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synced 2026-11-14 11:18:47 -05:00
830 lines
33 KiB
C#
830 lines
33 KiB
C#
using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Buffers.Binary;
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using System.Runtime.CompilerServices;
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using Texture2DDecoder;
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namespace AssetStudio
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{
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public class Texture2DConverter
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{
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private Texture2D m_Texture2D;
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private int m_Width;
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private int m_Height;
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private TextureFormat m_TextureFormat;
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private int texDataSize;
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private int outputDataSize;
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private bool canConvert;
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private bool switchSwizzled;
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private int gobsPerBlock;
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private Size blockSize;
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public int GetImageDataSize() => outputDataSize;
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public Texture2DConverter(Texture2D m_Texture2D)
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{
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this.m_Texture2D = m_Texture2D;
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m_Width = m_Texture2D.m_Width;
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m_Height = m_Texture2D.m_Height;
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texDataSize = m_Texture2D.image_data.Size;
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if (texDataSize <= 0 || m_Width <= 0 || m_Width > 16384 || m_Height <= 0 || m_Height > 16384)
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return;
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m_TextureFormat = m_Texture2D.m_TextureFormat;
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// not guaranteed, you can have a swizzled texture without m_PlatformBlob
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// but officially, I don't think this can happen. maybe check which engine
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// version this started happening in...
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switchSwizzled = m_Texture2D.platform == BuildTarget.Switch && m_Texture2D.m_PlatformBlob.Length != 0;
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if (switchSwizzled)
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{
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SetupSwitchSwizzle();
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}
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outputDataSize = m_Width * m_Height * 4;
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canConvert = true;
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}
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private void SetupSwitchSwizzle()
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{
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//apparently there is another value to worry about, but seeing as it's
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//always 0 and I have nothing else to test against, this will probably
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//work fine for now
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gobsPerBlock = 1 << BitConverter.ToInt32(m_Texture2D.m_PlatformBlob, 8);
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switch (m_TextureFormat)
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{
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//in older versions of unity, rgb24 has a platformBlob which shouldn't
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//be possible. it turns out in this case, the image is just rgba32.
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//probably shouldn't be modifying the texture2d here, but eh, who cares
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case TextureFormat.RGB24:
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m_TextureFormat = TextureFormat.RGBA32;
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break;
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case TextureFormat.BGR24:
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m_TextureFormat = TextureFormat.BGRA32;
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break;
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}
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blockSize = Texture2DSwitchDeswizzler.GetTextureFormatBlockSize(m_TextureFormat);
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}
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public ulong GetTextureHash() => canConvert
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? m_Texture2D.GetImageDataHash()
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: 0;
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public bool GetBgra32RawImageData(byte[] destArray, bool flip)
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{
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if (!canConvert)
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return false;
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var dataSpan = destArray.AsSpan(0, outputDataSize);
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if (!DecodeTexture2D(dataSpan))
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return false;
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if (flip && m_TextureFormat != TextureFormat.DXT3)
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{
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var stride = m_Width * 4;
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Span<byte> tmp = new byte[stride];
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for (var i = 0; i < m_Height / 2; i++) //flip
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{
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var j = m_Height - i - 1;
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var srcOffset = i * stride;
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var dstOffset = j * stride;
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dataSpan.Slice(dstOffset, stride).CopyTo(tmp);
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dataSpan.Slice(srcOffset, stride).CopyTo(dataSpan.Slice(dstOffset));
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tmp.CopyTo(dataSpan.Slice(srcOffset));
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}
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}
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return true;
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}
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public bool TryConvertToBgra32Image(bool flip, out Image<Bgra32> image)
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{
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image = null;
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if (!canConvert)
