AssetStudio/Unity Studio/Unity Classes/RectTransform.cs
Radu 235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00

31 lines
645 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class RectTransform
{
public Transform m_Transform;
public RectTransform(AssetPreloadData preloadData)
{
m_Transform = new Transform(preloadData);
//var sourceFile = preloadData.sourceFile;
//var a_Stream = preloadData.sourceFile.a_Stream;
/*
float[2] AnchorsMin
float[2] AnchorsMax
float[2] Pivod
float Width
float Height
float[2] ?
*/
}
}
}