mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
127 lines
8.4 KiB
XML
127 lines
8.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFrameworks>net472;net8.0-windows;net9.0-windows</TargetFrameworks>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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<AssemblyTitle>AssetStudioMod by aelurum</AssemblyTitle>
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<AssemblyName>AssetStudioModGUI</AssemblyName>
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<Version>0.18.0.0</Version>
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<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2024</Copyright>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<IsPublishable>false</IsPublishable>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
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<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Update="Properties\Settings.Designer.cs">
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<Compile Update="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="..\LICENSE">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>LICENSE</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.6" />
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<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.6" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
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<PackageReference Include="OpenTK.Graphics" Version="4.8.2" />
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<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.8.2" />
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<Reference Include="OpenTK.WinForms">
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<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<PackageReference Include="OpenTK" Version="3.3.3" />
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<PackageReference Include="OpenTK.GLControl" Version="3.3.3" />
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</ItemGroup>
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<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
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<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' OR '$(TargetFramework)' == 'net472' ">
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<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
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The dll is cross-platform while the executable isn't -->
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<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
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<Message Text="Publishing extra files for Portable build ($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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<!-- No need to publish net472 build of AssetStudioGUI -->
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<Target Name="PublishNet472" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
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<Message Text="%0a NOTE: Publishing net472 build of AssetStudioGUI was disabled." Importance="high" />
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<Message Text=" Instead, use the binaries created after the build.%0a" Importance="high" />
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</Target>
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('-x86')) AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win')) AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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</Project>
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