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return false;
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var imageBuff = BigArrayPool<byte>.Shared.Rent(outputDataSize);
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var imageBuffSpan = imageBuff.AsSpan(0, outputDataSize);
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try
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{
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if (!DecodeTexture2D(imageBuffSpan))
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return false;
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image = Image.LoadPixelData<Bgra32>(imageBuffSpan, m_Width, m_Height);
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if (flip && m_TextureFormat != TextureFormat.DXT3)
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{
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image.Mutate(x => x.Flip(FlipMode.Vertical));
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}
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return true;
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}
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finally
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{
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BigArrayPool<byte>.Shared.Return(imageBuff, clearArray: true);
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}
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}
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private bool DecodeTexture2D(Span<byte> destSpan)
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{
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if (!canConvert)
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return false;
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var flag = false;
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var forceSwap = m_Texture2D.image_data.Endian == EndianType.BigEndian; //PowerPC(PPC) builds
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var buff = BigArrayPool<byte>.Shared.Rent(texDataSize);
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try
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{
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_ = m_Texture2D.image_data.GetData(buff);
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if (switchSwizzled)
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{
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var spanBuff = buff.AsSpan(0, texDataSize);
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var textureSize = new Size(m_Width, m_Height);
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Texture2DSwitchDeswizzler.Unswizzle(ref spanBuff, textureSize, blockSize, gobsPerBlock);
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}
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switch (m_TextureFormat)
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{
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case TextureFormat.Alpha8: //test pass
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flag = DecodeAlpha8(buff, destSpan);
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break;
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case TextureFormat.ARGB4444: //test pass
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SwapBytesForXbox(buff, forceSwap);
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flag = DecodeARGB4444(buff, destSpan);
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break;
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case TextureFormat.RGB24: //test pass
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flag = DecodeRGB24(buff, destSpan);
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break;
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case TextureFormat.RGBA32: //test pass
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flag = DecodeRGBA32(buff, destSpan);
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break;
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case TextureFormat.ARGB32: //test pass
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flag = DecodeARGB32(buff, destSpan);
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break;
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case TextureFormat.RGB565: //test pass
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SwapBytesForXbox(buff, forceSwap);
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flag = DecodeRGB565(buff, destSpan);
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break;
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case TextureFormat.R16: //test pass
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flag = DecodeR16(buff, destSpan);
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break;
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case TextureFormat.DXT1: //test pass
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SwapBytesForXbox(buff);
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flag = DecodeDXT1(buff, destSpan);
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break;
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case TextureFormat.DXT3: //TODO
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flag = DecodeDXT3(buff, destSpan);
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break;
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case TextureFormat.DXT5: //test pass
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SwapBytesForXbox(buff);
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flag = DecodeDXT5(buff, destSpan);
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break;
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case TextureFormat.RGBA4444: //test pass
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flag = DecodeRGBA4444(buff, destSpan);
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break;
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case TextureFormat.BGRA32: //test pass
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flag = DecodeBGRA32(buff, destSpan);
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break;
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case TextureFormat.RHalf:
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flag = DecodeRHalf(buff, destSpan);
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break;
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case TextureFormat.RGHalf:
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flag = DecodeRGHalf(buff, destSpan);
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break;
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case TextureFormat.RGBAHalf: //test pass
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flag = DecodeRGBAHalf(buff, destSpan);
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break;
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case TextureFormat.RFloat:
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flag = DecodeRFloat(buff, destSpan);
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break;
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case TextureFormat.RGFloat:
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flag = DecodeRGFloat(buff, destSpan);
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break;
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case TextureFormat.RGBAFloat:
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flag = DecodeRGBAFloat(buff, destSpan);
