AssetStudio/AssetStudio/Classes/Texture2DArray.cs

97 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public sealed class Texture2DArray : Texture
{
public int m_Width;
public int m_Height;
public int m_Depth;
public GraphicsFormat m_Format;
public int m_MipCount;
public uint m_DataSize;
public GLTextureSettings m_TextureSettings;
public int m_ColorSpace;
[JsonPropertyName("image data")]
public ResourceReader image_data;
public StreamingInfo m_StreamData;
public List<Texture2D> TextureList;
public Texture2DArray() { }
public Texture2DArray(ObjectReader reader) : base(reader)
{
if (version >= 2019) //2019 and up
{
m_ColorSpace = reader.ReadInt32();
m_Format = (GraphicsFormat)reader.ReadInt32();
}
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
m_Depth = reader.ReadInt32();
if (version < 2019) //2019 down
{
m_Format = (GraphicsFormat)reader.ReadInt32();
}
m_MipCount = reader.ReadInt32();
if (version >= (2023, 2)) //2023.2 and up
{
var m_MipsStripped = reader.ReadInt32();
}
m_DataSize = reader.ReadUInt32();
m_TextureSettings = new GLTextureSettings(reader);
if (version < 2019) //2019 down
{
m_ColorSpace = reader.ReadInt32();
}
if (version >= (2020, 2)) //2020.2 and up
{
var m_UsageMode = reader.ReadInt32();
}
var m_IsReadable = reader.ReadBoolean();
if (version > (2023, 2)) //2023.2 and up
{
var m_IgnoreMipmapLimit = reader.ReadBoolean();
reader.AlignStream();
var m_MipmapLimitGroupName = reader.ReadAlignedString();
}
else
{
reader.AlignStream();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && version >= (5, 6)) //5.6 and up
{
m_StreamData = new StreamingInfo(reader);
}
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size)
: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
TextureList = new List<Texture2D>();
}
public Texture2DArray(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
{
var parsedTex2dArray = JsonSerializer.Deserialize<Texture2DArray>(type, jsonOptions);
m_Width = parsedTex2dArray.m_Width;
m_Height = parsedTex2dArray.m_Height;
m_Depth = parsedTex2dArray.m_Depth;
m_Format = parsedTex2dArray.m_Format;
m_MipCount = parsedTex2dArray.m_MipCount;
m_DataSize = parsedTex2dArray.m_DataSize;
m_TextureSettings = parsedTex2dArray.m_TextureSettings;
m_StreamData = parsedTex2dArray.m_StreamData;
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
: new ResourceReader(reader, parsedTex2dArray.image_data.Offset, parsedTex2dArray.image_data.Size);
TextureList = new List<Texture2D>();
}
}
}