AssetStudio/AssetStudio/ObjectReader.cs
2024-09-25 23:40:41 +03:00

45 lines
1.3 KiB
C#

using System;
namespace AssetStudio
{
public class ObjectReader : EndianBinaryReader
{
public SerializedFile assetsFile;
public long m_PathID;
public long byteStart;
public uint byteSize;
public int classID;
public ClassIDType type;
public SerializedType serializedType;
public BuildTarget platform;
public SerializedFileFormatVersion m_Version;
public UnityVersion version => assetsFile.version;
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
{
this.assetsFile = assetsFile;
m_PathID = objectInfo.m_PathID;
byteStart = objectInfo.byteStart;
byteSize = objectInfo.byteSize;
classID = objectInfo.classID;
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
{
type = (ClassIDType)objectInfo.classID;
}
else
{
type = ClassIDType.UnknownType;
}
serializedType = objectInfo.serializedType;
platform = assetsFile.m_TargetPlatform;
m_Version = assetsFile.header.m_Version;
}
public void Reset()
{
Position = byteStart;
}
}
}