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break;
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case TextureFormat.YUY2: //test pass
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flag = DecodeYUY2(buff, destSpan);
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break;
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case TextureFormat.RGB9e5Float: //test pass
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flag = DecodeRGB9e5Float(buff, destSpan);
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break;
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case TextureFormat.BC6H: //test pass
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flag = DecodeBC6H(buff, destSpan);
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break;
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case TextureFormat.BC7: //test pass
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flag = DecodeBC7(buff, destSpan);
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break;
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case TextureFormat.BC4: //test pass
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flag = DecodeBC4(buff, destSpan);
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break;
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case TextureFormat.BC5: //test pass
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flag = DecodeBC5(buff, destSpan);
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break;
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case TextureFormat.DXT1Crunched: //test pass
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flag = DecodeDXT1Crunched(buff, destSpan);
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break;
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case TextureFormat.DXT5Crunched: //test pass
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flag = DecodeDXT5Crunched(buff, destSpan);
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break;
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case TextureFormat.PVRTC_RGB2: //test pass
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case TextureFormat.PVRTC_RGBA2: //test pass
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flag = DecodePVRTC(buff, destSpan, true);
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break;
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case TextureFormat.PVRTC_RGB4: //test pass
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case TextureFormat.PVRTC_RGBA4: //test pass
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flag = DecodePVRTC(buff, destSpan, false);
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break;
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case TextureFormat.ETC_RGB4: //test pass
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case TextureFormat.ETC_RGB4_3DS:
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flag = DecodeETC1(buff, destSpan);
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break;
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case TextureFormat.ATC_RGB4: //test pass
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flag = DecodeATCRGB4(buff, destSpan);
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break;
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case TextureFormat.ATC_RGBA8: //test pass
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flag = DecodeATCRGBA8(buff, destSpan);
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break;
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case TextureFormat.EAC_R: //test pass
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flag = DecodeEACR(buff, destSpan);
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break;
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case TextureFormat.EAC_R_SIGNED:
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flag = DecodeEACRSigned(buff, destSpan);
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break;
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case TextureFormat.EAC_RG: //test pass
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flag = DecodeEACRG(buff, destSpan);
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break;
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case TextureFormat.EAC_RG_SIGNED:
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flag = DecodeEACRGSigned(buff, destSpan);
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break;
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case TextureFormat.ETC2_RGB: //test pass
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flag = DecodeETC2(buff, destSpan);
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break;
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case TextureFormat.ETC2_RGBA1: //test pass
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flag = DecodeETC2A1(buff, destSpan);
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break;
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case TextureFormat.ETC2_RGBA8: //test pass
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case TextureFormat.ETC_RGBA8_3DS:
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flag = DecodeETC2A8(buff, destSpan);
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break;
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case TextureFormat.ASTC_RGB_4x4: //test pass
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case TextureFormat.ASTC_RGBA_4x4: //test pass
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case TextureFormat.ASTC_HDR_4x4: //test pass
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flag = DecodeASTC(buff, destSpan, 4);
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break;
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case TextureFormat.ASTC_RGB_5x5: //test pass
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case TextureFormat.ASTC_RGBA_5x5: //test pass
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case TextureFormat.ASTC_HDR_5x5: //test pass
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flag = DecodeASTC(buff, destSpan, 5);
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break;
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case TextureFormat.ASTC_RGB_6x6: //test pass
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case TextureFormat.ASTC_RGBA_6x6: //test pass
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case TextureFormat.ASTC_HDR_6x6: //test pass
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flag = DecodeASTC(buff, destSpan, 6);
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break;
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case TextureFormat.ASTC_RGB_8x8: //test pass
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case TextureFormat.ASTC_RGBA_8x8: //test pass
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case TextureFormat.ASTC_HDR_8x8: //test pass
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flag = DecodeASTC(buff, destSpan, 8);
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break;
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case TextureFormat.ASTC_RGB_10x10: //test pass
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case TextureFormat.ASTC_RGBA_10x10: //test pass
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case TextureFormat.ASTC_HDR_10x10: //test pass
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flag = DecodeASTC(buff, destSpan, 10);
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break;
