AssetStudio/AssetStudioGUI/ExportOptions.cs
VaDiM abbd27fde7 [AK][GUI] Add support for sprites with an external alpha texture
- Added support for Arknights chararts sprites
- Added support for Arknights avg sprites
2023-08-14 20:25:48 +03:00

102 lines
5.2 KiB
C#

using AssetStudio;
using System;
using System.Windows.Forms;
namespace AssetStudioGUI
{
public partial class ExportOptions : Form
{
public ExportOptions()
{
InitializeComponent();
assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
converttexture.Checked = Properties.Settings.Default.convertTexture;
exportSpriteWithAlphaMask.Checked = Properties.Settings.Default.exportSpriteWithMask;
convertAudio.Checked = Properties.Settings.Default.convertAudio;
var str = Properties.Settings.Default.convertType.ToString();
foreach (Control c in panel1.Controls)
{
if (c.Text == str)
{
((RadioButton)c).Checked = true;
break;
}
}
openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
filterPrecision.Value = Properties.Settings.Default.filterPrecision;
exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
exportSkins.Checked = Properties.Settings.Default.exportSkins;
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
castToBone.Checked = Properties.Settings.Default.castToBone;
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
boneSize.Value = Properties.Settings.Default.boneSize;
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
//Arknights
akResamplerComboBox.SelectedIndex = Properties.Settings.Default.resamplerIndex;
akAlphaMaskGammaTrackBar.Value = Properties.Settings.Default.alphaMaskGamma;
akGammaValueLabel.Text = akAlphaMaskGammaTrackBar.Value == 0 ? "Default" : $"{akAlphaMaskGammaTrackBar.Value * 10:+#;-#;0}%";
akResizedOnlyCheckBox.Checked = Properties.Settings.Default.resizedOnly;
akAddAliasesCheckBox.Checked = Properties.Settings.Default.addAliases;
}
private void OKbutton_Click(object sender, EventArgs e)
{
Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
Properties.Settings.Default.convertTexture = converttexture.Checked;
Properties.Settings.Default.exportSpriteWithMask = exportSpriteWithAlphaMask.Checked;
Properties.Settings.Default.convertAudio = convertAudio.Checked;
foreach (Control c in panel1.Controls)
{
if (((RadioButton)c).Checked)
{
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
break;
}
}
Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
Properties.Settings.Default.filterPrecision = filterPrecision.Value;
Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
Properties.Settings.Default.exportSkins = exportSkins.Checked;
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
Properties.Settings.Default.castToBone = castToBone.Checked;
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
Properties.Settings.Default.boneSize = boneSize.Value;
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
//Arknights
Properties.Settings.Default.resamplerIndex = akResamplerComboBox.SelectedIndex;
Properties.Settings.Default.alphaMaskGamma = akAlphaMaskGammaTrackBar.Value;
Properties.Settings.Default.resizedOnly = akResizedOnlyCheckBox.Checked;
Properties.Settings.Default.addAliases = akAddAliasesCheckBox.Checked;
Properties.Settings.Default.Save();
DialogResult = DialogResult.OK;
Close();
}
//Arknights
private void akAlphaMaskGammaTrackBar_Scroll(object sender, EventArgs e)
{
akGammaValueLabel.Text = akAlphaMaskGammaTrackBar.Value == 0 ? "Default" : $"{akAlphaMaskGammaTrackBar.Value * 10:+#;-#;0}%";
}
private void Cancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
}
}