AssetStudio/AssetStudioUtility/MonoBehaviourConverter.cs
2021-05-28 22:23:07 +08:00

26 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace AssetStudio
{
public static class MonoBehaviourConverter
{
public static TypeTree ConvertToTypeTree(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
{
var m_Type = new TypeTree();
m_Type.m_Nodes = new List<TypeTreeNode>();
var helper = new SerializedTypeHelper(m_MonoBehaviour.version);
helper.AddMonoBehaviour(m_Type.m_Nodes, 0);
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
var typeDef = assemblyLoader.GetTypeDefinition(m_Script.m_AssemblyName, string.IsNullOrEmpty(m_Script.m_Namespace) ? m_Script.m_ClassName : $"{m_Script.m_Namespace}.{m_Script.m_ClassName}");
if (typeDef != null)
{
var typeDefinitionConverter = new TypeDefinitionConverter(typeDef, helper, 1);
m_Type.m_Nodes.AddRange(typeDefinitionConverter.ConvertToTypeTreeNodes());
}
}
return m_Type;
}
}
}