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case TextureFormat.ASTC_RGB_12x12: //test pass
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case TextureFormat.ASTC_RGBA_12x12: //test pass
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case TextureFormat.ASTC_HDR_12x12: //test pass
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flag = DecodeASTC(buff, destSpan, 12);
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break;
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case TextureFormat.RG16: //test pass
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flag = DecodeRG16(buff, destSpan);
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break;
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case TextureFormat.R8: //test pass
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flag = DecodeR8(buff, destSpan);
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break;
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case TextureFormat.ETC_RGB4Crunched: //test pass
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flag = DecodeETC1Crunched(buff, destSpan);
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break;
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case TextureFormat.ETC2_RGBA8Crunched: //test pass
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flag = DecodeETC2A8Crunched(buff, destSpan);
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break;
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case TextureFormat.RG32: //test pass
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flag = DecodeRG32(buff, destSpan);
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break;
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case TextureFormat.RGB48: //test pass
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flag = DecodeRGB48(buff, destSpan);
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break;
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case TextureFormat.RGBA64: //test pass
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flag = DecodeRGBA64(buff, destSpan);
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break;
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}
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}
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finally
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{
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BigArrayPool<byte>.Shared.Return(buff, clearArray: true);
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}
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return flag;
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}
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private void SwapBytesForXbox(Span<byte> buff, bool force = false)
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{
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if (m_Texture2D.platform == BuildTarget.XBOX360 || force)
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{
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for (var i = 0; i < texDataSize; i += 2)
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{
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buff.Slice(i, 2).Reverse();
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}
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}
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}
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private bool DecodeAlpha8(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
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destSpan.Fill(0xFF);
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for (var i = 0; i < size; i++)
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{
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destSpan[i * 4 + 3] = buff[i]; //A
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}
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return true;
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}
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private bool DecodeARGB4444(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
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var pixelNew = new byte[4].AsSpan();
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for (var i = 0; i < size; i++)
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{
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var pixelOldShort = BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 2));
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pixelNew[0] = (byte)(pixelOldShort & 0x000f);
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pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
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pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8);
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pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12);
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for (var j = 0; j < 4; j++)
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pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
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pixelNew.CopyTo(destSpan.Slice(i * 4));
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}
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return true;
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}
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private bool DecodeRGB24(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
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for (var i = 0; i < size; i++)
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{
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destSpan[i * 4] = buff[i * 3 + 2];
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destSpan[i * 4 + 1] = buff[i * 3 + 1];
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destSpan[i * 4 + 2] = buff[i * 3 + 0];
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destSpan[i * 4 + 3] = 255;
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}
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return true;
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}
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private bool DecodeRGBA32(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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for (var i = 0; i < outputDataSize; i += 4)
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{
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destSpan[i] = buff[i + 2];
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destSpan[i + 1] = buff[i + 1];
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destSpan[i + 2] = buff[i + 0];
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destSpan[i + 3] = buff[i + 3];
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}
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return true;
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}
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private bool DecodeARGB32(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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for (var i = 0; i < outputDataSize; i += 4)
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{
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destSpan[i] = buff[i + 3];
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destSpan[i + 1] = buff[i + 2];
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destSpan[i + 2] = buff[i + 1];
