AssetStudio/AssetStudioGUI/DirectBitmap.cs
2023-04-13 22:08:01 +03:00

49 lines
1.3 KiB
C#

using AssetStudio;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace AssetStudioGUI
{
public sealed class DirectBitmap : IDisposable
{
public DirectBitmap(Image<Bgra32> image)
{
Width = image.Width;
Height = image.Height;
Bits = BigArrayPool<byte>.Shared.Rent(Width * Height * 4);
image.CopyPixelDataTo(Bits);
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
}
private void Dispose(bool disposing)
{
if (disposing)
{
m_bitmap.Dispose();
m_handle.Free();
BigArrayPool<byte>.Shared.Return(Bits);
}
m_bitmap = null;
}
public void Dispose()
{
Dispose(true);
}
public int Height { get; }
public int Width { get; }
public int Stride => Width * 4;
public byte[] Bits { get; }
public Bitmap Bitmap => m_bitmap;
private Bitmap m_bitmap;
private readonly GCHandle m_handle;
}
}