AssetStudio/AssetStudio/UnityVersion.cs
2025-04-08 02:46:11 +03:00

464 lines
14 KiB
C#

using System;
using System.Linq;
using System.Text.RegularExpressions;
namespace AssetStudio
{
public static class BuildTypes
{
public static readonly string
Alpha = "a",
Beta = "b",
Final = "f",
Patch = "p",
Tuanjie = "t";
}
public class UnityVersion : IComparable
{
public int Major { get; }
public int Minor { get; }
public int Patch { get; }
public int Build { get; }
public string BuildType { get; }
public string FullVersion { get; }
public bool IsStripped => this == (0, 0, 0);
public bool IsAlpha => BuildType == BuildTypes.Alpha;
public bool IsBeta => BuildType == BuildTypes.Beta;
public bool IsPatch => BuildType == BuildTypes.Patch;
public bool IsTuanjie => BuildType == BuildTypes.Tuanjie && this >= (2022, 3);
public UnityVersion(string version)
{
if (string.IsNullOrEmpty(version))
throw new ArgumentException("Unity version cannot be empty.");
try
{
int[] ver = Regex.Matches(version, @"\d+").Cast<Match>().Select(x => int.Parse(x.Value)).ToArray();
(Major, Minor, Patch) = (ver[0], ver[1], ver[2]);
if (ver.Length >= 4)
Build = ver[3];
FullVersion = version;
}
catch (Exception)
{
throw new NotSupportedException($"Failed to parse Unity version: \"{version}\".");
}
string[] build = Regex.Matches(version, @"\D+").Cast<Match>().Select(x => x.Value).ToArray();
if (build.Length > 2)
{
BuildType = build[2];
}
}
public UnityVersion(int major = 0, int minor = 0, int patch = 0)
{
(Major, Minor, Patch) = (major, minor, patch);
FullVersion = $"{Major}.{Minor}.{Patch}";
if (!IsStripped)
{
Build = 1;
BuildType = BuildTypes.Final;
FullVersion += $"{BuildType}{Build}";
}
}
#region UnityVer, UnityVer
public static bool operator ==(UnityVersion left, UnityVersion right)
{
return Equals(left, right);
}
public static bool operator !=(UnityVersion left, UnityVersion right)
{
return !Equals(left, right);
}
public static bool operator >(UnityVersion left, UnityVersion right)
{
return left?.CompareTo(right) > 0;
}
public static bool operator <(UnityVersion left, UnityVersion right)
{
return left?.CompareTo(right) < 0;
}
public static bool operator >=(UnityVersion left, UnityVersion right)
{
return left == right || left > right;
}
public static bool operator <=(UnityVersion left, UnityVersion right)
{
return left == right || left < right;
}
#endregion
#region UnityVer, int
public static bool operator ==(UnityVersion left, int right)
{
return left?.Major == right;
}
public static bool operator !=(UnityVersion left, int right)
{
return left?.Major != right;
}
public static bool operator >(UnityVersion left, int right)
{
return left?.Major > right;
}
public static bool operator <(UnityVersion left, int right)
{
return left?.Major < right;
}
public static bool operator >=(UnityVersion left, int right)
{
return left?.Major >= right;
}
public static bool operator <=(UnityVersion left, int right)
{
return left?.Major <= right;
}
#endregion
#region UnityVer, (int, int)
public static bool operator ==(UnityVersion left, (int, int) right)
{
return (left?.Major, left?.Minor) == (right.Item1, right.Item2);
}
public static bool operator !=(UnityVersion left, (int, int) right)
{
return (left?.Major, left?.Minor) != (right.Item1, right.Item2);
}
public static bool operator >(UnityVersion left, (int, int) right)
{
return left?.CompareTo(right) > 0;
}
public static bool operator <(UnityVersion left, (int, int) right)
{
return left?.CompareTo(right) < 0;
}
public static bool operator >=(UnityVersion left, (int, int) right)
{
return left == right || left > right;
}
public static bool operator <=(UnityVersion left, (int, int) right)
{
return left == right || left < right;
}
#endregion
#region UnityVer, (int, int, int)
public static bool operator ==(UnityVersion left, (int, int, int) right)
{
return (left?.Major, left?.Minor, left?.Patch) == (right.Item1, right.Item2, right.Item3);
}
public static bool operator !=(UnityVersion left, (int, int, int) right)
{
return (left?.Major, left?.Minor, left?.Patch) != (right.Item1, right.Item2, right.Item3);
}
public static bool operator >(UnityVersion left, (int, int, int) right)
{
return left?.CompareTo(right) > 0;
}
public static bool operator <(UnityVersion left, (int, int, int) right)
{
return left?.CompareTo(right) < 0;
}
public static bool operator >=(UnityVersion left, (int, int, int) right)
{
return left == right || left > right;
}
public static bool operator <=(UnityVersion left, (int, int, int) right)
{
return left == right || left < right;
}
#endregion
#region int, UnityVer
public static bool operator ==(int left, UnityVersion right)
{
return left == right?.Major;
}
public static bool operator !=(int left, UnityVersion right)
{
return left != right?.Major;
}
public static bool operator >(int left, UnityVersion right)
{
return left > right?.Major;
}
public static bool operator <(int left, UnityVersion right)
{
return left < right?.Major;
}
public static bool operator >=(int left, UnityVersion right)
{
return left >= right?.Major;
}
public static bool operator <=(int left, UnityVersion right)
{
return left <= right?.Major;
}
#endregion
#region (int, int), UnityVer