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destSpan[i + 3] = buff[i + 0];
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}
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return true;
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}
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private bool DecodeRGB565(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
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for (var i = 0; i < size; i++)
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{
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var p = BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 2));
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destSpan[i * 4] = (byte)((p << 3) | (p >> 2 & 7));
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destSpan[i * 4 + 1] = (byte)((p >> 3 & 0xfc) | (p >> 9 & 3));
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destSpan[i * 4 + 2] = (byte)((p >> 8 & 0xf8) | (p >> 13));
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destSpan[i * 4 + 3] = 255;
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}
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return true;
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}
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private bool DecodeR16(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
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for (var i = 0; i < size; i++)
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{
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destSpan[i * 4] = 0; //B
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destSpan[i * 4 + 1] = 0; //G
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destSpan[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 2))); //R
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destSpan[i * 4 + 3] = 255; //A
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}
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return true;
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}
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private bool DecodeDXT1(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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return TextureDecoder.DecodeDXT1(buff, m_Width, m_Height, destSpan);
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}
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private bool DecodeDXT3(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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if (!TextureDecoder.DecodeDXT5(buff, m_Width, m_Height, destSpan))
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return false;
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//decode dxt3 alpha
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var numBlocksX = (m_Width + 3) / 4;
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var numBlocksY = (m_Height + 3) / 4;
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var offset = 0;
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for (var by = 0; by < numBlocksY; by++)
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{
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for (var bx = 0; bx < numBlocksX; bx++, offset += 16)
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{
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var alphaPackedVal = BinaryPrimitives.ReadUInt64LittleEndian(buff.Slice(offset));
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var alphaIndex = 0;
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for (var y = 0; y < 4; y++)
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{
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for (var x = 0; x < 4; x++, alphaIndex++)
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{
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var destOffset = (by * 4 + y) * m_Width * 4 + (bx * 4 + x) * 4;
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var alphaValue = ((alphaPackedVal >> (4 * alphaIndex)) & 0x0F) * 0x11;
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destSpan[destOffset + 3] = (byte)alphaValue; //A
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}
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}
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}
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}
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return true;
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}
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private bool DecodeDXT5(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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return TextureDecoder.DecodeDXT5(buff, m_Width, m_Height, destSpan);
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}
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private bool DecodeRGBA4444(ReadOnlySpan<byte> buff, Span<byte> destSpan)
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{
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var size = m_Width * m_Height;
|
|
var pixelNew = new byte[4].AsSpan();
|
|
for (var i = 0; i < size; i++)
|
|
{
|
|
var pixelOldShort = BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 2));
|
|
pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
|
pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
|
|
pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12);
|
|
pixelNew[3] = (byte)(pixelOldShort & 0x000f);
|
|
for (var j = 0; j < 4; j++)
|
|
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
|
pixelNew.CopyTo(destSpan.Slice(i * 4));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeBGRA32(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
buff.Slice(0, outputDataSize).CopyTo(destSpan);
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRHalf(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = 0;
|
|
destSpan[i + 1] = 0;
|
|
destSpan[i + 2] = (byte)MathF.Round((float)buff.ReadHalf(i / 2) * 255f);
|
|
destSpan[i + 3] = 255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGHalf(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = 0;
|
|
destSpan[i + 1] = (byte)MathF.Round((float)buff.ReadHalf(i + 2) * 255f);
|
|
destSpan[i + 2] = (byte)MathF.Round((float)buff.ReadHalf(i) * 255f);
|
|
destSpan[i + 3] = 255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGBAHalf(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = (byte)MathF.Round((float)buff.ReadHalf(i * 2 + 4) * 255f);
|
|
destSpan[i + 1] = (byte)MathF.Round((float)buff.ReadHalf(i * 2 + 2) * 255f);
|
|
destSpan[i + 2] = (byte)MathF.Round((float)buff.ReadHalf(i * 2) * 255f);
|
|
destSpan[i + 3] = (byte)MathF.Round((float)buff.ReadHalf(i * 2 + 6) * 255f);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRFloat(byte[] buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = 0;
|
|
destSpan[i + 1] = 0;
|
|
destSpan[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(buff, i) * 255f);
|
|
destSpan[i + 3] = 255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGFloat(byte[] buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = 0;
|
|
destSpan[i + 1] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 2 + 4) * 255f);
|
|
destSpan[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 2) * 255f);
|
|
destSpan[i + 3] = 255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGBAFloat(byte[] buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 4 + 8) * 255f);
|
|
destSpan[i + 1] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 4 + 4) * 255f);
|
|
