AssetStudio/Unity Studio/Unity Classes
Radu 1f2635c877 - added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
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AudioClip.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
BuildSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Font.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
GameObject.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Material.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Mesh.cs - added code to handle vertex buffer streams for Unity 5 2015-11-13 14:45:39 +02:00
MeshFilter.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
PlayerSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
RectTransform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Renderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
SkinnedMeshRenderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
TextAsset.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Texture2D.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Transform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00