AssetStudio/Unity Studio/Unity Classes/VideoClip.cs
Perfare 3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00

104 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
class VideoClip
{
public string m_Name;
public byte[] m_VideoData;
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_ProxyWidth = a_Stream.ReadUInt32();
var m_ProxyHeight = a_Stream.ReadUInt32();
var Width = a_Stream.ReadUInt32();
var Height = a_Stream.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
}
var m_FrameRate = a_Stream.ReadDouble();
var m_FrameCount = a_Stream.ReadUInt64();
var m_Format = a_Stream.ReadInt32();
//m_AudioChannelCount
var size = a_Stream.ReadInt32();
a_Stream.Position += size * 2;
a_Stream.AlignStream(4);
//m_AudioSampleRate
size = a_Stream.ReadInt32();
a_Stream.Position += size * 4;
//m_AudioLanguage
size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
//StreamedResource m_ExternalResources
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_Offset = a_Stream.ReadUInt64();
var m_Size = a_Stream.ReadUInt64();
var m_HasSplitAlpha = a_Stream.ReadBoolean();
if (readSwitch)
{
if (!string.IsNullOrEmpty(m_Source))
{
var resourceFileName = Path.GetFileName(m_Source);
var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
resourceFilePath = findFiles[0];
}
}
if (File.Exists(resourceFilePath))
{
using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
reader.BaseStream.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
}
}
else
{
if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
{
reader.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
}
else
{
MessageBox.Show($"can't find the resource file {resourceFileName}");
}
}
}
else
{
if (m_Size > 0)
m_VideoData = a_Stream.ReadBytes((int)m_Size);
}
}
else
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
preloadData.Text = m_Name;
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
}
}