AssetStudio/AssetStudioFBXNative/asfbx_skin_context.cpp
hozuki c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00

17 lines
365 B
C++

#include "asfbx_skin_context.h"
#include "asfbx_context.h"
AsFbxSkinContext::AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode)
: pSkin(nullptr)
{
if (pContext != nullptr && pContext->pScene != nullptr)
{
pSkin = FbxSkin::Create(pContext->pScene, "");
}
if (pFrameNode != nullptr)
{
lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
}
}