public static bool operator ==((int, int) left, UnityVersion right)
{
return (left.Item1, left.Item2) == (right?.Major, right?.Minor);
}
public static bool operator !=((int, int) left, UnityVersion right)
{
return (left.Item1, left.Item2) != (right?.Major, right?.Minor);
}
public static bool operator >((int, int) left, UnityVersion right)
{
return right?.CompareTo(left) < 0;
}
public static bool operator <((int, int) left, UnityVersion right)
{
return right?.CompareTo(left) > 0;
}
public static bool operator >=((int, int) left, UnityVersion right)
{
return left == right || left > right;
}
public static bool operator <=((int, int) left, UnityVersion right)
{
return left == right || left < right;
}
#endregion
#region (int, int, int), UnityVer
public static bool operator ==((int, int, int) left, UnityVersion right)
{
return (left.Item1, left.Item2, left.Item3) == (right?.Major, right?.Minor, right?.Patch);
}
public static bool operator !=((int, int, int) left, UnityVersion right)
{
return (left.Item1, left.Item2, left.Item3) != (right?.Major, right?.Minor, right?.Patch);
}
public static bool operator >((int, int, int) left, UnityVersion right)
{
return right?.CompareTo(left) < 0;
}
public static bool operator <((int, int, int) left, UnityVersion right)
{
return right?.CompareTo(left) > 0;
}
public static bool operator >=((int, int, int) left, UnityVersion right)
{
return left == right || left > right;
}
public static bool operator <=((int, int, int) left, UnityVersion right)
{
return left == right || left < right;
}
#endregion
private int CompareTo((int, int) other)
{
var result = Major.CompareTo(other.Item1);
if (result != 0)
{
return result;
}
result = Minor.CompareTo(other.Item2);
if (result != 0)
{
return result;
}
return 0;
}
private int CompareTo((int, int, int) other)
{
var result = CompareTo((other.Item1, other.Item2));
if (result != 0)
{
return result;
}
result = Patch.CompareTo(other.Item3);
if (result != 0)
{
return result;
}
return 0;
}
private int CompareTo(UnityVersion other)
{
return CompareTo((other.Major, other.Minor, other.Patch));
}
private bool Equals(UnityVersion other)
{
return (Major, Minor, Patch) == (other.Major, other.Minor, other.Patch);
}
public override bool Equals(object other)
{
return other is UnityVersion otherUnityVer && Equals(otherUnityVer);
}
public override int GetHashCode()
{
var result = Major * 31;
result = result * 31 + Minor;
result = result * 31 + Patch;
result = result * 31 + Build;
return result.GetHashCode();
}
public int CompareTo(object obj)
{
return CompareTo((UnityVersion)obj);
}
public sealed override string ToString()
{
return FullVersion;
}
public Tuple<int, int, int> ToTuple()
{
return new Tuple<int, int, int>(Major, Minor, Patch);
}
public int[] ToArray()
{
return new[] {Major, Minor, Patch};
}
}
public static class UnityVersionExtensions
{
/// <summary>
/// Checks if the Unity version is within the range limits specified by the "lowerLimit" and "upperLimit" attributes.
/// </summary>
/// <param name="ver"></param>
/// <param name="lowerLimit">Minimal version. Included in the range.</param>
/// <param name="upperLimit">Maximal version. Not included in the range.</param>
/// <returns><see langword="true"/> if the Unity version is within the specified range; otherwise <see langword="false"/>.</returns>
/// <remarks>[lowerLimit, upperLimit)</remarks>
public static bool IsInRange(this UnityVersion ver, UnityVersion lowerLimit, UnityVersion upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, int lowerLimit, UnityVersion upperLimit)
{
return ver.Major >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int) lowerLimit, UnityVersion upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int, int) lowerLimit, UnityVersion upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, UnityVersion lowerLimit, int upperLimit)
{
return ver >= lowerLimit && ver.Major < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, UnityVersion lowerLimit, (int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, UnityVersion lowerLimit, (int, int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, int lowerLimit, int upperLimit)
{
return ver.Major >= lowerLimit && ver.Major < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, int lowerLimit, (int, int) upperLimit)
{
return ver.Major >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, int lowerLimit, (int, int, int) upperLimit)
{
return ver.Major >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int) lowerLimit, int upperLimit)
{
return ver >= lowerLimit && ver.Major < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int, int) lowerLimit, int upperLimit)
{
return ver >= lowerLimit && ver.Major < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int) lowerLimit, (int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int) lowerLimit, (int, int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int, int) lowerLimit, (int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
public static bool IsInRange(this UnityVersion ver, (int, int, int) lowerLimit, (int, int, int) upperLimit)
{
return ver >= lowerLimit && ver < upperLimit;
}
}
}