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54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class MonoBehaviour
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{
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public string serializedText;
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public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var m_GameObject = sourceFile.ReadPPtr();
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var m_Enabled = a_Stream.ReadByte();
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a_Stream.AlignStream(4);
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var m_Script = sourceFile.ReadPPtr();
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (readSwitch)
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{
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preloadData.extension = ".txt";
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if ((serializedText = preloadData.ViewStruct()) == null)
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{
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var str = "PPtr<GameObject> m_GameObject\r\n";
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str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n";
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str += "\tint64 m_PathID = " + m_GameObject.m_PathID + "\r\n";
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str += "UInt8 m_Enabled = " + m_Enabled + "\r\n";
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str += "PPtr<MonoScript> m_Script\r\n";
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str += "\tint m_FileID = " + m_Script.m_FileID + "\r\n";
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str += "\tint64 m_PathID = " + m_Script.m_PathID + "\r\n";
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str += "string m_Name = \"" + m_Name + "\"\r\n";
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serializedText = str;
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}
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}
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else
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{
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if (m_Name != "")
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{
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preloadData.Text = m_Name;
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}
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else
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{
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preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
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}
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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}
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}
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