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https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "AssetStudioFBX.h"
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namespace AssetStudio
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{
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char* Fbx::StringToUTF8(String^ s)
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{
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auto bytes = Text::Encoding::UTF8->GetBytes(s);
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auto chars = new char[bytes->Length + 1];
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pin_ptr<unsigned char> ptr = &bytes[0];
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memcpy(chars, ptr, bytes->Length);
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chars[bytes->Length] = '\0';
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return chars;
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}
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void Fbx::Init(FbxManager** pSdkManager, FbxScene** pScene)
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{
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*pSdkManager = FbxManager::Create();
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if (!pSdkManager)
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{
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throw gcnew Exception(gcnew String("Unable to create the FBX SDK manager"));
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}
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FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
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(*pSdkManager)->SetIOSettings(ios);
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*pScene = FbxScene::Create(*pSdkManager, "");
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}
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Vector3 Fbx::QuaternionToEuler(Quaternion q)
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{
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FbxAMatrix lMatrixRot;
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lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
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FbxVector4 lEuler = lMatrixRot.GetR();
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return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
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}
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Quaternion Fbx::EulerToQuaternion(Vector3 v)
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{
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FbxAMatrix lMatrixRot;
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lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
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FbxQuaternion lQuaternion = lMatrixRot.GetQ();
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return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
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}
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} |