mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
192 lines
6.9 KiB
C#
192 lines
6.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
|
|
namespace Unity_Studio
|
|
{
|
|
public class ClassMember
|
|
{
|
|
public int Level;
|
|
public string Type;
|
|
public string Name;
|
|
public int Size;
|
|
public int Flag;
|
|
|
|
//use for read
|
|
public bool alignBefore;
|
|
}
|
|
|
|
public class ClassStruct : ListViewItem
|
|
{
|
|
public int ID;
|
|
public List<ClassMember> members;
|
|
|
|
public string membersstr
|
|
{
|
|
get
|
|
{
|
|
var sb = new StringBuilder();
|
|
foreach (var i in members)
|
|
{
|
|
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
|
|
}
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class ClassStructHelper
|
|
{
|
|
public static string ViewStruct(this AssetPreloadData asset)
|
|
{
|
|
var a_Stream = asset.sourceFile.assetsFileReader;
|
|
a_Stream.Position = asset.Offset;
|
|
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
|
|
{
|
|
var sb = new StringBuilder();
|
|
ReadClassStruct(sb, classStructure.members, a_Stream);
|
|
return sb.ToString();
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
|
|
{
|
|
for (int i = 0; i < members.Count; i++)
|
|
{
|
|
var member = members[i];
|
|
var level = member.Level;
|
|
var varTypeStr = member.Type;
|
|
var varNameStr = member.Name;
|
|
object value = null;
|
|
var align = (member.Flag & 0x4000) != 0;
|
|
var append = true;
|
|
if (member.alignBefore)
|
|
a_Stream.AlignStream(4);
|
|
if (varTypeStr == "SInt8")//sbyte
|
|
{
|
|
value = a_Stream.ReadSByte();
|
|
}
|
|
else if (varTypeStr == "UInt8")//byte
|
|
{
|
|
value = a_Stream.ReadByte();
|
|
}
|
|
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
|
{
|
|
value = a_Stream.ReadInt16();
|
|
}
|
|
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
|
{
|
|
value = a_Stream.ReadUInt16();
|
|
}
|
|
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
|
{
|
|
value = a_Stream.ReadInt32();
|
|
}
|
|
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
|
{
|
|
value = a_Stream.ReadUInt32();
|
|
}
|
|
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
|
{
|
|
value = a_Stream.ReadInt64();
|
|
}
|
|
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
|
{
|
|
value = a_Stream.ReadUInt64();
|
|
}
|
|
else if (varTypeStr == "float")//float
|
|
{
|
|
value = a_Stream.ReadSingle();
|
|
}
|
|
else if (varTypeStr == "double")//double
|
|
{
|
|
value = a_Stream.ReadDouble();
|
|
}
|
|
else if (varTypeStr == "bool")//bool
|
|
{
|
|
value = a_Stream.ReadBoolean();
|
|
}
|
|
else if (varTypeStr == "string")//string
|
|
{
|
|
append = false;
|
|
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
|
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
|
i += 3;//skip
|
|
}
|
|
else if (varTypeStr == "Array")//Array
|
|
{
|
|
append = false;
|
|
if ((members[i - 1].Flag & 0x4000) != 0)
|
|
align = true;
|
|
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
|
var size = a_Stream.ReadInt32();
|
|
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
|
var array = ReadArray(members, level, i);
|
|
for (int j = 0; j < size; j++)
|
|
{
|
|
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
|
ReadClassStruct(sb, array, a_Stream);
|
|
}
|
|
i += array.Count + 1;//skip
|
|
}
|
|
else if (varTypeStr == "TypelessData")
|
|
{
|
|
append = false;
|
|
var size = a_Stream.ReadInt32();
|
|
a_Stream.ReadBytes(size);
|
|
i += 2;
|
|
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
|
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
|
}
|
|
else
|
|
{
|
|
append = false;
|
|
if (align)
|
|
{
|
|
align = false;
|
|
SetAlignBefore(members, level, i + 1);
|
|
}
|
|
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
|
}
|
|
if (append)
|
|
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
|
|
if (align)
|
|
a_Stream.AlignStream(4);
|
|
}
|
|
}
|
|
|
|
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
|
|
{
|
|
var member2 = new List<ClassMember>();
|
|
for (int i = index + 2; i < members.Count; i++)//skip int size
|
|
{
|
|
var member = members[i];
|
|
var level2 = member.Level;
|
|
if (level2 <= level)
|
|
{
|
|
return member2;
|
|
}
|
|
member2.Add(member);
|
|
}
|
|
return member2;
|
|
}
|
|
|
|
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
|
|
{
|
|
for (int i = index; i < members.Count; i++)
|
|
{
|
|
var member = members[i];
|
|
var level2 = member.Level;
|
|
if (level2 <= level)
|
|
{
|
|
member.alignBefore = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|