destSpan[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 4) * 255f);
|
|
destSpan[i + 3] = (byte)MathF.Round(BitConverter.ToSingle(buff, i * 4 + 12) * 255f);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static byte ClampByte(int x)
|
|
{
|
|
return (byte)(byte.MaxValue < x ? byte.MaxValue : (x > byte.MinValue ? x : byte.MinValue));
|
|
}
|
|
|
|
private bool DecodeYUY2(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
int p = 0;
|
|
int o = 0;
|
|
int halfWidth = m_Width / 2;
|
|
for (int j = 0; j < m_Height; j++)
|
|
{
|
|
for (int i = 0; i < halfWidth; ++i)
|
|
{
|
|
int y0 = buff[p++];
|
|
int u0 = buff[p++];
|
|
int y1 = buff[p++];
|
|
int v0 = buff[p++];
|
|
int c = y0 - 16;
|
|
int d = u0 - 128;
|
|
int e = v0 - 128;
|
|
destSpan[o++] = ClampByte((298 * c + 516 * d + 128) >> 8); //B
|
|
destSpan[o++] = ClampByte((298 * c - 100 * d - 208 * e + 128) >> 8); //G
|
|
destSpan[o++] = ClampByte((298 * c + 409 * e + 128) >> 8); //R
|
|
destSpan[o++] = 255; //A
|
|
c = y1 - 16;
|
|
destSpan[o++] = ClampByte((298 * c + 516 * d + 128) >> 8); //B
|
|
destSpan[o++] = ClampByte((298 * c - 100 * d - 208 * e + 128) >> 8); //G
|
|
destSpan[o++] = ClampByte((298 * c + 409 * e + 128) >> 8); //R
|
|
destSpan[o++] = 255; //A
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGB9e5Float(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
var n = BinaryPrimitives.ReadInt32LittleEndian(buff.Slice(i));
|
|
var scale = n >> 27 & 0x1f;
|
|
var scalef = MathF.Pow(2, scale - 24);
|
|
var b = n >> 18 & 0x1ff;
|
|
var g = n >> 9 & 0x1ff;
|
|
var r = n & 0x1ff;
|
|
destSpan[i] = (byte)MathF.Round(b * scalef * 255f);
|
|
destSpan[i + 1] = (byte)MathF.Round(g * scalef * 255f);
|
|
destSpan[i + 2] = (byte)MathF.Round(r * scalef * 255f);
|
|
destSpan[i + 3] = 255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeBC4(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeBC4(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeBC5(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeBC5(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeBC6H(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeBC6(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeBC7(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeBC7(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeDXT1Crunched(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
if (TryUnpackCrunch(buff, out var result))
|
|
{
|
|
return DecodeDXT1(result, destSpan);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool DecodeDXT5Crunched(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
if (TryUnpackCrunch(buff, out var result))
|
|
{
|
|
return DecodeDXT5(result, destSpan);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool DecodePVRTC(ReadOnlySpan<byte> buff, Span<byte> destSpan, bool is2bpp)
|
|
{
|
|
return TextureDecoder.DecodePVRTC(buff, m_Width, m_Height, destSpan, is2bpp);
|
|
}
|
|
|
|
private bool DecodeETC1(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeETC1(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeATCRGB4(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeATCRGB4(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeATCRGBA8(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeATCRGBA8(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeEACR(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeEACR(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeEACRSigned(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeEACRSigned(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeEACRG(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeEACRG(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeEACRGSigned(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeEACRGSigned(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeETC2(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeETC2(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeETC2A1(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeETC2A1(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeETC2A8(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
return TextureDecoder.DecodeETC2A8(buff, m_Width, m_Height, destSpan);
|
|
}
|
|
|
|
private bool DecodeASTC(ReadOnlySpan<byte> buff, Span<byte> destSpan, int blocksize)
|
|
{
|
|
return TextureDecoder.DecodeASTC(buff, m_Width, m_Height, blocksize, blocksize, destSpan);
|
|
}
|
|
|
|
private bool DecodeRG16(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
var size = m_Width * m_Height;
|
|
for (var i = 0; i < size; i++)
|
|
{
|
|
destSpan[i * 4] = 0; //B
|
|
destSpan[i * 4 + 1] = buff[i * 2 + 1]; //G
|
|
destSpan[i * 4 + 2] = buff[i * 2]; //R
|
|
destSpan[i * 4 + 3] = 255; //A
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeR8(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
var size = m_Width * m_Height;
|
|
for (var i = 0; i < size; i++)
|
|
{
|
|
destSpan[i * 4] = 0; //B
|
|
destSpan[i * 4 + 1] = 0; //G
|
|
destSpan[i * 4 + 2] = buff[i]; //R
|
|
destSpan[i * 4 + 3] = 255; //A
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeETC1Crunched(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
if (TryUnpackCrunch(buff, out var result))
|
|
{
|
|
return DecodeETC1(result, destSpan);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool DecodeETC2A8Crunched(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
if (TryUnpackCrunch(buff, out var result))
|
|
{
|
|
return DecodeETC2A8(result, destSpan);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static byte DownScaleFrom16BitTo8Bit(ushort component)
|
|
{
|
|
return (byte)(((component * 255) + 32895) >> 16);
|
|
}
|
|
|
|
private bool DecodeRG32(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
destSpan[i] = 0; //B
|
|
destSpan[i + 1] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i + 2))); //G
|
|
destSpan[i + 2] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i))); //R
|
|
destSpan[i + 3] = byte.MaxValue; //A
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGB48(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
var size = m_Width * m_Height;
|
|
for (var i = 0; i < size; i++)
|
|
{
|
|
destSpan[i * 4] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 6 + 4))); //B
|
|
destSpan[i * 4 + 1] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 6 + 2))); //G
|
|
destSpan[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BinaryPrimitives.ReadUInt16LittleEndian(buff.Slice(i * 6))); //R
|
|
destSpan[i * 4 + 3] = byte.MaxValue; //A
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool DecodeRGBA64(ReadOnlySpan<byte> buff, Span<byte> destSpan)
|
|
{
|
|
for (var i = 0; i < outputDataSize; i += 4)
|
|
{
|
|
var val = BinaryPrimitives.ReadUInt64LittleEndian(buff.Slice(i * 2));
|
|
destSpan[i] = DownScaleFrom16BitTo8Bit((ushort)((val >> 32) & 0xffff)); //B
|
|
destSpan[i + 1] = DownScaleFrom16BitTo8Bit((ushort)((val >> 16) & 0xffff)); //G
|
|
destSpan[i + 2] = DownScaleFrom16BitTo8Bit((ushort)(val & 0xffff)); //R
|
|
destSpan[i + 3] = DownScaleFrom16BitTo8Bit((ushort)((val >> 48) & 0xffff)); //A
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool TryUnpackCrunch(ReadOnlySpan<byte> buff, out ReadOnlySpan<byte> result)
|
|
{
|
|
if (m_Texture2D.version >= (2017, 3) //2017.3 and up
|
|
|| m_TextureFormat == TextureFormat.ETC_RGB4Crunched
|
|
|| m_TextureFormat == TextureFormat.ETC2_RGBA8Crunched)
|
|
{
|
|
result = TextureDecoder.UnpackUnityCrunch(buff);
|
|
}
|
|
else
|
|
{
|
|
result = TextureDecoder.UnpackCrunch(buff);
|
|
}
|
|
return !result.IsEmpty;
|
|
}
|
|
}
|
|
}
|