mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
259 lines
7.2 KiB
C#
259 lines
7.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using SharpDX;
|
|
|
|
namespace AssetStudio
|
|
{
|
|
public interface IImported
|
|
{
|
|
List<ImportedFrame> FrameList { get; }
|
|
List<ImportedMesh> MeshList { get; }
|
|
List<ImportedMaterial> MaterialList { get; }
|
|
List<ImportedTexture> TextureList { get; }
|
|
List<ImportedAnimation> AnimationList { get; }
|
|
List<ImportedMorph> MorphList { get; }
|
|
}
|
|
|
|
public class ImportedFrame : ObjChildren<ImportedFrame>, IObjChild
|
|
{
|
|
public string Name { get; set; }
|
|
public Matrix Matrix { get; set; }
|
|
|
|
public dynamic Parent { get; set; }
|
|
}
|
|
|
|
public class ImportedMesh
|
|
{
|
|
public string Name { get; set; }
|
|
public List<ImportedSubmesh> SubmeshList { get; set; }
|
|
public List<ImportedBone> BoneList { get; set; }
|
|
}
|
|
|
|
public class ImportedSubmesh
|
|
{
|
|
public List<ImportedVertex> VertexList { get; set; }
|
|
public List<ImportedFace> FaceList { get; set; }
|
|
public string Material { get; set; }
|
|
public int Index { get; set; }
|
|
public bool WorldCoords { get; set; }
|
|
public bool Visible { get; set; }
|
|
}
|
|
|
|
public class ImportedVertex
|
|
{
|
|
public Vector3 Position { get; set; }
|
|
public float[] Weights { get; set; }
|
|
public byte[] BoneIndices { get; set; }
|
|
public Vector3 Normal { get; set; }
|
|
public float[] UV { get; set; }
|
|
public Vector4 Tangent { get; set; }
|
|
}
|
|
|
|
public class ImportedVertexWithColour : ImportedVertex
|
|
{
|
|
public Color4 Colour { get; set; }
|
|
}
|
|
|
|
public class ImportedFace
|
|
{
|
|
public int[] VertexIndices { get; set; }
|
|
}
|
|
|
|
public class ImportedBone
|
|
{
|
|
public string Name { get; set; }
|
|
public Matrix Matrix { get; set; }
|
|
}
|
|
|
|
public class ImportedMaterial
|
|
{
|
|
public string Name { get; set; }
|
|
public Color4 Diffuse { get; set; }
|
|
public Color4 Ambient { get; set; }
|
|
public Color4 Specular { get; set; }
|
|
public Color4 Emissive { get; set; }
|
|
public float Power { get; set; }
|
|
public string[] Textures { get; set; }
|
|
public Vector2[] TexOffsets { get; set; }
|
|
public Vector2[] TexScales { get; set; }
|
|
}
|
|
|
|
public class ImportedTexture
|
|
{
|
|
public string Name { get; set; }
|
|
public byte[] Data { get; set; }
|
|
|
|
public ImportedTexture(MemoryStream stream, string name)
|
|
{
|
|
Name = name;
|
|
Data = stream.ToArray();
|
|
}
|
|
}
|
|
|
|
public abstract class ImportedAnimation
|
|
{
|
|
public string Name { get; set; }
|
|
}
|
|
|
|
public abstract class ImportedAnimationTrackContainer<TrackType> : ImportedAnimation where TrackType : ImportedAnimationTrack
|
|
{
|
|
public List<TrackType> TrackList { get; set; }
|
|
|
|
public TrackType FindTrack(string name)
|
|
{
|
|
return TrackList.Find(track => track.Name == name);
|
|
}
|
|
}
|
|
|
|
public class ImportedKeyframedAnimation : ImportedAnimationTrackContainer<ImportedAnimationKeyframedTrack>
|
|
{
|
|
|
|
}
|
|
|
|
public class ImportedSampledAnimation : ImportedAnimationTrackContainer<ImportedAnimationSampledTrack>
|
|
{
|
|
public float SampleRate { get; set; }
|
|
}
|
|
|
|
public abstract class ImportedAnimationTrack
|
|
{
|
|
public string Name { get; set; }
|
|
}
|
|
|
|
public class ImportedKeyframe<T>
|
|
{
|
|
public float time { get; set; }
|
|
public T value { get; set; }
|
|
public T inSlope { get; set; }
|
|
public T outSlope { get; set; }
|
|
|
|
public ImportedKeyframe(float time, T value, T inSlope, T outSlope)
|
|
{
|
|
this.time = time;
|
|
this.value = value;
|
|
this.inSlope = inSlope;
|
|
this.outSlope = outSlope;
|
|
}
|
|
}
|
|
|
|
public class ImportedAnimationKeyframedTrack : ImportedAnimationTrack
|
|
{
|
|
public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
|
|
public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
|
|
public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
|
|
}
|
|
|
|
public class ImportedAnimationSampledTrack : ImportedAnimationTrack
|
|
{
|
|
public Vector3?[] Scalings;
|
|
public Quaternion?[] Rotations;
|
|
public Vector3?[] Translations;
|
|
public float?[] Curve;
|
|
}
|
|
|
|
public class ImportedMorph
|
|
{
|
|
public string Name { get; set; }
|
|
public string ClipName { get; set; }
|
|
public List<Tuple<float, int, int>> Channels { get; set; }
|
|
public List<ImportedMorphKeyframe> KeyframeList { get; set; }
|
|
public List<ushort> MorphedVertexIndices { get; set; }
|
|
}
|
|
|
|
public class ImportedMorphKeyframe
|
|
{
|
|
public string Name { get; set; }
|
|
public List<ImportedVertex> VertexList { get; set; }
|
|
public List<ushort> MorphedVertexIndices { get; set; }
|
|
public float Weight { get; set; }
|
|
}
|
|
|
|
public static class ImportedHelpers
|
|
{
|
|
public static ImportedFrame FindFrame(String name, ImportedFrame root)
|
|
{
|
|
ImportedFrame frame = root;
|
|
if ((frame != null) && (frame.Name == name))
|
|
{
|
|
return frame;
|
|
}
|
|
|
|
for (int i = 0; i < root.Count; i++)
|
|
{
|
|
if ((frame = FindFrame(name, root[i])) != null)
|
|
{
|
|
return frame;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static ImportedMesh FindMesh(String frameName, List<ImportedMesh> importedMeshList)
|
|
{
|
|
foreach (ImportedMesh mesh in importedMeshList)
|
|
{
|
|
if (mesh.Name == frameName)
|
|
{
|
|
return mesh;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static ImportedMesh FindMesh(ImportedFrame frame, List<ImportedMesh> importedMeshList)
|
|
{
|
|
string framePath = frame.Name;
|
|
ImportedFrame root = frame;
|
|
while (root.Parent != null)
|
|
{
|
|
root = root.Parent;
|
|
framePath = root.Name + "/" + framePath;
|
|
}
|
|
|
|
foreach (ImportedMesh mesh in importedMeshList)
|
|
{
|
|
if (mesh.Name == framePath)
|
|
{
|
|
return mesh;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static ImportedMaterial FindMaterial(String name, List<ImportedMaterial> importedMats)
|
|
{
|
|
foreach (ImportedMaterial mat in importedMats)
|
|
{
|
|
if (mat.Name == name)
|
|
{
|
|
return mat;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static ImportedTexture FindTexture(string name, List<ImportedTexture> importedTextureList)
|
|
{
|
|
if (string.IsNullOrEmpty(name))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
foreach (ImportedTexture tex in importedTextureList)
|
|
{
|
|
if (tex.Name == name)
|
|
{
|
|
return tex;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|