (int i = index + 2; i < members.Count; i++)//skip int size
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
return member2;
}
member2.Add(member);
}
return member2;
}
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
{
for (int i = index; i < members.Count; i++)
{
var member = members[i];
var level2 = member.Level;
if (level2 <= level)
{
member.alignBefore = true;
return;
}
}
}
}
}